Modern Conflicts 2.15 (RELEASED)

A forum to discuss custom scenarios, campaigns and modding in general.

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Shoughie
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by Shoughie »

I like it but think it would be really confusing for me. There are already a lot of little flags on the NATO side.
Maybe make it an option like some other modders do with artillery gunners.
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Modern Conflicts (Version 1.5b RELEASED)

Post by uzbek2012 »

He began to outplay the company for NATO ! Everything was going just fine decisive victories showered me but then as usual there was the Ukrainian border and the Russian horde )))
viewtopic.php?f=147&t=105728&p=927587#p927587

Where are the Polish Experienced PT-16 and PT-17 tanks !?
https://8war.ru/vooruzhenie/pt-91-twardy.html
https://raigap.livejournal.com/873583.html


Will there be this complex ?
http://otvaga2004.ru/kaleydoskop/kaleyd ... ss/tochka/
https://warbook.club/boepripasy/rakety/tochka-u/
Tactical rocket "Point"
https://en.topwar.ru/27364-takticheskay ... ochka.html

Vietnamese T-55 tanks have been upgraded
http://gurkhan.blogspot.com/2021/05/55.html

P.s.
Image
Dear author how to make it possible to play cards from a single company in single scenarios changing sides ?
Last edited by uzbek2012 on Sat May 29, 2021 8:16 pm, edited 4 times in total.
Arvidus
Senior Corporal - Destroyer
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by Arvidus »

Since the new flags I proposed have different proportions, I forgot it might be a good idea to make a new victory hex graphic:
victoryhex_1.png
victoryhex_1.png (3.83 KiB) Viewed 2646 times
victoryhex Preview.png
victoryhex Preview.png (3.8 KiB) Viewed 2647 times
Akkula
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Brigadier-General - 8.8 cm Pak 43/41
Posts: 1898
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by Akkula »

Estherr wrote: Fri May 28, 2021 7:07 am We already have flags, but I love the idea of having insignias on airplanes and navy flags on ships for sure! It can be confusing at first since, say, Russian Navy St.Andrew's Cross have nothing to do with national colors, buuuut I 200% love more immersion =)
Shoughie wrote: Fri May 28, 2021 4:25 pm I like it but think it would be really confusing for me. There are already a lot of little flags on the NATO side.
Maybe make it an option like some other modders do with artillery gunners.
Hello guys,
Ok, I think the "sub-mod" option feature can be perfectly added, just like PAK-Mod or Soviet Storm do.
So everyone would be happy :D
Arvidus wrote: Sat May 29, 2021 6:02 pm Since the new flags I proposed have different proportions, I forgot it might be a good idea to make a new victory hex graphic:
Once again, thanks a lot Arvidus!.
You are the Master of Flags indeed :)

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
uzbek2012
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by uzbek2012 »

How to convert from this WWII anti-tank gun to a more modern Rapier gun !?
https://panzercorps.fandom.com/wiki/100mm_M1944

I want to make a mini mod for myself in which various militias of Dombas, Abkhazia , Ossetia, Yugoslavia etc. could use it !
https://soldat.pro/2018/07/06/pushka-mt-12-rapira/
http://csef.ru/en/oborona-i-bezopasnost ... eniya-4310
http://www.army-guide.com/rus/firm956.html
https://ru.wikipedia.org/wiki/100-%D0%B ... C%D0%A2-12

KPVT for various partisans of our time ( not all the same zu-23- 2 can shoot down something and shoot the infantry )
Heavy machine gun Vladimirov. History and modernity
https://en.topwar.ru/33024-krupnokalibe ... nnost.html

viewtopic.php?f=147&t=105728&p=927587#p927587
And that the French do not have a deck (naval aviation) at all ? )
https://techno-story.ru/articles/fleet/ ... y-frantsii
https://nosikot.livejournal.com/4616503.html


British Marines tested jetpacks for storming the ship :wink:
https://3dnews.ru/1038840/britanskie-mo ... a-korablya

Image
An Argentine army officer riding a horse "competes" with a tank ТАМ . :wink:
https://raigap.livejournal.com/260205.html
https://en.topwar.ru/105064-proekt-mode ... zrail.html
Akkula
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by Akkula »

Hello folks :)
Work on MdC 1.6 continues. Now I will tell you an update of the progress:

Major Equipment file improvement
Most of the units stats have been completely rewoked :shock: With the help and feeback from McGuba and Estherr I updated almost every unit stat of the game, but without breaking the balance (I hope) between classes and nations. The relatively strength should be the same but this time we have a much wide range from the weakest unit to the strongest one in each class, so now the differences between upgraded units will be much more relevant. 8)
Also, some roles have been greatly improved. Example: vehicles like the M2 Bradley, BMP-1M or the Puma now have a switch option to AT mode, this is: range 1 and a greater HA than before. That's right, now you can move, attack a tank and retreat in the same turn without receiving any damage :P . Similar concept for RPG infantry (without recon move of course).
Artillery range, aircraft movement, etc have been boosted as well.
More info to come later, I am still working on this topic. Many thanks to McGuba for his recent suggestions.

European Scenario
Victory conditions shall be improved, missions are being added.
Of course most of the errors/bugs reported here have been addressed.

English Channel Tunnel: the tunnel has been added, it is a regular road to "help" the AI (and the human player, why not) to move the main British force into the continent.
Image

The Separatists/Ukrainian frontline: Now it is a little bit more accurate, lots of static defenses have been added.
Image

The Moscow defenses have been improved as well:
Image

Some cosmetics to the map, why not? 8)
Image

Units
And of course, I continue to improve the older icons to a more decent quality:
Image

Romanian tanks icons also received some love. The previous ones were mere T-55s reskinned which is not accurate, the TR series have significant differences to their Soviet counterparts:
Image

And, as always, new units will enter the battlefield:
Image

Of course more new units will make it to the next release :D

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Modern Conflicts (Version 1.5b RELEASED)

Post by uzbek2012 »

My friend this is great news )

Will I have time to finish the company for NATO while you are making version 1.6 ? )))
viewtopic.php?f=147&t=105728&p=927587#p927587

Channel Tunnel: oh I hope it will be well guarded because the GRU special forces are not asleep )

Volgograd "Motherland calls!" super ))) I hope European Attractions such as the Reichstag, the Eiffel Tower .Big Ben and many others will too )

Image
https://en.topwar.ru/69641-mech-pobedy- ... nikov.html

Image
I hope that someday in your mod the Russian fleet will sail past this New York girl )


And I have another Argentine idol besides you ))) Argentine pilot Roberto "call sign Tito " Kurilovic :)
https://zen.yandex.ru/media/id/5af094cf ... b2e662d62b
https://zen.yandex.ru/media/id/5ff37095 ... 4a84df7cd1
https://radio-rhodesia.livejournal.com/956188.html
https://radio-rhodesia.livejournal.com/955509.html
McGuba
Colonel - Ju 88A
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by McGuba »

Great news! :)


The Separatists/Ukrainian frontline: Now it is a little bit more accurate, lots of static defenses have been added.
Will the Ukranian side of the frontline get a similar boost?

Perhaps creating minefields should be an option as well? (In the BE mod I added a weak truck unit which has a one way switch to a minefield so that it can be moved anywhere in the map to create additional minefields. However, it may affect the existing balance here.)

At the same time, currently there is an international ban on landmines, but not every countries signed it, most notably US, Russia and China have not. And wikipedia also claims "Ukraine has also signaled that they might have to withdraw from the treaty due to military necessity." https://en.wikipedia.org/wiki/Ottawa_Tr ... es_Parties

So it is an interesting subject, but as the saying goes "in love and war everything is fair", I guess it is plausible to assume landmines would be used in such a conflict.

Some cosmetics to the map, why not? 8)
Maybe Prokhorovka memorial and a few others could be added as well? I think it is nice touch that these battlefields can be revisited in a modern setting and it is also a nice reminder that PzC is originally a WW2 game. :)
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
uzbek2012
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by uzbek2012 »

McGuba wrote: Fri Jun 04, 2021 6:18 am Great news! :)


The Separatists/Ukrainian frontline: Now it is a little bit more accurate, lots of static defenses have been added.
Will the Ukranian side of the frontline get a similar boost?

Perhaps creating minefields should be an option as well? (In the BE mod I added a weak truck unit which has a one way switch to a minefield so that it can be moved anywhere in the map to create additional minefields. However, it may affect the existing balance here.)

At the same time, currently there is an international ban on landmines, but not every countries signed it, most notably US, Russia and China have not. And wikipedia also claims "Ukraine has also signaled that they might have to withdraw from the treaty due to military necessity." https://en.wikipedia.org/wiki/Ottawa_Tr ... es_Parties

So it is an interesting subject, but as the saying goes "in love and war everything is fair", I guess it is plausible to assume landmines would be used in such a conflict.

Some cosmetics to the map, why not? 8)
Maybe Prokhorovka memorial and a few others could be added as well? I think it is nice touch that these battlefields can be revisited in a modern setting and it is also a nice reminder that PzC is originally a WW2 game. :)
The fact that someone signed something there is not a reason that they will not use it if they are so pressed ) But the minefields also need equipment to make passages in it !
https://masterok.livejournal.com/4433022.html
https://en.topwar.ru/1297-boevye-mashin ... aniya.html
https://www.vokrugsveta.ru/vs/article/6148/
https://en.topwar.ru/150747-bronirovann ... vojsk.html
https://yandex.ru/turbo/trinixy.ru/s/11 ... -foto.html


Does the engine of the game itself, for example, allow mining at a distance ?
https://en.topwar.ru/10659-sovremennye- ... -mira.html
https://en.topwar.ru/161097-reaktivnye- ... -grad.html
https://bmpd.livejournal.com/4059090.html
HHT1
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Location: SÖM / Thür.

Re: Modern Conflicts (Version 1.5b RELEASED)

Post by HHT1 »

Hallo,
für alle "DEUTSCHEN" all hier :-)

ich hab da mal was vorbereitet:
https://www.designmodproject.de/panzer- ... -conflicts

Allerdings noch ohne die GC Europa 2021. Da gab es dmals noch nicht.
In Absprache mit Akkula mach ich mich da aber bei Gelegenheit dran...

Hello,
for all "GERMANS" all here :-)

I have prepared something:
https://www.designmodproject.de/panzer- ... -conflicts

However, without the GC Europe 2021, which did not exist yet.
In consultation with Akkula, I'll get to work on it when the opportunity arises...
Akkula
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Posts: 1898
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by Akkula »

McGuba wrote: Fri Jun 04, 2021 6:18 am Will the Ukranian side of the frontline get a similar boost?
Maybe a little bit yes,
McGuba wrote: Fri Jun 04, 2021 6:18 am Perhaps creating minefields should be an option as well? (In the BE mod I added a weak truck unit which has a one way switch to a minefield so that it can be moved anywhere in the map to create additional minefields. However, it may affect the existing balance here.)
I was thinking about it. Or maybe some sort of deployable strongpoint like I did in Soviet Storm. The new update is including a new fortified position unit that could be used for that end.
McGuba wrote: Fri Jun 04, 2021 6:18 am At the same time, currently there is an international ban on landmines, but not every countries signed it, most notably US, Russia and China have not. And wikipedia also claims "Ukraine has also signaled that they might have to withdraw from the treaty due to military necessity." https://en.wikipedia.org/wiki/Ottawa_Tr ... es_Parties

So it is an interesting subject, but as the saying goes "in love and war everything is fair", I guess it is plausible to assume landmines would be used in such a conflict.
I strongly doubt that Ukraine didn't deploy any landmine at the frontline since 2014 :?
McGuba wrote: Fri Jun 04, 2021 6:18 am Maybe Prokhorovka memorial and a few others could be added as well? I think it is nice touch that these battlefields can be revisited in a modern setting and it is also a nice reminder that PzC is originally a WW2 game.
Thats a nice idea!. I was thinking to add a few more, but missed the Prokhorovka memorial, I will work on it :lol:
uzbek2012 wrote: Fri Jun 04, 2021 12:32 am Volgograd "Motherland calls!" super ))) I hope European Attractions such as the Reichstag, the Eiffel Tower .Big Ben and many others will too )
Eiffel tower is already there, in the Paris hex.
uzbek2012 wrote: Fri Jun 04, 2021 12:32 am And I have another Argentine idol besides you ))) Argentine pilot Roberto "call sign Tito " Kurilovic :)
https://zen.yandex.ru/media/id/5af094cf ... b2e662d62b
https://zen.yandex.ru/media/id/5ff37095 ... 4a84df7cd1
https://radio-rhodesia.livejournal.com/956188.html
https://radio-rhodesia.livejournal.com/955509.html
Thanks for those links! :shock:
I will take a read as soon as I can :D

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
grau81
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by grau81 »

...broken installation...
Last edited by grau81 on Sat Jun 12, 2021 10:51 pm, edited 1 time in total.
Estherr
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Contact:

Re: Modern Conflicts (Version 1.5b RELEASED)

Post by Estherr »

Wow! That looks like incredibly broken setup to me, tbh. I never had any of these issues, nor on the ground, nor in the air...
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
uzbek2012
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by uzbek2012 »

Estherr wrote: Wed Jun 09, 2021 6:29 pm Wow! That looks like incredibly broken setup to me, tbh. I never had any of these issues, nor on the ground, nor in the air...
https://ru.wikipedia.org/wiki/%D0%9C%D0 ... 0%B0_12322
Yes, even he did not install it so well, since in Kaliningrad there were no Zubr-class LCAC I had )))
viewtopic.php?f=147&t=105728&p=927587#p927587
Akkula
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by Akkula »

Estherr wrote: Wed Jun 09, 2021 6:29 pm Wow! That looks like incredibly broken setup to me, tbh. I never had any of these issues, nor on the ground, nor in the air...
I agree, those are major glitches. Almost impossible to miss :?
grau81 wrote: Wed Jun 09, 2021 5:08 pm I've tried the Russian campaign, but many things are just ridiculously not logical. For example, when deploying troops in Kaliningrad the units are loaded on ships in the middle of the city, and a
I suggest you to have a clean PzC installation, apply patch 1.32 and then apply the mod via JGSME.
Sometimes some mods can leave the game files structure like a mess and a fresh start is needed.

Let me know if that works for you.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
ColonelKurtz
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by ColonelKurtz »

Loving this so much, thank you Akkula!

Still on the NATO campaign, looking forward to the Russians next!
uzbek2012
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by uzbek2012 »

ColonelKurtz wrote: Sat Jun 12, 2021 12:42 am Loving this so much, thank you Akkula!

Still on the NATO campaign, looking forward to the Russians next!
Image
Image

Not as I can not take Sevastopol ) all other points are taken but there are not enough moves to storm the city ) Maybe of course I do not have the right tactics and plan ? Who passed share the secret (well, in addition to such tips that I put the easiest level of difficulty of the game and conjured myself endless prestige cheats ))

P.s.
Image
Just like to make all the cards from the mod appear in a single scenario to play for both of them ! I have been playing this mod for a long time so I would like to at least play for different opponents in the scenarios
Akkula
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by Akkula »

ColonelKurtz wrote: Sat Jun 12, 2021 12:42 am Loving this so much, thank you Akkula!

Still on the NATO campaign, looking forward to the Russians next!
Hello Colonel!,
I am glad you like it :D
Future releases will add even more content. Stay tuned :P
uzbek2012 wrote: Sat Jun 12, 2021 7:06 am Just like to make all the cards from the mod appear in a single scenario to play for both of them ! I have been playing this mod for a long time so I would like to at least play for different opponents in the scenarios
Maybe some of them in the future. But not all of them for sure.

The new update shall include the customary icons improvements. Among them, the little A-4s :) :
Image

Also, with the help of Rudankort, I managed to add more transports per side, so yeah, in the European scenario NATO will be able to have trains and more heavy air transports for most of the nations 8) :
Image

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
uzbek2012
Brigadier-General - 15 cm Nblwf 41
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Re: Modern Conflicts (Version 1.5b RELEASED)

Post by uzbek2012 »

Akkula wrote: Sat Jun 12, 2021 3:21 pm
ColonelKurtz wrote: Sat Jun 12, 2021 12:42 am Loving this so much, thank you Akkula!

Still on the NATO campaign, looking forward to the Russians next!
Hello Colonel!,
I am glad you like it :D
Future releases will add even more content. Stay tuned :P
uzbek2012 wrote: Sat Jun 12, 2021 7:06 am Just like to make all the cards from the mod appear in a single scenario to play for both of them ! I have been playing this mod for a long time so I would like to at least play for different opponents in the scenarios
Maybe some of them in the future. But not all of them for sure.

The new update shall include the customary icons improvements. Among them, the little A-4s :) :


Also, with the help of Rudankort, I managed to add more transports per side, so yeah, in the European scenario NATO will be able to have trains and more heavy air transports for most of the nations 8) :


Best regards,
Akkula.
Image
Add ships increase moves )

Beautiful units I hope will also be effective in battle )

Small but bold ))) If not for the defective bombs and missiles in general would be a cool fighter )))
https://id.pinterest.com/pin/843791680164063853/

Don't quite understand you cards from the company are hard to send in single scenarios ?
:arrow:
https://masterok.livejournal.com/4674060.html


Not a single "Hail", or MLRS are rare and exotic. From Belarus to Taiwan
Content source:
https://naukatehnika.com/ne-gradom-edinyim.html

P.s. Here is information on nuclear weapons ) Maybe bahnem-of course bahnem but then )))
https://rvsn.ruzhany.info/0_2020/rnf_2020.html


Universal fire facility (MSD) "Gorchak"
Image
https://en.topwar.ru/131477-universalno ... rchak.html
https://lost-fortresses.livejournal.com/49282.html
These devices can be installed near Moscow and on the Ukraine-Russian border ;)

But the device is also for the Ukrainian army ( МОС-2РВ )
https://www.konteiner-kron.ru/novosti/n ... e-ukrytie/

Sandbags and mines are too old-fashioned. ;)


VSM-helicopter mining system .
https://tankasan.livejournal.com/68515.html

Helicopter mines: automatics on the protection of troops :wink:
https://en.topwar.ru/44358-protivoverto ... voysk.html

State Enterprise "Nikolaev Armored Plant" handed over to the border guards a mobile checkpoint created on the basis of the BRDM.
https://fishki.net/1280121-ukrainskij-vundervaffe.html

And why is there no such missile system ?
http://www.rusarmy.com/pvo/pvo_vsk/zrk_osa.html
http://otvaga2004.ru/tiv/zenitnyj-raket ... a-chast-3/
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