Cav AP Bug?
Moderator: rbodleyscott
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SimonLancaster
- Major - 8.8 cm FlaK 36

- Posts: 994
- Joined: Thu Dec 01, 2016 3:42 pm
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Cav AP Bug?
I had a situation come up where I could move that cavalry unit to the shaded top right square in pic. I could also move immediately to my right. But, the square inbetween I apparently couldn't move to. A friend says this is a bug... am I missing something?
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YouTube channel for Field of Glory 2: Ancients and Medieval.
https://www.youtube.com/@simonlancaster1815
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gribol
- Sergeant First Class - Panzer IIIL

- Posts: 382
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- Location: The ends of the civilized world...
Re: Cav AP Bug?
This situation appears in P&S and FOGIIA too.
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rbodleyscott
- Field of Glory 2

- Posts: 28323
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Cav AP Bug?
It is not a bug, however weird it may seem.
The system intentionally only takes into account the overall change of direction from the starting position to the final position when determining turn costs incurred in making a move. It does not take into account any intermediate twists and turns. This rule is intended to mitigate the artificiality of playing on a square grind, and in general solves more problems than it causes, but does sometimes lead to odd looking situations like this.
On this basis, the permitted move is less than 45 degree turn, the non-permitted move is more than a 45 degree turn.
Yes, the unit passes through that square to make the permitted move, and it looks weird, but it is working as intended.
The system intentionally only takes into account the overall change of direction from the starting position to the final position when determining turn costs incurred in making a move. It does not take into account any intermediate twists and turns. This rule is intended to mitigate the artificiality of playing on a square grind, and in general solves more problems than it causes, but does sometimes lead to odd looking situations like this.
On this basis, the permitted move is less than 45 degree turn, the non-permitted move is more than a 45 degree turn.
Yes, the unit passes through that square to make the permitted move, and it looks weird, but it is working as intended.
Richard Bodley Scott


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SimonLancaster
- Major - 8.8 cm FlaK 36

- Posts: 994
- Joined: Thu Dec 01, 2016 3:42 pm
- Contact:
Re: Cav AP Bug?
Okay, thanks for the explanation. Good luck to the team for the new DLC.rbodleyscott wrote: ↑Wed May 12, 2021 11:37 am It is not a bug, however weird it may seem.
The system intentionally only takes into account the overall change of direction from the starting position to the final position when determining turn costs incurred in making a move. It does not take into account any intermediate twists and turns. This rule is intended to mitigate the artificiality of playing on a square grind, and in general solves more problems than it causes, but does sometimes lead to odd looking situations like this.
On this basis, the permitted move is less than 45 degree turn, the non-permitted move is more than a 45 degree turn.
Yes, the unit passes through that square to make the permitted move, and it looks weird, but it is working as intended.
YouTube channel for Field of Glory 2: Ancients and Medieval.
https://www.youtube.com/@simonlancaster1815
https://www.youtube.com/@simonlancaster1815
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rbodleyscott
- Field of Glory 2

- Posts: 28323
- Joined: Sun Dec 04, 2005 6:25 pm