New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
-
- Lance Corporal - Panzer IA
- Posts: 18
- Joined: Thu Nov 26, 2015 1:33 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
This is a nicely crafted mod and will get better.
Quick "bugs":
Deutsche Kriegsmarine Minensuchboot have 6 movepoint, but you can only move 4 on the map.
Big Poland Scenario - countryside (13,51) Leichte FlaK is error, no texture, and crashed the game...
Quick "bugs":
Deutsche Kriegsmarine Minensuchboot have 6 movepoint, but you can only move 4 on the map.
Big Poland Scenario - countryside (13,51) Leichte FlaK is error, no texture, and crashed the game...
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
Deutsche Kriegsmarine Minensuchboot have 6 movepoint, but you can only move 4 on the map. - AKRebel looks after thisHunZagloba wrote: ↑Wed Apr 28, 2021 5:53 pm This is a nicely crafted mod and will get better.
Quick "bugs":
Deutsche Kriegsmarine Minensuchboot have 6 movepoint, but you can only move 4 on the map.
Big Poland Scenario - countryside (13,51) Leichte FlaK is error, no texture, and crashed the game...
Big Poland Scenario - countryside (13,51) Leichte FlaK is error, no texture, and crashed the game... - Will be fixed in next update
-
- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 617
- Joined: Sun Jul 20, 2014 9:54 pm
- Location: Republica Dominicana
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
My friend Caspar a big greeting to you.phcas wrote: ↑Wed Apr 28, 2021 8:00 pmDeutsche Kriegsmarine Minensuchboot have 6 movepoint, but you can only move 4 on the map. - AKRebel looks after thisHunZagloba wrote: ↑Wed Apr 28, 2021 5:53 pm This is a nicely crafted mod and will get better.
Quick "bugs":
Deutsche Kriegsmarine Minensuchboot have 6 movepoint, but you can only move 4 on the map.
Big Poland Scenario - countryside (13,51) Leichte FlaK is error, no texture, and crashed the game...
Big Poland Scenario - countryside (13,51) Leichte FlaK is error, no texture, and crashed the game... - Will be fixed in next update
- GerMOD
- VolksMOD
- XXIX Le PzKorps
- VolksMOD
- XXIX Le PzKorps
-
- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
I find that the symbol for the type of move "Tracked" is not very appropriate :
-
- Lance Corporal - Panzer IA
- Posts: 18
- Joined: Thu Nov 26, 2015 1:33 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
This mod is phenomenal; I don't have a day without it.
Quick question:
Can all flying units use naval landing sites?
The invasion of Norway is too easy that way.
Quick question:
Can all flying units use naval landing sites?
The invasion of Norway is too easy that way.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
Waiting for the new patch and playing the Allied Corps (DLC для Panzer Corps) with your mod PAK v 0.53 )
http://radikal.ru/users/uzbek_1#alb=Allied_Corps_
I hope it will be soon )

https://voenhronika.ru/publ/vtoraja_mir ... 2-1-0-9344

Spine frames, air opposites and V12 diesels in the service of the Wehrmacht: Tatra of World War II
https://www.kolesa.ru/article/khrebtovy ... oy-mirovoy
http://radikal.ru/users/uzbek_1#alb=Allied_Corps_
I hope it will be soon )

https://voenhronika.ru/publ/vtoraja_mir ... 2-1-0-9344

Spine frames, air opposites and V12 diesels in the service of the Wehrmacht: Tatra of World War II
https://www.kolesa.ru/article/khrebtovy ... oy-mirovoy
-
- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
Big scenario Kursk (v0.53)
The objectives are to hold the 6 objectives in the last turn (from north to south):
- Kirov
- Orel
- Kursk
- Prokhorovovka
- Belgorod
- Kharkov
Why Ponyri is not an objective
The Soviets, being under no illusions that an attack would be forthcoming, had previously fortified Ponyri and were determined to hold the village. Among the many fierce battles of Kursk that around Ponyri Station was one the fiercest, the fighting being likened by both sides to a “little Stalingrad”.
Call of Duty: United Offensive
The objectives are to hold the 6 objectives in the last turn (from north to south):
- Kirov
- Orel
- Kursk
- Prokhorovovka
- Belgorod
- Kharkov
Why Ponyri is not an objective

The Soviets, being under no illusions that an attack would be forthcoming, had previously fortified Ponyri and were determined to hold the village. Among the many fierce battles of Kursk that around Ponyri Station was one the fiercest, the fighting being likened by both sides to a “little Stalingrad”.
Call of Duty: United Offensive
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
terminator wrote: ↑Sun May 02, 2021 5:52 am Big scenario Kursk (v0.53)
The objectives are to hold the 6 objectives in the last turn (from north to south):
- Kirov
- Orel
- Kursk
- Prokhorovovka
- Belgorod
- Kharkov
Capture d’écran (757).png
Why Ponyri is not an objective![]()
The Soviets, being under no illusions that an attack would be forthcoming, had previously fortified Ponyri and were determined to hold the village. Among the many fierce battles of Kursk that around Ponyri Station was one the fiercest, the fighting being likened by both sides to a “little Stalingrad”.
Call of Duty: United Offensive
1-CoDep22.jpg

Of course the Call of Duty game is not a bad game in terms of entertainment especially fantastic stories about one rifle for three but here you can agree in terms of Ponyri )
http://pobeda-journal.ru/osvobozhdenie/ ... e-ponyrej/
https://voynablog.ru/2013/08/28/nastupl ... 1943-goda/
https://oleg-kaczmarski.livejournal.com/30775.html
And on the rear in which there is not any protection if you walk, you can take now not only ponyri but also a lot of other things !

But it seems everyone is passionate about the battle of the century D Day )
https://www.britannica.com/place/Sword-Beach
P.s.
While waiting for the update 0.54, I myself reached D-day for the allies )))










https://svpressa.ru/post/article/234775/
Let the strongest man win the battle of the century

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
Chevy WB Update
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
Agreed; and I'd say that one thing I adore about in depth mods like this (And specialist ones like Soviet Storm) is the ability to give some balance to the different fronts and love to the stuff that's less well known (Indeed, IIRC Soviet Storm's main campaign actually made a point of focusing on sending the Soviet task force to campaigns that were LESS well known than the big old Moscow/Stalingrad/Kursk/etc. trifecta, with you ending the war in Southern Sakhalin).
Kursk was a hell of a campaign and now that we don't have to rely on Manstein's honesty (never the greatest of assets in the first place) we can see the Nazis never really even came close to winning, with the mythical possible "breakthrough" Manstein and Guderain endlessly talked about having just meant they'd run up against the Soviet reserves and gotten beaten down possibly even more heavily than they were. Ponyri was probably the nail in the coffin that underlined it, as it meant one entire pincer got blunted and basically broken by stellar defensive tactics and hard figting.
I haven't played Kursk yet in this mod, but I look forward to doing so.
Kursk was a hell of a campaign and now that we don't have to rely on Manstein's honesty (never the greatest of assets in the first place) we can see the Nazis never really even came close to winning, with the mythical possible "breakthrough" Manstein and Guderain endlessly talked about having just meant they'd run up against the Soviet reserves and gotten beaten down possibly even more heavily than they were. Ponyri was probably the nail in the coffin that underlined it, as it meant one entire pincer got blunted and basically broken by stellar defensive tactics and hard figting.
I haven't played Kursk yet in this mod, but I look forward to doing so.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
Thank youTurtler wrote: ↑Tue May 04, 2021 4:42 pm Agreed; and I'd say that one thing I adore about in depth mods like this (And specialist ones like Soviet Storm) is the ability to give some balance to the different fronts and love to the stuff that's less well known (Indeed, IIRC Soviet Storm's main campaign actually made a point of focusing on sending the Soviet task force to campaigns that were LESS well known than the big old Moscow/Stalingrad/Kursk/etc. trifecta, with you ending the war in Southern Sakhalin).
Kursk was a hell of a campaign and now that we don't have to rely on Manstein's honesty (never the greatest of assets in the first place) we can see the Nazis never really even came close to winning, with the mythical possible "breakthrough" Manstein and Guderain endlessly talked about having just meant they'd run up against the Soviet reserves and gotten beaten down possibly even more heavily than they were. Ponyri was probably the nail in the coffin that underlined it, as it meant one entire pincer got blunted and basically broken by stellar defensive tactics and hard figting.
I haven't played Kursk yet in this mod, but I look forward to doing so.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
The patch will be released before Victory Day (May 9 ) !? Or you can safely start drinking I'm joking I don't drink at all )

Masked German saboteurs destroyed command posts






http://radikal.ru/users/uzbek_1#alb=Allied_Corps_
Masked German saboteurs destroyed command posts






http://radikal.ru/users/uzbek_1#alb=Allied_Corps_
-
- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
An update on 8 May - Victory in Europe Day ?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
Have installed JSGME with Battlefield Europe and everything works well. Restored vanilla PanzerCorps then tried PAK-Update v0.53, extracting all into MOD file. Then activated PAK. Restarted PanzerCorps but no noticeable difference from the vanilla version. Please advise as what I am doing wrongly. Thank you.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
Hello edward77,edward77 wrote: ↑Thu May 06, 2021 12:16 pm Have installed JSGME with Battlefield Europe and everything works well. Restored vanilla PanzerCorps then tried PAK-Update v0.53, extracting all into MOD file. Then activated PAK. Restarted PanzerCorps but no noticeable difference from the vanilla version. Please advise as what I am doing wrongly. Thank you.
First of all, a warm welcome.
To analyze the problem, the question arises whether you have installed the mod correctly.
For this purpose I created a graphic for the path structure for a standard installation. You can of course install the game on any other hard drive or partition, but the basic structure should always look like this. See illustration ...

Maybe at this point once again the basic rules and background information in dealing with the "JSGME-Mod-Loader".
1.) During the initial installation, the mod loader creates the folder "MODS" in the main directory of the game.
2.) Each mod needed its own main folder.
3.) The mod main folder must have exactly the same folder structure as in the main game, otherwise the modification will not work when activated.
Can you confirm that?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
I followed your post and that worked for me akrebel.
Its a great mod.
Its a great mod.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
Soviet citizens celebrate May 9 ) So what will the patch be or not ?terminator wrote: ↑Thu May 06, 2021 8:22 am An update on 8 May - Victory in Europe Day ?
e7b21141c4fa012c4cfcf4946c7c0b3f--vintage-wall-art-vintage-walls.jpg
https://warspro.ru/velikaya-otechestven ... -traditsii
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.53
Thanks for the welcome and help. Just started with Panzer Corps.
Obviously there are several mods here each of which requires a seperate mod file and folder structure.
The PAK-Update v0.53_Full consists of 4 files plus some 20 Readme Updates.
The Files are:- Optional, Options, PAK Mod MP Scenarios and Panzer Corps
The main mod is in Panzer Corps which already has the correct folder structure so this should be called PAC-MOD. Right?
Sorry but I do not know how to procede from there with the other mods. I would settle for just the Campaign Scenarios Big
Obviously there are several mods here each of which requires a seperate mod file and folder structure.
The PAK-Update v0.53_Full consists of 4 files plus some 20 Readme Updates.
The Files are:- Optional, Options, PAK Mod MP Scenarios and Panzer Corps
The main mod is in Panzer Corps which already has the correct folder structure so this should be called PAC-MOD. Right?
Sorry but I do not know how to procede from there with the other mods. I would settle for just the Campaign Scenarios Big