Unless there'll be some Belgian Uprising DLC or Netherlands Incursion DLC or Polish FirstStrike DLC....

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In this case it should not be very difficult to add units to these two factions Canadians and Free French.kondi754 wrote: ↑Mon Mar 15, 2021 7:45 pm I'm wondering about Canada and France, which had their own armies in Western Europe
I rule out smaller factions, but even Canada and France are unlikely
On the other hand, the Canadians had the same equipment as the British and the French had the same equipment as the Americans
We actually started to do this with 1st Allied already. Canada and other Commonwealth countries have much more in the roster since then compared to before, mostly Brit stuff.terminator wrote: ↑Tue Mar 16, 2021 5:57 am In this case it should not be very difficult to add units to these two factions Canadians and Free French.
will there be a greater CP capacity for aircraft near the end if the third DLC? Kinda like the final scenarios of the original US and Japanese Pacific campaigns. There are so many different aircraft that an Anglo-American core can field, but I get that having a giant air fleet could ruin balance, especially with Strat bombers with 25+ shock value. Also, is there potentially any plans for an alt-hist path with a successful market garden, or will the DLC stick to historical scenarios?bebro wrote: ↑Sat Mar 20, 2021 10:56 amWe actually started to do this with 1st Allied already. Canada and other Commonwealth countries have much more in the roster since then compared to before, mostly Brit stuff.terminator wrote: ↑Tue Mar 16, 2021 5:57 am In this case it should not be very difficult to add units to these two factions Canadians and Free French.
Free France not so much yet, but it used lotsa US eqp late-war, so that's on the list certainly.
Beyond that, what get's added or not in more unique stuff for any of those is governed mostly by campaign-needs for Allied DLCs #2 and #3.
They should be at least as powerful as paratroopers so that they can take and hold difficult targets until relieved. I would make the Rangers as strong and (almost) as expensive as the paratroopers but with only one turn of embedded supplies and a very high shock/obstacle reduction value, and have CP of 3 not 4. I don't think folks would buy them so much as it would be very nice for scenario developers.Why not as commando type? It seems to be the obvious choice. Otherwise it would just be another inf, probably stronger than vanilla inf at least in some fields, so people would spam it.
I agree, the same kind as the Marines Raiders.TheFilthyCasual wrote: ↑Sat May 08, 2021 9:12 pm Rangers are definitely commandos.
The issues people are having with making them so are really more a problem with how commandos function in this game than the fact they're being labelled commandos (which they were).