Version 1.3.6 is out!

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

manickennel
Slitherine
Slitherine
Posts: 166
Joined: Tue Nov 26, 2019 2:34 pm

Version 1.3.6 is out!

Post by manickennel »

Ave!

It's been a while since we last updated, but as the recent release of an open beta probably hinted, we have been hard at work making some changes. We are proud to present version 1.3.6, The Βακτριανὴ Update! Your game should update automatically; for Slitherine users who are having issues with TrueUpdate, and there are always a few alas, you can grab the new version directly from here.

Notes about savegame compatibility are at the end. Over to Pocus for the long list of fixes and improvements...

Fixes
  • Checking a specific trade good froze the game.
  • Fix to capital region of defeated not costly enough in peace treaty.
Quality of Life and UI improvements
  • Late game loading optimisation.
  • Units that can't be recruited because the region is not in the proper recruitment area will now be shown in the recruitment interface (click on said unit), provided the distance is not too great (max 3-4 regions away), as an indication of their potential interest.
  • 2 merged stacks will keep the best general.
  • Units show systematically their area of recruitment in province panel.
  • You can now split a stack in half (combat power wise) by using shift-click on the split order or by having no unit selected in the army/fleet.
  • Resource in the negative in the Province Panel are shown in orange, not black. Because OITNB.
  • In the Building info panel, more details on garrisons that could be raised. 10 or so additional info provided on minor features of each building (Min Pop, Removed at Pop, protect against Raid, can damage at range, etc.)
  • When a region modifier ends, a message is generated at low priority.
  • In Regions list (Ledger), number of impediments shown next to number of structures.
  • Regional decisions button pushed some pixels to the left.
Various rules change or improvements
  • If under peace treaty (both sides), each side can resupply into the other territory. Intent is to not starve troops returning to their country.
  • AI Governor: If many structures built, increase infrastructure allocation, even with low upkeep. Less penalty in choosing a costly structure. More interest in building higher tier structures. Refined evaluation of structures interest.
  • DLC: Persia takeover of some regions/nations, is now dependent on the difficulty level. If under player control, there is an 80% chance to happen in Balanced difficulty, a 50% chance in Experienced, a 20% chance in Difficult and 0% if on very hard or higher. If under AI control, there is only 20% chance on Easy, 60% on Balanced. Play higher difficulty!
  • Buffed Military Expertise bonuses.
  • Ceding special units now cost much more. 75 gold for the receiver, and double base price for the gifter (in all 3 resources).
Setup and data changes
  • ‘Hellenistic’ mostly replaced with ‘Hellenic’ in all texts. Applies to English and French languages.
  • Bactria has significantly more Hellenistic, err Hellenic, population from the start.
  • Bactria units roster changes: Can recruit one (Seleucid) Companion Cavalry. Can recruit Phalanx in Civilization Tier II and III. Bactrian mercenary unit is now the Iranian Armored Cavalry. Darbandand Taxila are valid regions to recruit War Elephants.
  • Epirus can recruit one (Macedonian) Companion Cavalry.
  • Iberia objectives redone (spread out).
  • Seleucid capital and main army now in Chaldea (Seleucia city) and not Babylonia (Ctesiphon city)
  • Orchards can now be built in arid regions (impediments ease-up)
  • Campaign 550 BC: Removed elephants from nations units pool until tier III.
  • Campaign 550 BC: Removed phalanx from Etruscii.
  • Kolchis Fortress of Kartli mission requirement eased; a level 3 wall is enough.
  • Rome Conflict of Orders mission requirement eased to 100 Loyalty.
  • Getae can be played from the start.
Compatibility
  • Compatibility with 1.34 version games: OK, not 100% guaranteed (lots of data format changes).
  • Older versions: Not supported.
As always, we look forward to hearing what you think. Thanks for continuing to play FOG: Empires and we hope that you enjoy the new update.

Vale!
Senior Producer of FOG Kingdoms, Scramble, Stargate, Broken Arrow and Ancient Arenas: Chariots
dunnsa
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 246
Joined: Wed Apr 06, 2016 8:51 pm

Re: Version 1.3.6 is out!

Post by dunnsa »

No leaders for Armies?????

checked new start games:
550 checked Saba and Picts = none
310 checked Rome = none

my save from 1.3.4 still has generals, but haven't played enough yet to see if new ones arrive.....
aka lodilefty at AGEOD
aka dunnsa2002 at Steam

"Never let the pursuit of perfection obstruct progress!"
Pocus
Ageod
Ageod
Posts: 6987
Joined: Tue Oct 02, 2012 3:05 pm

Re: Version 1.3.6 is out!

Post by Pocus »

It seems something went wrong, we are on it, sorry! :roll:
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Southern Hunter
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 145
Joined: Fri May 20, 2005 12:12 am

Re: Version 1.3.6 is out!

Post by Southern Hunter »

Thanks for the update
Pocus
Ageod
Ageod
Posts: 6987
Joined: Tue Oct 02, 2012 3:05 pm

Re: Version 1.3.6 is out!

Post by Pocus »

The leaderless bug is now fixed internally, we are checking how to best deliver the fix to you.

Also, legacy was lost in old saved games, because of the patch, this is also fixed. Stay tuned folks, and sorry for the extra delay and inconvenience.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
MarkShot
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 408
Joined: Tue Dec 28, 2010 7:15 pm

Re: Version 1.3.6 is out!

Post by MarkShot »

Thanks for the update despite glitches. A hotfix will take care of it.
choppinlt
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 944
Joined: Wed Aug 08, 2018 7:14 pm

Re: Version 1.3.6 is out!

Post by choppinlt »

Agreed thanks despite the glitches! I appreciate all your efforts with this great game. :D
MarkShot
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 408
Joined: Tue Dec 28, 2010 7:15 pm

Re: Version 1.3.6 is out!

Post by MarkShot »

Yep, don't sweat it.

I have never met a gamer who only owns a single game. The community will survive; even if we need to relearn the names of our spouse and kids. :)
choppinlt
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 944
Joined: Wed Aug 08, 2018 7:14 pm

Re: Version 1.3.6 is out!

Post by choppinlt »

MarkShot wrote: Thu Apr 22, 2021 1:01 am I have never met a gamer who only owns a single game. The community will survive; even if we need to relearn the names of our spouse and kids. :)
Hilarious...and in my case, accurate! :lol:
Pocus
Ageod
Ageod
Posts: 6987
Joined: Tue Oct 02, 2012 3:05 pm

Re: Version 1.3.6 is out!

Post by Pocus »

The two identified issues are now fixed, and 1.37 (full patch) will be out very very soon. :)
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
MarkShot
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 408
Joined: Tue Dec 28, 2010 7:15 pm

Re: Version 1.3.6 is out!

Post by MarkShot »

Thanks, Pocus. The game is a gem.

I really appreciate that you conceived of a game with unique elements like: legacy, aging, battles that are tactical and understandable without a Wiki. There are developers out there that generally develop "safe" titles that are very formulaic. Yes, they are sprawling epics, but introduce very little in the way new dynamics by which history can be experienced.
Pocus
Ageod
Ageod
Posts: 6987
Joined: Tue Oct 02, 2012 3:05 pm

Re: Version 1.3.6 is out!

Post by Pocus »

Thanks Mark, much appreciated! :D
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Southern Hunter
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 145
Joined: Fri May 20, 2005 12:12 am

Re: Version 1.3.6 is out!

Post by Southern Hunter »

Thanks for the update. Will try something new and different.
Frostwave
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Sun Aug 05, 2012 7:54 pm

Re: Version 1.3.6 is out!

Post by Frostwave »

Where is the promised private messaging for multiplayer that was promised ages ago???
Pocus
Ageod
Ageod
Posts: 6987
Joined: Tue Oct 02, 2012 3:05 pm

Re: Version 1.3.6 is out!

Post by Pocus »

I would be surprised if it was a hard promise, more than a wish I would like to be fulfilled, as you. This is still part of my plan for the next game, retrofitted into Empires once done. Sorry, only one brain and 2 arms (most of the time, private joke)
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
manickennel
Slitherine
Slitherine
Posts: 166
Joined: Tue Nov 26, 2019 2:34 pm

Re: Version 1.3.6 is out!

Post by manickennel »

Version 1.3.7 now released, which fixes the issues that were introduced in 1.3.6 (no Generals and disappearing Legacy Points). All should be good this time around, but please let us know if you encounter any issues.
Senior Producer of FOG Kingdoms, Scramble, Stargate, Broken Arrow and Ancient Arenas: Chariots
dunnsa
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 246
Joined: Wed Apr 06, 2016 8:51 pm

Re: Version 1.3.6 is out!

Post by dunnsa »

manickennel wrote: Fri Apr 23, 2021 1:22 pm Version 1.3.7 now released, which fixes the issues that were introduced in 1.3.6 (no Generals and disappearing Legacy Points). All should be good this time around, but please let us know if you encounter any issues.
Still no leaders in 550 Persia
310 Campaign is OK
aka lodilefty at AGEOD
aka dunnsa2002 at Steam

"Never let the pursuit of perfection obstruct progress!"
JoeMK
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Sat Nov 23, 2013 6:12 pm

Re: Version 1.3.6 is out!

Post by JoeMK »

manickennel wrote: Fri Apr 23, 2021 1:22 pm Version 1.3.7 now released, which fixes the issues that were introduced in 1.3.6 (no Generals and disappearing Legacy Points). All should be good this time around, but please let us know if you encounter any issues.
1. There is no legacy gain by "Glorius Nation" any longer (increase by +35%).
2. A value of -12 (legacy points) is accounted as a result from decisions or other events. But there hasn't been any such decision nor event.
redgoblin
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Sun Apr 26, 2020 11:14 am

Re: Version 1.3.6 is out!

Post by redgoblin »

Hello. 2 things that i think dont work as intented.
1. There is no legacy gain reduction by "Raiders" trait any longer (decrease by -10%). for example Picts et Caledonii.
2. CL2 nations (Tribal chiefdoms) can still raid even without having the "Raiders" trait or a faction leader with the "Savage" trait. for example Gallii.
Thank you.
P.S. : Really appreciate your work regarding this great game. Keep up the good work.
Cheers.
jfcottigny
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Wed Oct 31, 2018 11:48 am
Location: France

Re: Version 1.3.6 is out!

Post by jfcottigny »

Hi all, probably unrelated to 1.3.6 or 1.3.7, I noticed that, since I play the game (I mean since you published it :wink: ), the upgrade/improvement for heavy cavalry does not work on already existing units. When you have paid for the improvement of heavy cav, you can buy improved heavy cav, but your existing heavy cav units never improve, unlike all other unit types.

It's just a detail but maybe you can solve it for a future update of the game.

Thanks for all, your game is excellent and has evolved in a right direction since you first published it. I'm eager to buy medieval !
Post Reply

Return to “Field of Glory: Empires”