Battlefield: Europe MOD v2.4

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zakblood
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Re: Battlefield: Europe MOD v2.2

Post by zakblood »

no idea tbh
McGuba
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Re: Battlefield: Europe MOD v2.2

Post by McGuba »

uzbek2012 wrote: Mon Mar 15, 2021 5:32 pm If in short, I suggest that the mod developers make another scenario or an alternative branch a) the USSR variant is an ally of Germany, b) the USSR variant is neutral...
Yes it is possible that in the future I will continue to develop the mod further by adding more options and stuff but for now I am taking a little break. The winter months were quite intense with testing and adding and fixing things. I have just released the new version BE v2.2 a few weeks ago so I think I deserve a little rest. :)
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slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
uzbek2012
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Re: Battlefield: Europe MOD v2.2

Post by uzbek2012 »

McGuba wrote: Tue Mar 16, 2021 5:22 pm
uzbek2012 wrote: Mon Mar 15, 2021 5:32 pm If in short, I suggest that the mod developers make another scenario or an alternative branch a) the USSR variant is an ally of Germany, b) the USSR variant is neutral...
Yes it is possible that in the future I will continue to develop the mod further by adding more options and stuff but for now I am taking a little break. The winter months were quite intense with testing and adding and fixing things. I have just released the new version BE v2.2 a few weeks ago so I think I deserve a little rest. :)
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Yes, of course you did the job -rest boldly ) I hope that your vacation will not be delayed until the fall ) Nevertheless, enjoy your rest, and all the fans of a successful battle )
jpp1jpp1
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Re: Battlefield: Europe MOD v2.2

Post by jpp1jpp1 »

jpp1jpp1 wrote: Sun Mar 14, 2021 9:08 am Hi,
I was thinking about trying a different approach this time, attack in the Middle East and Uk and delay Barbarossa until Uk surrenders or is close to.
-The USSR will move West or just stays waiting?
-The big encirclements are still possible, are they timed to start once you capture your first major soviet VH?
-Will Tunis happen if Uk has surrendered?

Thx for the best mod!
Rethinking this plan, I'm afraid no amount of quality reinforcements in the Middle East will get me to the Caucasus before 1944:
-Bottleneck facing the fortifications in Egypt
-Big desert gap between Israel and Irak, slow movement and a lot of resupplying
-Some British counterattacks, probably this'd be the least of the issues.

If only there were some railroads down there....
PeteMitchell
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Re: Battlefield: Europe MOD v2.2

Post by PeteMitchell »

jpp1jpp1 wrote: Sat Mar 20, 2021 6:31 am
jpp1jpp1 wrote: Sun Mar 14, 2021 9:08 am Hi,
I was thinking about trying a different approach this time, attack in the Middle East and Uk and delay Barbarossa until Uk surrenders or is close to.
-The USSR will move West or just stays waiting?
-The big encirclements are still possible, are they timed to start once you capture your first major soviet VH?
-Will Tunis happen if Uk has surrendered?

Thx for the best mod!
Rethinking this plan, I'm afraid no amount of quality reinforcements in the Middle East will get me to the Caucasus before 1944:
-Bottleneck facing the fortifications in Egypt
-Big desert gap between Israel and Irak, slow movement and a lot of resupplying
-Some British counterattacks, probably this'd be the least of the issues.

If only there were some railroads down there....
Some people have tried amphibious landings into Syria from Greece starting on turn 1... it's not impossible...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
uzbek2012
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Re: Battlefield: Europe MOD v2.2

Post by uzbek2012 »

From observations on the game ) It is easier to take Leningrad and Moscow by storm than to conquer London or advance deep into Africa )) Unless of course you play on the easiest difficulty in the game ;)
https://lewhobotov.livejournal.com/714527.html
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Where is this island located on the map in our game ? :arrow:
https://nesvidomij.livejournal.com/405363.html



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https://wwii.space/%d1%84%d0%be%d1%82%d ... 8f-%d0%b2/
http://flashback.games/panzer-corps-grand-campaign/#osl
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Last edited by uzbek2012 on Sat Mar 20, 2021 7:40 pm, edited 2 times in total.
Turtler
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Re: Battlefield: Europe MOD v2.2

Post by Turtler »

I largely have to agree with Uzbek. To misquote Military History Visualized's host, you can drive a tank from Berlin to Moscow but you can't swim one from Calais to London. The fact that the Western Allies also challenge you more in the air and ESPECIALLY the sea just makes them even worse on the whole. Don't get me wrong, the Soviets are still tough, tough opponents and if you do not keep advancing and pruning them down to manageable levels they will very easily kick your head in, but I do think they are the easier of the two main enemy factions to destroy. The Western Allies MIIIGHT have a harder time outright defeating you (not 100% sure on that) since they have to sail into your turf and land first, but they are certainly a lot harder IMHO to reach out and strangle them in the British Home Islands.

Which admittedly is something I think is more or less accurate. The Axis had to decisively defeat (or ally) with the Soviets in order to have even the faintest hope of winning the war, and the Soviet successes at Moscow, Stalingrad, Rzhev, etc. showed that even that was well out of their boundaries.
uzbek2012
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Re: Battlefield: Europe MOD v2.2

Post by uzbek2012 »

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Even if you set up experiments, creating a buffer zone in Poland with the USSR and everything that should attack in the east should be transferred to the west and Africa . Most likely, you will not be given the British Navy and Air Force + underwater mines to create and expand a bridgehead in England itself for an attack on London ) And half of the time before the operation Torch the map will still be in the dark and not working ))) As there will be free time it will be necessary to try to arrange such a thing ) Yes, and it is desirable to take possession of Gibraltar But Franco will not let you through his territory and it is even closed for this ;) since your units sent to Africa will be attacked by the Yugoslav partisans )))

https://panzercorps.gamepedia.com/Sea_Lion_42
https://en.topwar.ru/9604-pochemu-gitle ... urera.html
faos333
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Re: Battlefield: Europe MOD v2.2

Post by faos333 »

What is your opinion

Is the upgrade from Fw 190 A6 to A8 worth in BE? Given the decrease in initiative of A8?
I did it, but in the west my fighters seem to suffer more losses now

To me seems better not to upgrade, what is your opinion?
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
McGuba
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Re: Battlefield: Europe MOD v2.2

Post by McGuba »

The Fw 190 A-8 is better against bombers and the A-6 is probably better against fighters. In reality the later versions of the Fw 190 A fighters were used increasingly as bomber destroyers with heavy armament like underwing cannons and rockets and they were escorted by the lighter Bf 109 fighters, which had better performance at higher altitudes. Perhaps the Fw 190 A-8 should have the option to be switched to tactical bomber and than it could be better simulated in the mod as in that case the Bf 109 units could provide them defensive fire if attacked by the Mustangs. Then the upgrade to the A-8 would make more sense. I would like to make it more popular as in reality it was by far the most produced subtype of the Fw 190.
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
lennis29
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Re: Battlefield: Europe MOD v2.2

Post by lennis29 »

McGuba wrote: Wed Mar 31, 2021 4:47 pm The Fw 190 A-8 is better against bombers and the A-6 is probably better against fighters. In reality the later versions of the Fw 190 A fighters were used increasingly as bomber destroyers with heavy armament like underwing cannons and rockets and they were escorted by the lighter Bf 109 fighters, which had better performance at higher altitudes. Perhaps the Fw 190 A-8 should have the option to be switched to tactical bomber and than it could be better simulated in the mod as in that case the Bf 109 units could provide them defensive fire if attacked by the Mustangs. Then the upgrade to the A-8 would make more sense. I would like to make it more popular as in reality it was by far the most produced subtype of the Fw 190.
You can create a Fw 190 A-8/1 version as class 7 and another Fw 190 A-8/2 version as class 8.
The one I am using in MOD, it is a class 7, Based on BE MOD, it has an armament [13mm MG 131 / 20mm MG 151 / 30mm MK108] it really has a very heavy armament.
It has 21 attack, it is the one with the best statistics of conventional production aircraft.
- GerMOD
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- XXIX Le PzKorps
uzbek2012
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Re: Battlefield: Europe MOD v2.2

Post by uzbek2012 »

Last edited by uzbek2012 on Fri Apr 02, 2021 6:12 pm, edited 1 time in total.
jpp1jpp1
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Re: Battlefield: Europe MOD v2.2

Post by jpp1jpp1 »

Some tips:

-ATs are important, they are cheap to upgrade and are excellent in a defensive role. You also get the upgrades earlier than the Panzer counterparts. Don't forget to pair them with some artillery as they are weak to infantry.
-During winters I try to hold the line and stop almost any advance in the USSR. They will usually attack and fall into ambushes
-For the UK, I find the middle-south part easier to invade, during the first turns, once you got the Kriegsmarine reinforced, destroy the radars and bunkers with some bomber giving it them the final push. Karl-Gerät can decimate that bunker S of London from France.

Edit:
-For home defense against allied bombers, transform 3.7 AA with no wheels to the mobile Sd.Kfz. 7/1 and equip the 8.8 with some tracks

What are yours?
McGuba
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Re: Battlefield: Europe MOD v2.2

Post by McGuba »

Here are some more hints and tipps, thanks to Uhu. It may be a little outdated as it was started some 5 years ago and the mod was changed and improved quite a bit since then but I think most of it is still relevant:

viewtopic.php?f=121&t=55486
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slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Uhu
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Re: Battlefield: Europe MOD v2.2

Post by Uhu »

I started a new thread which is actual for v2.2. It will thrive bigger later.
viewtopic.php?f=121&t=105417
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JimmyC
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Best mod ever

Post by JimmyC »

I haven't played PzC1 for a couple of years and have recently been playing PzC2. PzC2 has much better graphics and I like the rule changes better. Some of the scenarios are also fun. But they don't hold a candle to the Battlefield Europe mod. I've re-installed PzC1, downloaded v 2.2 of BE and am getting back into it. Sure the graphics and some of the rules are sucky compared to PzC2, but this mod is just so great. So many options and the customised rules and events are just so well done. Thanks again for the great mod McGuba.

Thanks also to Uhu for his tips and tricks. As its been so long since i played, i had a read over them to refresh my memory.

Seems also a few changes from the last version of BE i played (v1.9 i think).
Uhu
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Re: Best mod ever

Post by Uhu »

Hello JimmyC, welcome back! Nice to see you again! :)
Yes, there are a lot of quite significant changes occured since v.1.9. For example in higher difficulty, you can buy and upgrade units only in given cities. Or the new rules for AT guns.
You are welcome, I'm happy if me tipps and advices are useful.
JimmyC wrote: Wed Apr 21, 2021 12:53 am I haven't played PzC1 for a couple of years and have recently been playing PzC2. PzC2 has much better graphics and I like the rule changes better. Some of the scenarios are also fun. But they don't hold a candle to the Battlefield Europe mod. I've re-installed PzC1, downloaded v 2.2 of BE and am getting back into it. Sure the graphics and some of the rules are sucky compared to PzC2, but this mod is just so great. So many options and the customised rules and events are just so well done. Thanks again for the great mod McGuba.

Thanks also to Uhu for his tips and tricks. As its been so long since i played, i had a read over them to refresh my memory.

Seems also a few changes from the last version of BE i played (v1.9 i think).
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Image
glaude1955
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Re: Battlefield: Europe MOD v2.2

Post by glaude1955 »

Hello Uhu,
It is a great pleasure to read you again.
It's great to explain the new version of battlefiel Europe 2.2 to us.
Thank you
Best regards
Yves
Uhu
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Re: Battlefield: Europe MOD v2.2

Post by Uhu »

While it is quite hard and it got harder with every new version it is still possible to do also an early Sealion (it is also possible with the historical Stalingrad save - but it is no more possible with the Kursk save).

With the Karl Gerät and the 21 cm mortar you can reach the strongpoint at 49:41. Than with the Karl + some tac. bomber assistance you can destroy - or at least first weaken - the Fort-art. at Dover, while putting 3x Uoats and/or S-Boat(s) next to it to do not let it to rebuilt. Also when winter sets in, you can destroy with the S-boats and the full strenghtened unified German surface fleet (from France + Baltic Sea) the radar station at 46:41. Also the sea mines at 47:42, 49:42 has to be destroyed by destroyers in bad eather. Now, even when the fort-art is not yet destroyed you have a undangered hex to take a panzer ashore at 49:41. When the fort-art is destroyed and another shore-art is destroyed at 47:40 with panzer who come to ashore, than there is a wide opening. Of course the first phase will be still very hard and with high losses of panzer-, and airpower strenght, but with a good positioning and with the help of the German surface fleet, finally the invasion can go into swing. Important is, that the area has to be sealed as much as possible from both sides with mines and Uboats. It is really hard, but if you can sacrifice your S-boats and destroyers for the appearing british capital ships, than you can kill the destroyers with you capital ships and weaken the british capital ships with the Uboats. It is hard, because you would use you capital ships to support the invasion army as arty too. And some luck is also good, when your Uboats can evade some destroyer attacks. Overall a very hard scenario, but it worth it. I played it few days earlier with 2.2
Turtler wrote: Sat Mar 20, 2021 1:29 pm I largely have to agree with Uzbek. To misquote Military History Visualized's host, you can drive a tank from Berlin to Moscow but you can't swim one from Calais to London. The fact that the Western Allies also challenge you more in the air and ESPECIALLY the sea just makes them even worse on the whole. Don't get me wrong, the Soviets are still tough, tough opponents and if you do not keep advancing and pruning them down to manageable levels they will very easily kick your head in, but I do think they are the easier of the two main enemy factions to destroy. The Western Allies MIIIGHT have a harder time outright defeating you (not 100% sure on that) since they have to sail into your turf and land first, but they are certainly a lot harder IMHO to reach out and strangle them in the British Home Islands.

Which admittedly is something I think is more or less accurate. The Axis had to decisively defeat (or ally) with the Soviets in order to have even the faintest hope of winning the war, and the Soviet successes at Moscow, Stalingrad, Rzhev, etc. showed that even that was well out of their boundaries.
Image
Image
danscher
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Re: Battlefield: Europe MOD v2.2

Post by danscher »

hi

hope someone can help me out there. I am trying to play Battlefield Europe. I installed a couple of times but still get a wierd bug. my ground units - not AA - are able to attack air units. one could possibly just ignore this but the air units are also blocking the move path of my ground units. I just upgraded to PC 1.31 with 1.30 patch and 1.31 hotfix. I aslo used the JSGME tool to activate the BE v2.2 mod as recommended. everything else seems to be working OK. also my vanilla PC does not have this problem. I cant find anything on this in the forums as I cant refine the search enough. any help would be great. looking forward to playing this mod. looks really cool. many thanks, Dana
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