Setting Idea

Field of Glory II: Medieval

Moderator: rbodleyscott

Post Reply
Nerzalar
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 27
Joined: Fri Oct 13, 2017 7:57 am

Setting Idea

Post by Nerzalar »

Hi all!

I wonder if it would be possible to add a button to "choose side textures" to load for your army before a battle. It could solve the issue I had with red flags being assigned to blue units and vice-versa.
I don't know for sure but I imagine it wouldn't be too hard to have a script to load the second set of textures for army A if toggled. I could then make it so I have the textures I want for any army.

Sorry to bother you again about the army textures but with some luck it's something doable, at least it doesn't require making new textures.
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28284
Joined: Sun Dec 04, 2005 6:25 pm

Re: Setting Idea

Post by rbodleyscott »

Well it is certainly possible.
Richard Bodley Scott

Image
Dux Limitis
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 638
Joined: Sun Jul 29, 2018 4:11 pm

Re: Setting Idea

Post by Dux Limitis »

If more textures(Shield patterns,clotheses colours)could be add in the future will be better than red/blue identifications and looks more historical accurate.
Nerzalar
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 27
Joined: Fri Oct 13, 2017 7:57 am

Re: Setting Idea

Post by Nerzalar »

Thank you very much! It is nice to know it is a possibility.

I would agree with you Dux Limits, I too want to see unique textures for every army :)
Sadly that is probably too much work while dlcs are being made and in the meantime I would be happy enough to choose wich textures to put with wich flags/sides.
Dux Limitis
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 638
Joined: Sun Jul 29, 2018 4:11 pm

Re: Setting Idea

Post by Dux Limitis »

Nerzalar wrote: Wed Apr 21, 2021 5:13 pm I would agree with you Dux Limits, I too want to see unique textures for every army :)
Sadly that is probably too much work while dlcs are being made and in the meantime I would be happy enough to choose wich textures to put with wich flags/sides.
Yeah,I know it take times so I hope "if" in the future,since I heard some folks said the game's prices are brutal in Europe&United States I think they will get enough art budgets in the future(Historical accurate models will worth the paying anyway).I also hope they could make historial accurate models to replace those who wore bascinet and carried pavise ones from 13th century even earlier.Seems artist didn't know these two things first widely used from the 14th century.Also those 13th century Mongol best-equipped cavalry wore 14-15th century Ottoman mail-plate armours need new models too.
Post Reply

Return to “Field of Glory II: Medieval”