Military Reform Decisions

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

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LobbyRager
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Sun Jun 21, 2020 10:59 pm

Military Reform Decisions

Post by LobbyRager »

If I miss my 12 turn opportunity to reform a type of military unit i.e. Medium Infantry, Heavy Cavalry, Heavy Infantry etc., assuming everything else stays the same as when the decision first came up like having the money and correct civilization type, when will the opportunity come back up?
LobbyRager
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Sun Jun 21, 2020 10:59 pm

Re: Military Reform Decisions

Post by LobbyRager »

FYI for those wondering, I had a Heavy Infantry decision that expired. That same turn, I did get an Army Provisioner built (it was either that or Arsenal I needed to do the reform). Immediately after that turn, the decision came back up. I don't know if that was luck, or if this decision is meant to stay up for grabs as long as you meet the criteria (despite the expiration).
Pocus
Ageod
Ageod
Posts: 7721
Joined: Tue Oct 02, 2012 3:05 pm

Re: Military Reform Decisions

Post by Pocus »

This was luck, buildings don't trigger decisions. But they will be shown to you from time to time of the conditions are ok.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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