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Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Last edited by faos333 on Mon Apr 05, 2021 6:32 pm, edited 1 time in total.
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
-
PeteMitchell
- Major-General - Elite Tiger I

- Posts: 2542
- Joined: Tue Jul 10, 2018 1:18 pm
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Wurfrahmen was a really good idea 
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
I suggest you use it next time.
I managed it, with only few losses, it was always backed up by artillery, facing enemy infantry units.
Its gives them a bad !!! day indeed.
The best locations to use this weapon, is where are concentrations of enemy infantry, its devastating
Also, when I start from Poland I am going to dismantle a tank and buy a Wurfrahmen!!!
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Overall feeling about the 2.0 replay: Definitely it’s worth of doing it.
This time the play through was quite different, focusing early on Malta and the two pronged attack vs the SU. Later was also changed to a double Sea Lion invasion from North and South.
All this resulted in another series of triggers and events from the Mod thus changing the experience of the player.
Great job Mc Guba this is master piece, it nears perfection in realism.
Best moments:
- The early win in Malta and the 1.000 prestige awarded
- The early surprise attack to Archangel from Paratroopers
- The heroic defense in Bryansk against hordes of enemy armor and Siberian troops
- The early taking of Baku in turn 40
- The end of the oil crisis in turn 52
- The linking up of the two pincers (army groups) in Ulyanovsk Nov 1943 closing the trap for SU
- The win over SU after storming Leningrad turn 59
- The urgent sending of air reinforcements to Scotland
- The successful defense of Tunis
- The Crossing of Gibraltar with Italian capital ships and a German U-boat in order to support the second invasion through the channel
- The performance of Lent as a Stuka pilot
- The kills’ ratio of Wurfrahmen
- The effectiveness of strategic bombing by “12 strength” Dornier
- The appearance of Ireland resistance
- Using Carl Gerat to bomb channel fortifications
- The drop of Paratrooper to take Nottingham north of London
- The taking London with Hungarian Cavalry
- The total victory in General difficulty setting
Worst moments:
- The loss of StuG artillery in the East
- The replay of three turns of Sea Lion in order to bring different mix of forces, adding AAs and more artillery
- The Scotland drama. The sacrificing of bombers, ships and U-boats, in order to save the invasion from the very stubborn enemy airforce
- The surfacing U-Boats, in Scotland only to be attacked by the enemy air-force
- The constant appearance of Partisan units even after SU sued for piece
- The surrender of some of my precious units (bridge eng, inf with plus movement) in Scotland due to intense bombardment and constant ground attacks
- The sank of my star StuG during channel crossings
- Not being able to upgrade in time a fighter to Me 262
- The sudden appearance of partisans close to Glasgow one turn before the end
Biggest surprises:
All in all the mod perfection of events following the winning path
The scenario triggers different types of events for change of play.
For example allied capital ships appear in the Atlantic, in case the player sends his. This had huge impact on my sea lion operations, since I had to face more capital ships during invasion.
Also, after a point V1 rockets do not earn 100 prestige, I think it was after taking Glasgow. In any case I used V1’s in order to distract the defenders of London.
Most disliked:
- Not being able to upgrade to Me 262, in time. Although I was winning it was only to the very end I managed to pay the price and upgrade. I really wish in a next version to be able to do it. How about a reduced price for one aircraft to upgrade to Me 262?
- Partisans did not stop to appear even after the SU sued for peace.
- Churchill disappeared some how and did not have the chance to find him
Thank you all for following through this play through
This time the play through was quite different, focusing early on Malta and the two pronged attack vs the SU. Later was also changed to a double Sea Lion invasion from North and South.
All this resulted in another series of triggers and events from the Mod thus changing the experience of the player.
Great job Mc Guba this is master piece, it nears perfection in realism.
Best moments:
- The early win in Malta and the 1.000 prestige awarded
- The early surprise attack to Archangel from Paratroopers
- The heroic defense in Bryansk against hordes of enemy armor and Siberian troops
- The early taking of Baku in turn 40
- The end of the oil crisis in turn 52
- The linking up of the two pincers (army groups) in Ulyanovsk Nov 1943 closing the trap for SU
- The win over SU after storming Leningrad turn 59
- The urgent sending of air reinforcements to Scotland
- The successful defense of Tunis
- The Crossing of Gibraltar with Italian capital ships and a German U-boat in order to support the second invasion through the channel
- The performance of Lent as a Stuka pilot
- The kills’ ratio of Wurfrahmen
- The effectiveness of strategic bombing by “12 strength” Dornier
- The appearance of Ireland resistance
- Using Carl Gerat to bomb channel fortifications
- The drop of Paratrooper to take Nottingham north of London
- The taking London with Hungarian Cavalry
- The total victory in General difficulty setting
Worst moments:
- The loss of StuG artillery in the East
- The replay of three turns of Sea Lion in order to bring different mix of forces, adding AAs and more artillery
- The Scotland drama. The sacrificing of bombers, ships and U-boats, in order to save the invasion from the very stubborn enemy airforce
- The surfacing U-Boats, in Scotland only to be attacked by the enemy air-force
- The constant appearance of Partisan units even after SU sued for piece
- The surrender of some of my precious units (bridge eng, inf with plus movement) in Scotland due to intense bombardment and constant ground attacks
- The sank of my star StuG during channel crossings
- Not being able to upgrade in time a fighter to Me 262
- The sudden appearance of partisans close to Glasgow one turn before the end
Biggest surprises:
All in all the mod perfection of events following the winning path
The scenario triggers different types of events for change of play.
For example allied capital ships appear in the Atlantic, in case the player sends his. This had huge impact on my sea lion operations, since I had to face more capital ships during invasion.
Also, after a point V1 rockets do not earn 100 prestige, I think it was after taking Glasgow. In any case I used V1’s in order to distract the defenders of London.
Most disliked:
- Not being able to upgrade to Me 262, in time. Although I was winning it was only to the very end I managed to pay the price and upgrade. I really wish in a next version to be able to do it. How about a reduced price for one aircraft to upgrade to Me 262?
- Partisans did not stop to appear even after the SU sued for peace.
- Churchill disappeared some how and did not have the chance to find him
Thank you all for following through this play through
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Well done! 
Losing the Stug must have hurt.
This is actually the thing that holds me back from trying again. I'd like to knock out England early and set up a massive late war fight with the Russians.
But since there are these long range coastal batteries now, I'm really scared to lose units
In some older AARs there were just normal bunkers I think. That probably was too weak. But str10 coastal guns? oh boy....
Losing the Stug must have hurt.
This is actually the thing that holds me back from trying again. I'd like to knock out England early and set up a massive late war fight with the Russians.
But since there are these long range coastal batteries now, I'm really scared to lose units
In some older AARs there were just normal bunkers I think. That probably was too weak. But str10 coastal guns? oh boy....
Giant Europe Mod 2.0 - Sea Lion 44 with no fuel:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886
Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886
Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
-
PeteMitchell
- Major-General - Elite Tiger I

- Posts: 2542
- Joined: Tue Jul 10, 2018 1:18 pm
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Wurfrahmen may only become available laterfaos333 wrote: ↑Mon Apr 05, 2021 7:53 pmI suggest you use it next time.
I managed it, with only few losses, it was always backed up by artillery, facing enemy infantry units.
Its gives them a bad !!! day indeed.
The best locations to use this weapon, is where are concentrations of enemy infantry, its devastating![]()
Also, when I start from Poland I am going to dismantle a tank and buy a Wurfrahmen!!!
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
This is my thought also for next time 2.2 an early Sea LionDuedman wrote: ↑Sat Apr 17, 2021 7:23 am ........
This is actually the thing that holds me back from trying again. I'd like to knock out England early and set up a massive late war fight with the Russians.
But since there are these long range coastal batteries now, I'm really scared to lose units
In some older AARs there were just normal bunkers I think. That probably was too weak. But str10 coastal guns? oh boy....
Last edited by faos333 on Sun Apr 18, 2021 7:24 pm, edited 1 time in total.
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
You can do it! 
With the Karl Gerät and the 21 cm mortar you can reach the strongpoint at 49:41. Than with the Karl + some tac. bomber assistance you can destroy or at least first weaken the Fort-art. at Dover, while putting some Uoats and S-Boat(s) to do not let it to rebuilt. Also when winter sets in, you can destroy with the S-boats and the full strenghtened German surface fleet the radar station at 46:41. Also the sea mines at 47:42, 49:42 has to be destroyed by destroyers in bad eather. Now, even when the fort-art is not yet destroyed you have a undangered hex to making shore at 49:41. When the fort-art is destroyed and another shore-art is destroyed at 47:40 with panzer who come to shore, than there is a wide opening. Of course the first phase will be still very hard and with high losses of panzer-, and airpower strenght, but with a good positioning and with the help of the German surface fleet, finally it can go into swing. Important is, that the area is sealed as much as possible from both sides with mines and Uboats. It is really hard, but if you can sacrifice your S-boats and destroyers for the appearing british capital ships, than you can kill the destroyers with you capital ships and weaken the british capital ships with the Uboats. It is hard, because you would use you capital ships to support the invasion army as arty too. And some luck is also nice, when you Uboats can evade some destroyer attacks. Overall a very hard scenario, but it worth it. I played it few days earlier with 2.2
More detailed info about it later in the new tipps topic: viewtopic.php?f=121&t=105417&p=922632#p922632
With the Karl Gerät and the 21 cm mortar you can reach the strongpoint at 49:41. Than with the Karl + some tac. bomber assistance you can destroy or at least first weaken the Fort-art. at Dover, while putting some Uoats and S-Boat(s) to do not let it to rebuilt. Also when winter sets in, you can destroy with the S-boats and the full strenghtened German surface fleet the radar station at 46:41. Also the sea mines at 47:42, 49:42 has to be destroyed by destroyers in bad eather. Now, even when the fort-art is not yet destroyed you have a undangered hex to making shore at 49:41. When the fort-art is destroyed and another shore-art is destroyed at 47:40 with panzer who come to shore, than there is a wide opening. Of course the first phase will be still very hard and with high losses of panzer-, and airpower strenght, but with a good positioning and with the help of the German surface fleet, finally it can go into swing. Important is, that the area is sealed as much as possible from both sides with mines and Uboats. It is really hard, but if you can sacrifice your S-boats and destroyers for the appearing british capital ships, than you can kill the destroyers with you capital ships and weaken the british capital ships with the Uboats. It is hard, because you would use you capital ships to support the invasion army as arty too. And some luck is also nice, when you Uboats can evade some destroyer attacks. Overall a very hard scenario, but it worth it. I played it few days earlier with 2.2
More detailed info about it later in the new tipps topic: viewtopic.php?f=121&t=105417&p=922632#p922632
Duedman wrote: ↑Sat Apr 17, 2021 7:23 am Well done!
Losing the Stug must have hurt.
This is actually the thing that holds me back from trying again. I'd like to knock out England early and set up a massive late war fight with the Russians.
But since there are these long range coastal batteries now, I'm really scared to lose units
In some older AARs there were just normal bunkers I think. That probably was too weak. But str10 coastal guns? oh boy....
Re: Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Thanks for this 2nd AAR! It was not so tight watched as the first one as I also started to dive in into 2.2 historical saves and then the start of the campaign.



