Fine!
Well, it was just that "Chindits" hadn't been addressed as candidates, so it was "new" (as idea too), that these guys would have made good candidates for it...
But, it's all good, no worries.
Moderators: The Artistocrats, Order of Battle Moderators
Fine!
Well, it was just that "Chindits" hadn't been addressed as candidates, so it was "new" (as idea too), that these guys would have made good candidates for it...

There. That should put "paid" to any more nonsense about riding the train to Dakar as if it were a commuter rail line. However, as you pointed out, it was fortunate that both locations held rail bridges only (else I may have wanted to re-route the railroad a bit) in that I do want the player to be able to use the roads with their wheeled vehicles in order to speed up the journey from Rufisque to Dakar.
bru888 wrote: ↑Mon Mar 29, 2021 10:20 pmThere. That should put "paid" to any more nonsense about riding the train to Dakar as if it were a commuter rail line. However, as you pointed out, it was fortunate that both locations held rail bridges only (else I may have wanted to re-route the railroad a bit) in that I do want the player to be able to use the roads with their wheeled vehicles in order to speed up the journey from Rufisque to Dakar.
Screenshot 1.jpg

Besides the movement restriction posed by dense forest — I did not like working with it in Winter War — did you ever look closely at it? The designers made dense forest look like evergreen conifer trees which are more prevalent in northern climates:ColonelY wrote: ↑Tue Mar 30, 2021 12:29 pmWell, if you look at the very last picture from the Dakar scenario on this thread (so behind the new "Bridges blown" event), there are already a lot of hexes covered by forests on this map.
(So even if not explicitely "dense", they may give the correct feeling.
)
We've already talked a little about forests in this thread. Here are the main points, if I remember correctly, that came out of it:![]()
viewtopic.php?f=374&t=97262&p=864862&hi ... st#p864862
viewtopic.php?f=374&t=97262&p=866087&hi ... st#p866087 (here it may actually be just one post upwards)
Nice photo that you've found, by the way!
(Senegal, Rufisque, view from the train station)

Yes, it should, according to https://en.wikipedia.org/wiki/Flora_of_Italy: "coniferous vegetation (larches, pines, firs): it is an evergreen vegetation typical of the Alps and of a few high Apennines areas."

It seems that this campaign variable may be useful in Operation Dragoon as well. Indeed, I see several ships called "HMS something" in its Order of Battle (https://en.wikipedia.org/wiki/Operation ... _of_battle ).
About the OoB of this unit, you'll have the info in Wiki that should be already enough complete. Just in case, you've another list here (if you wish to double-check or something): http://www.francaislibres.net/pages/page.php?id=288
Another complementary way to use them (without them being aggravatig either, that is) could be to have only one or two single dense forest hex very close to the road, just here and there... as it's a nice spot to hide enemy unit (not everytime though, or it would be "phoned", too obvious) while giving to it a slight defensive bonus. And then we don't have to move in there, thus we don't have to suffer the mobility and/or disorganization penalty.



It's going to be tough to take Cassino, just as in real life. I don't want to hear any whining and I don't want to hear about how you "threw in the towel" after 10 turns!ColonelY wrote: ↑Tue Mar 30, 2021 12:20 pm "It took the Allies four operations before they managed to seize Mount Cassin and its monastery, to clear the Liri valley, the only way to take Rome. The height on which the monastery is located (516 meters) is the key to the German defensive system. It overlooked the town of Cassino (also called "Cassin" in French), as well as the state road 6 Via Casiliana, and dominated the valleys of the Rapido to the southeast and the Liri to the southwest. For three months, General von Senger und Etterlin reinforced its defenses. The first elite parachute division of the Fallschirmjäger, supported by infantry battalions and the XIV Panzer-Korps, were responsible for its defense."
Well, we knew already that this height was THE key to the German defensive system as well as there has been several battles (Operation Diadem being the fourth and last in this sector)... But we may sillconsider these three elements:
A) As it was an ELITE (German) parachute division, we can represent it starting with some good XP bonus.![]()
. . .
No whining nor towel throwing, understood!
