bru888 wrote: ↑Wed Mar 24, 2021 2:42 am
[...]
Free France 1940-1945 v0.30 has been uploaded. It includes the new
Operation Vesuvius scenario as well as [...]
Wonderful, now that's some good news!
First look at this scenario, feedback for its first parts (until the Frenchies do show up for the landing):
***
During deployement and first turn, one see several deploy hexes a little everywhere around the map and a bridge (
near the middle) strangely out of fog of war for no apparent reason… as all these are useless for now, some cleaning, please.
***
Intro messages:
2/5: The 2nd word “
King” may appear with a capital letter…
3/5:

Move the cam over Bonifacio (in the SE) as you’re talking about it… (
the player is still discovering the map at that point)
4/5: Then move the cam back (as focus back on Corsican resistants)
***
Very first pri obj txt, the “Ajaccio uprising in 6 turns” ends with “[…] in order to
capture them.”

Well, it’s more about
destroying or, at least,
disabling them, right? (They’ll be
blown up as other structures a little later.) So, a little adaptation here…
***
Together with events “Uprising Continues” and “Ghost Submarine”…
When they’re triggered, I think it would be a splendid opportunity to let this
Ghost Submarine make its very first apparition on this battlefield (
moreover because you’re mentioning it and the fact that this sub brings men, the OSS, on the island)…
Spawn it on the hex very close to both spawned OSS units, under AI control but as purely “static”, just for the duration of one entire turn, before it disappears again (being simply exited by triggers)…
It appears, disappears... ghostly... turns around the island... make us somehow "feel" it...
The very first OSS (near Ajaccio) have been landed sooner anyway, but there we've some immersive option...
***
Once Calvi is taken, only one of the two coastal guns is properly destroyed as it should…

the
western one stays (whether it was already damaged by the fights or not)…
***

For events “Divisione Cremona” and “Key Roadblocks”,
move the cam, switch focus…
first over these Italian that have now joined us,
then over some nice spot more near the center of the island…
EDIT: Well, it's already the case for the Italian Divisione Cremona, so that's fine. But not for the second one... perhaps targetting in the middle of the island?
***
The Germans who face the Italians are not very aggressive...

if we don't tickle them a little, they are satisfied with a few artillery shots...

which does not make the defense of Ajaccio very difficult at all!
There, I would suggest to

increase their aggressivity level, or putting them to S&D rather, in order to increase the interest of this part as well as a little the challenge too…
***
When Frenchies are coming, with the cool event “Nous Sommes Ici”…

We’ve a somehow
worrisome secondary objective already checked: “Do not lose Bastia”… well, ok… but it’s at the extreme opposite of the island, it’s under shadow of war, it’s under Italian flag (well, this may be fine due to the presence of some Italian allies there), there is no unit under our command there…
EDIT: Well, actually, it's the same situation even before the Frenchies do show up... the flag, the hex ownership (2 hexes around this location)... it's just that it's less obvious as we're focusing elsewhere... but as soon as this sec obj is enabled, then while scrolling through all red arrows, then...
About the French units, there are several Tabors and Spahis… but without any number, thus they may look a little like clones…
Well, as infantry, the Frenchies had the first Bataillon de Choc (that is represented -
we'll come back to it later), the first regiment of Tirailleurs Marocains (5 units called “Tirailleurs Marocains”) and the second group of Tabors Marocains (5 units all called now “Tabor Marocains (Goumiers)”)…
The later was subdivised into 3 different Tabors… the 1st, the 6th and the 15th… (it’s the 2e GTM, i.e.
the 2nd Group of Morrocan Tabors, that can be found here:
https://fr.wikipedia.org/wiki/Goumiers_marocains ).
You’ve put 2 units to represent one battalion (as you did for the “Bataillon de Choc”). We said 1 Tabor is roughly equivalent to one battalion… so 2 units per Tabor… now we have the numbers for 3 of them, so 6 units, but we’ve 5 available…
So, I suggest
adding one unit of Tabors (to have a total of 6 of them) and giving some name to them: 2 units called “1er Tabor Marocains (Goumiers)”, 2 units “6e Tabor Marocains (Goumiers)” and the last 2 “15e Tabor Marocains (Goumiers)”…

Sadly enough, only the later is just
a little too long for being properly displayed…

a “15. Tabor Marocains (Goumiers)” would do the trick… then, by overall coherence, perhaps just the number everywhere before “Tabor” or the number followed by a point before “Tabor”?
About the Tirailleurs, with 5 units to represent one regiment, so here 2 battalions and a half, that’s fine! Nevertheless one could

complete their name as the “
1er Tirailleurs Marocains”.
About the “Spahis Marocains” (8 units), it was 2 squadrons (the first and the second) from the 4th regiment… So it could be “4e Spahis Marocains” and rather “1er Esc 4e Spahis Marocains” (4 units) and “2e Esc 4e Spahis Marocains” (4 units), or rather even replacing the “Esc” of the French escadron by the “Sqn” of the English squadron (to make it more clear for English players – we’ve already done this somewhere in the campaign)…

(
These would be properly displayed, I’ve made the test.)
Ah, we’ve still some Char B1…

But instead of 2 units of them,

perhaps
only 1 B1 but 1
Somua as well?
About artillery, it was the (3rd group of the) 69e Rgt d’Artillerie de Montagne… the M1 are mountain guns, not the M5… That’s not an issue at all as these M5 offer a double cool variation:
1) Another kind of artillery available.
2) A welcomed opportunity to switch from artillery to AT…
The 2 units of M1 could

perhaps be named “
69e Rgt Artillerie de Montagne”

(
this would be properly displayed, I’ve made the test).
***

Motto of “1er Tirailleurs Marocains” is “Le Premier Partout” (=”The First One Everywhere”).
Motto of the “4e Spahis Marocains” is “Toujours Un Plaisir” (=”Always A Pleasure”).
Motto of the “2e GTM” (group of …) is “Rira Bien qui Rira le Dernier” which can be translated as “He who laughs last will laugh best”; its insigna can be found here:
https://lakoumia.fr/histoire/les-insign ... -marocains
May be of some use?
***
Now, with which unit to represent the famous “
Bataillon de Choc”?

Well, first of all, they were
paratroopers and commandos (
https://fr.wikipedia.org/wiki/1er_batai ... te_de_choc -
to be translated using online Tools as this time it hasn't even some sort of equivalent in English...
Well, see next post about them!), but we’ve a problem there as the French don’t have any commando unit within OoB…
Anyway, it just
can’t be represented by regular French infantry ’42 (
yes, I know there is no French infantry ’43 yet either in OoB, but picking some “basic” unit to depict some elite formation…).

What to choose?
“
US Airborne ‘43” (
to put the emphasis on their paratrooper aspect – BUT the “US” is probably much too visible here)
or
“
Special Air Service ‘43”(
to put the emphasis on their commando aspect…)

The later is the more discrete one, the less obviously
non-French unit… besides, we know that commando units in OoB have difficulties to hold a frontline (it’s
not their job anyway)… but that shouldn’t be an issue at all as now we should have a 6th unit of Goumiers (
represented by the excellent model of Gurkhas within this campaign), an unit perfectly able to hold some frontline.
So this shouldn't unbalance the scenario at all.
So,
these 2 units of “Bataillon de Choc” (like “Shock Battalion”) represented by the SAS model? Does that sounds good enough?
Perhaps this unit does deserve an short but cool and immersive event, by the way?!