Panzer Corps 2 - v1.1.20 Update
Moderator: Panzer Corps 2 Moderators
Panzer Corps 2 - v1.1.20 Update
We are releasing the update accompanying the release of Axis Operations: 1941.
The DLC will be released later today, at 3 pm GMT. In the meantime, you can read the full changelog down below.
It contains some improvements related to UI, but the main feature is the new online Tournament support.
Changelog:
- The game has been migrated to Unreal Engine 4.26
- Aircraft now don't spend movement points within 1 hex from their base. In practice this means that their movement zone is centered around the base, not their current position.
- Units in Reserve can now be upgraded
- The game will now display movement zone and combat predictions for selected enemy units.
- The game will now display movement zone over friendly units (such markers have an extra outline, compared to ordinary markers). If you don't like this feature, you can turn off this new functionality in Options (Display/UI -> Show move zone over friendly units)
- "Heroes" advanced option has been extended with a "Hero chance" slider which allows to fine tune how many heroes you will be getting in the course of the war, without turning them off completely
- It is now possible to give units partial green or elite replacements by Shift+clicking on one of Replace buttons.
- Added tournament support for Multiplayer, and tournament-related parameters to the Editor
- A number of crashes and bugs fixed
Mirror download links:
http://ftp.eu.matrixgames.com/pub/Panze ... 1.20.0.zip
http://ftp.us.matrixgames.com/pub/Panze ... 1.20.0.zip
The DLC will be released later today, at 3 pm GMT. In the meantime, you can read the full changelog down below.
It contains some improvements related to UI, but the main feature is the new online Tournament support.
Changelog:
- The game has been migrated to Unreal Engine 4.26
- Aircraft now don't spend movement points within 1 hex from their base. In practice this means that their movement zone is centered around the base, not their current position.
- Units in Reserve can now be upgraded
- The game will now display movement zone and combat predictions for selected enemy units.
- The game will now display movement zone over friendly units (such markers have an extra outline, compared to ordinary markers). If you don't like this feature, you can turn off this new functionality in Options (Display/UI -> Show move zone over friendly units)
- "Heroes" advanced option has been extended with a "Hero chance" slider which allows to fine tune how many heroes you will be getting in the course of the war, without turning them off completely
- It is now possible to give units partial green or elite replacements by Shift+clicking on one of Replace buttons.
- Added tournament support for Multiplayer, and tournament-related parameters to the Editor
- A number of crashes and bugs fixed
Mirror download links:
http://ftp.eu.matrixgames.com/pub/Panze ... 1.20.0.zip
http://ftp.us.matrixgames.com/pub/Panze ... 1.20.0.zip
Re: Panzer Corps 2 - v1.1.20 Update
Nice new features ! Thank you !
Some Questions:
1. Can we play Multiplayer scenarios also with the reading Lua script yet ? That means - playing with Heros and reinforcements.
2. Is the big Issue with auxiliary troops Heros staying to an next campaign scenario fixed ?
3. Can we utilize the unit uniform camo and vehicle signa to programm with the editor ? A big Issue !
4. Do we have some new created Hero traits and unit traits with the new DLC ?
5. Where are the promised tutorials for Lua scripts, own 3d Model work, addional terrain work, audio modding etc. ?
6. Is the Mod thing fixed - means mod reading units.scv file and other game details ? Or its only allowed to upload only scenarios and campaigns as "mod" on steam ?
Some Questions:
1. Can we play Multiplayer scenarios also with the reading Lua script yet ? That means - playing with Heros and reinforcements.
2. Is the big Issue with auxiliary troops Heros staying to an next campaign scenario fixed ?
3. Can we utilize the unit uniform camo and vehicle signa to programm with the editor ? A big Issue !
4. Do we have some new created Hero traits and unit traits with the new DLC ?
5. Where are the promised tutorials for Lua scripts, own 3d Model work, addional terrain work, audio modding etc. ?
6. Is the Mod thing fixed - means mod reading units.scv file and other game details ? Or its only allowed to upload only scenarios and campaigns as "mod" on steam ?
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Dux Limitis
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 639
- Joined: Sun Jul 29, 2018 4:11 pm
Re: Panzer Corps 2 - v1.1.20 Update
"The game will now display movement zone and combat predictions for selected enemy units."
No,it's a really bad and unreal change to the game.How the hell will you know how far the enemy actually could move in the war?Especially in the multiplayer mode,this will make your opponent know how far you can move and can barely dope out where will you move to then set up defenses at the more exact points.Roughly equal to he got a spy in your ranks(You got a spy in his ranks too so it will make the game less fun).I'll refund the DLC first because this huge disappointment and leave the game for a while until you change it back or goodbye Panzer Corps 2.
No,it's a really bad and unreal change to the game.How the hell will you know how far the enemy actually could move in the war?Especially in the multiplayer mode,this will make your opponent know how far you can move and can barely dope out where will you move to then set up defenses at the more exact points.Roughly equal to he got a spy in your ranks(You got a spy in his ranks too so it will make the game less fun).I'll refund the DLC first because this huge disappointment and leave the game for a while until you change it back or goodbye Panzer Corps 2.
Re: Panzer Corps 2 - v1.1.20 Update
In this game movement speed of all units is a fixed stat which is part of the big unit table. This stat was never a secret, it is shown throughout the UI, and of course, good players always considered how far enemy units would travel on their own turn (just like they considered their spotting range, firing range and all other important stats). The only difference with the new version was that you had to count hexes manually, which was tedious and not much fun, but did not really require any great skill. So, this change which we have implemented is a quality of life improvement and nothing more.Dux Limitis wrote: ↑Thu Mar 18, 2021 4:37 pm No,it's a really bad and unreal change to the game.How the hell will you know how far the enemy actually could move in the war?
Re: Panzer Corps 2 - v1.1.20 Update
Really good, as I never got to figure out how the return to base thing worked in terms of auto-positioning lanes and a few missions were actually affected by this (most notably Fornebu).
That's a lot less clicking in deployment sometimes, much appreciated!
You're already able to calculate this just fine in your head - it just saves the trouble of going to the unit screen and counting how many movement points a unit has or remembering it for each unit type. If anything it might be worth considering making optional (especially for multiplayer) to allow players who think of it as an important skill having that ability, but that's hardly game-breaking.Dux Limitis wrote: ↑Thu Mar 18, 2021 4:37 pm "The game will now display movement zone and combat predictions for selected enemy units."
No,it's a really bad and unreal change to the game.How the hell will you know how far the enemy actually could move in the war?Especially in the multiplayer mode,this will make your opponent know how far you can move and can barely dope out where will you move to then set up defenses at the more exact points.Roughly equal to he got a spy in your ranks(You got a spy in his ranks too so it will make the game less fun).I'll refund the DLC first because this huge disappointment and leave the game for a while until you change it back or goodbye Panzer Corps 2.
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Dux Limitis
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 639
- Joined: Sun Jul 29, 2018 4:11 pm
Re: Panzer Corps 2 - v1.1.20 Update
If not shown through the UI I think not much folks will going to see those stats and count the hexes so It's equaly to a "secret" .Shown that on the map will not only can it kill excitement of the unknown but also makes the battlefield feel less alive in the realism of randomness.I think better give an option in game settings to let players turn it off for who don't like it(LIke the second one,and default is turn off).Rudankort wrote: ↑Thu Mar 18, 2021 5:01 pmIn this game movement speed of all units is a fixed stat which is part of the big unit table. This stat was never a secret, it is shown throughout the UI, and of course, good players always considered how far enemy units would travel on their own turn (just like they considered their spotting range, firing range and all other important stats). The only difference with the new version was that you had to count hexes manually, which was tedious and not much fun, but did not really require any great skill. So, this change which we have implemented is a quality of life improvement and nothing more.Dux Limitis wrote: ↑Thu Mar 18, 2021 4:37 pm No,it's a really bad and unreal change to the game.How the hell will you know how far the enemy actually could move in the war?
Last edited by Dux Limitis on Thu Mar 18, 2021 5:28 pm, edited 1 time in total.
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Dux Limitis
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 639
- Joined: Sun Jul 29, 2018 4:11 pm
Re: Panzer Corps 2 - v1.1.20 Update
The best solution of this problem is set an option in game settings to let the players who don't like it to turn it off,like the second one(The game will now display movement zone over friendly units (such markers have an extra outline, compared to ordinary markers). If you don't like this feature, you can turn off this new functionality in Options (Display/UI -> Show move zone over friendly units).I really don't like to see that,it's unreal when display on the map,I rather to dope out how far and where will the enemy move myself like in other turn-based wargames(like in OOB)also the PC2 before add this feature.At least this will gives me more real feelings.Tassadar wrote: ↑Thu Mar 18, 2021 5:10 pmYou're already able to calculate this just fine in your head - it just saves the trouble of going to the unit screen and counting how many movement points a unit has or remembering it for each unit type. If anything it might be worth considering making optional (especially for multiplayer) to allow players who think of it as an important skill having that ability, but that's hardly game-breaking.Dux Limitis wrote: ↑Thu Mar 18, 2021 4:37 pm "The game will now display movement zone and combat predictions for selected enemy units."
No,it's a really bad and unreal change to the game.How the hell will you know how far the enemy actually could move in the war?Especially in the multiplayer mode,this will make your opponent know how far you can move and can barely dope out where will you move to then set up defenses at the more exact points.Roughly equal to he got a spy in your ranks(You got a spy in his ranks too so it will make the game less fun).I'll refund the DLC first because this huge disappointment and leave the game for a while until you change it back or goodbye Panzer Corps 2.
Last edited by Dux Limitis on Thu Mar 18, 2021 5:20 pm, edited 1 time in total.
Re: Panzer Corps 2 - v1.1.20 Update
There is no randomness element in unit movement, and counting hexes is not really rocket science. When enemy unit is spotted, it is very predictable what it can and cannot do. Randomness and excitement comes form the fact that some enemy units could be hidden in fog of war, and you don't have any information at all about such units - neither in previous versions, nor in the new one.Dux Limitis wrote: ↑Thu Mar 18, 2021 5:12 pm If not shown through the UI I think not much folks will going to see and count the hexes so It's equaly to a "secret" .Shown that on the map will not only can it kill excitement of the unknown but also makes the battlefield feel less alive in the realism of randomness.I think better give an option in game settings to let players turn it off for who don't like it(LIke the second one,and default is turn off).
I seriously don't get what the problem is - if you don't like this feature, just don't use it.
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Dux Limitis
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 639
- Joined: Sun Jul 29, 2018 4:11 pm
Re: Panzer Corps 2 - v1.1.20 Update
Yes,an option about this really will helps,please add it in the next version,I request it humbly.LIke other turn-based wargames,if those things don't display on the map,it will looks more real.(By the way I turned the hexes off in these games if could also in PC2).I don't like this feature and I don't tend to use it but I have to select the enemy unit(looking the attack/defend stats also change the paints/camouflages to appropriate date/seasons especially winter then I have to see the enemy units' maximum operation radius that shown on the map by this feature so I think better set an option to let the players who don't like it to turn it off in the game settings then they won't see it when selected the enemy unit.Rudankort wrote: ↑Thu Mar 18, 2021 5:19 pmI seriously don't get what the problem is - if you don't like this feature, just don't use it.Dux Limitis wrote: ↑Thu Mar 18, 2021 5:12 pm If not shown through the UI I think not much folks will going to see and count the hexes so It's equaly to a "secret" .Shown that on the map will not only can it kill excitement of the unknown but also makes the battlefield feel less alive in the realism of randomness.I think better give an option in game settings to let players turn it off for who don't like it(LIke the second one,and default is turn off).However, if making this an option will help in any way, this is not a problem to do.
Last edited by Dux Limitis on Fri Mar 19, 2021 4:15 am, edited 4 times in total.
Re: Panzer Corps 2 - v1.1.20 Update
Yes of course. You see, it's a long list, and requires more time to answer.
I'm not aware of any problems with using Lua scripts in MP scenarios, they should work as far as I know. It's even easier with MP, because we don't need to support Undo.
Yes, this should be fixed in 1.1.20.
Not sure I understood this one - setting camo and insignia of individual units or on player level in the Editor has been possible for some time now, Axis Operations campaigns make heavy use of this feature. What exactly are you trying to achieve?
Not much in this department in 1.1.20, although I remember that I fixed Ambusher trait and it no longer gives crazy results now (like tanks ambushing artillery several hexes away).
I did not manage to get back to these things yet - I'll try to revisit them in the near future.
Hmm I thought that the problems with loading Units.csv from the mods file were fixed a long time ago. There are some more specific issues left with unit modding, but in general, unit mods worked in my tests.
Re: Panzer Corps 2 - v1.1.20 Update
Okay, I've put this on the TODO list for the next update.Dux Limitis wrote: ↑Thu Mar 18, 2021 5:22 pm Yes,an option about this really will helps,please add it in the next version,I request it humbly.LIke other turn-based wargames,if those things don't display at the map,it will looks more real.(By the way I turned the hexes off in these games if could also in PC2).
Just to clarify, you can turn off hex grid in Panzer Corps 2. Use G hotkey or Options->Display/UI->SHOW HEX GRID. You can also control how visible hex grid is - you can make it very subtle or very strong, depending on your preferences. This is done using HEX GRID STRENGTH slider.
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Dux Limitis
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 639
- Joined: Sun Jul 29, 2018 4:11 pm
Re: Panzer Corps 2 - v1.1.20 Update
Much obliged,I'll re-purchase the 1941 dlc first and return to the game when the next update came out,played hundreds hours though,I really like the game,but this new feature is really not good to me that wanna like the battlefield looks more real.Rudankort wrote: ↑Thu Mar 18, 2021 5:35 pmOkay, I've put this on the TODO list for the next update.Dux Limitis wrote: ↑Thu Mar 18, 2021 5:22 pm Yes,an option about this really will helps,please add it in the next version,I request it humbly.LIke other turn-based wargames,if those things don't display at the map,it will looks more real.(By the way I turned the hexes off in these games if could also in PC2).
Just to clarify, you can turn off hex grid in Panzer Corps 2. Use G hotkey or Options->Display/UI->SHOW HEX GRID. You can also control how visible hex grid is - you can make it very subtle or very strong, depending on your preferences. This is done using HEX GRID STRENGTH slider.
Re: Panzer Corps 2 - v1.1.20 Update
No - they dont work ! There are no heros and no reinforments if we play over the server. In Hot Seat MP and nSingleplayer it runs perfectly, but not in MP.1. Can we play Multiplayer scenarios also with the reading Lua script yet ? That means - playing with Heros and reinforcements.
I'm not aware of any problems with using Lua scripts in MP scenarios, they should work as far as I know. It's even easier with MP, because we don't need to support Undo.
An campaign game isnt playable with this Issue.2. Is the big Issue with auxiliary troops Heros staying to an next campaign scenario fixed ?
Yes, this should be fixed in 1.1.20.
I mean - setting camo and insignia of individual units in the editor isnt possible to set.3. Can we utilize the unit uniform camo and vehicle signa to programm with the editor ? A big Issue !
Not sure I understood this one - setting camo and insignia of individual units or on player level in the Editor has been possible for some time now, Axis Operations campaigns make heavy use of this feature. What exactly are you trying to achieve?
PS: Now its possible to set individual uniform camos - but after save the scenario file than you can play the scenario but dont reload in the editor - editor crashes !!! Thats really the biggest Issue - and I dont save this scenario on an other folder - 3 days work crashes - Thank you fore this bad update.
Why not yet - You're just afraid that modders are better than you - which they actually already are. Just not in this limited forum.... Give the engine free for modding and let the modding community free ways of creativity. I'll keep buying your bad DLCs - I swear.5. Where are the promised tutorials for Lua scripts, own 3d Model work, addional terrain work, audio modding etc. ?
I did not manage to get back to these things yet - I'll try to revisit them in the near future.
Now its runs with the unit.scv but not with own Heros,other graphical mods etc. - The Rules files dont run.6. Is the Mod thing fixed - means mod reading units.scv file and other game details ? Or its only allowed to upload only scenarios and campaigns as "mod" on steam ?
Hmm I thought that the problems with loading Units.csv from the mods file were fixed a long time ago. There are some more specific issues left with unit modding, but in general, unit mods worked in my tests.
Last edited by KaiP on Thu Mar 18, 2021 6:29 pm, edited 1 time in total.
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jeannot le lapin
- 1st Lieutenant - 15 cm sFH 18

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Re: Panzer Corps 2 - v1.1.20 Update
Nice update 
Re: Panzer Corps 2 - v1.1.20 Update
The Units.csv has the following issues with the mods file:
- No Switch To function
- No Embark function
- Can't purchase transports
- Can't deploy aircraft
Yes, the Units.csv file can technically be activated through the Mod Manager. But the combination of these issues makes it almost pointless to do so.
Also, the Rules.json file does not work with the Mod Manager.
Re: Panzer Corps 2 - v1.1.20 Update
Is there a difference between V1.1.19 and V1.1.20 because Steam is keeping the V1.1.19 version.
And yes I have turned Betas off.
It seems to run fine.
And yes I have turned Betas off.
It seems to run fine.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Panzer Corps 2 - v1.1.20 Update
The changelog shows the following differences between each version, but I never played with 1.1.19 so I can't confirm the accuracy:
v1.01.20 – March 15th, 2021
• The game has been migrated to Unreal Engine 4.26
• Aircraft now don't spend movement points within 1 hex from their base. In practice this means that
their movement zone is centered around the base, not their current position.
• Units in Reserve can now be upgraded
• It is now possible to give units partial green or elite replacements by Shift+clicking on one of
Replace buttons.
• Added tournament support for Multiplayer, and tournament-related parameters to the Editor
• A number of crashes and bugs fixed
v1.01.19 – March 12th, 2021
What's new:
• Fixed several crashes
• The minimap flashing has been fixed
• The game will now display movement arrow and combat predictions for selected enemies
• The game will now display movement zone over friendly units, including transport icons. If this is
too much for your taste, you can turn off this new functionality in Options (Display/UI -> Show
move zone over friendly units)
• "Heroes" advanced option has been extended with a "Hero chance" slider which allows to fine
tune how many heroes you will be getting in the course of the war, without turning them off
completely
Re: Panzer Corps 2 - v1.1.20 Update
1.1.19 was the last (third) beta version which we released. It was very similar, but not identical to 1.1.20, and besides, it will probably expire soon. I'm not sure why you are not seeing 1.1.20, it's a free public update which has been released to everybody. Perhaps restarting Steam will help it to detect that there is another update?
Re: Panzer Corps 2 - v1.1.20 Update
I experienced the same thing: It showed v1.1.19. I also noticed it still showed beta next to it on my Steam library. So I removed the beta and that's when the update was applied. It now displays 1.1.20 when I launch the game.Rudankort wrote: ↑Fri Mar 19, 2021 7:30 am1.1.19 was the last (third) beta version which we released. It was very similar, but not identical to 1.1.20, and besides, it will probably expire soon. I'm not sure why you are not seeing 1.1.20, it's a free public update which has been released to everybody. Perhaps restarting Steam will help it to detect that there is another update?
Re: Panzer Corps 2 - v1.1.20 Update
adiekmann wrote: ↑Fri Mar 19, 2021 7:38 amI experienced the same thing: It showed v1.1.19. I also noticed it still showed beta next to it on my Steam library. So I removed the beta and that's when the update was applied. It now displays 1.1.20 when I launch the game. I did exit Steam and reload it too per your suggestion. Maybe that made a difference?Rudankort wrote: ↑Fri Mar 19, 2021 7:30 am1.1.19 was the last (third) beta version which we released. It was very similar, but not identical to 1.1.20, and besides, it will probably expire soon. I'm not sure why you are not seeing 1.1.20, it's a free public update which has been released to everybody. Perhaps restarting Steam will help it to detect that there is another update?





