I have noticed a few UI bugs.
To start with, some buttons are using old FOG2 textures on the sandbox campaign setup menu. When selecting different "First Battle Size" you'll notice the old FOG buttons appear. I think the cause was in MultiPartSkirmishTools.BSF which contained entries Button_21.dds and Button_22.dds, or something...
Also your buttons in the top left are constantly changing sizes and positions between menus. Back, Settings, Load/Save etc swap between 32x32 and 48x48 from one menu to the next. Positions shift also.
What happened to the "J" hotkey for minimap?
A few minor UI bugs
Moderator: rbodleyscott
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- Field of Glory 2
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- Joined: Sun Dec 04, 2005 6:25 pm
Re: A few minor UI bugs
You are correct, and it has been fixed for the next iteration.Jace11 wrote: ↑Tue Mar 09, 2021 7:43 pm I have noticed a few UI bugs.
To start with, some buttons are using old FOG2 textures on the sandbox campaign setup menu. When selecting different "First Battle Size" you'll notice the old FOG buttons appear. I think the cause was in MultiPartSkirmishTools.BSF which contained entries Button_21.dds and Button_22.dds, or something...
Thanks. I will look into that.Also your buttons in the top left are constantly changing sizes and positions between menus. Back, Settings, Load/Save etc swap between 32x32 and 48x48 from one menu to the next. Positions shift also.
It is hard-coded in the engine to toggle as per Ancients, but that does not work with the new frame, so it was disabled.What happened to the "J" hotkey for minimap?
Richard Bodley Scott


Re: A few minor UI bugs
Ok, no worries.
The button sizes are 32x32 on system menu and MPlobby, can't remember if I saw it elsewhere.
The button sizes are 32x32 on system menu and MPlobby, can't remember if I saw it elsewhere.
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- Field of Glory 2
- Posts: 28310
- Joined: Sun Dec 04, 2005 6:25 pm
Re: A few minor UI bugs
Spotted a strange issue with the Combat Log. At a certain stage during a game, while the combat log is open, moving the mouse pointer over the log's text results in a huge framerate drop (becomes a slideshow).
This doesn't happen at the start of the game when the combat log is opened, I think it has to fill up a bit first. To replicate you have to play quite a few turns with lots of combat log entries. Then at some stage the framerate tanks, but only when the mouse is over the text, mousing over the log's scroll bar, boarder or the rest of the game windows, icons, etc brings the framerate back to normal.
I have tried to replicate it in FOG2 Ancients but couldn't.
This doesn't happen at the start of the game when the combat log is opened, I think it has to fill up a bit first. To replicate you have to play quite a few turns with lots of combat log entries. Then at some stage the framerate tanks, but only when the mouse is over the text, mousing over the log's scroll bar, boarder or the rest of the game windows, icons, etc brings the framerate back to normal.
I have tried to replicate it in FOG2 Ancients but couldn't.
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- Field of Glory 2
- Posts: 28310
- Joined: Sun Dec 04, 2005 6:25 pm
Re: A few minor UI bugs
Thanks, this has been reported before. It turned out to be due to the processing required for the columnar formatting in the Medieval version, which is why it doesn't affect Ancients.Jace11 wrote: ↑Thu Mar 18, 2021 9:52 am Spotted a strange issue with the Combat Log. At a certain stage during a game, while the combat log is open, moving the mouse pointer over the log's text results in a huge framerate drop (becomes a slideshow).
This doesn't happen at the start of the game when the combat log is opened, I think it has to fill up a bit first. To replicate you have to play quite a few turns with lots of combat log entries. Then at some stage the framerate tanks, but only when the mouse is over the text, mousing over the log's scroll bar, boarder or the rest of the game windows, icons, etc brings the framerate back to normal.
I have tried to replicate it in FOG2 Ancients but couldn't.
Anyway, Pip has added a small cache, and in the latest version it barely affects frame rate at all. The fix is currently being beta tested and will be released along with the first DLC.
Richard Bodley Scott

