I found myself thinking about something just now: the difficulty in telling this story. And tell it I must, else most people would simply not know what they are looking at. There is quite a background story to the liberation of Corsica.
In contrast, say this was yet another Second Battle of El Alamein. Everybody knows that story, right? So it's "Here's the battle. It's Second El Alamein. Have fun!"
Now, take
Operation Vesuvius which is hardly as well known. Some may know that it involved liberating Corsica. But how, and by whom?
The scenario opens with resistance fighters and American OSS agents staging an uprising in western Corsica. Except most of the partisans are Corsicans who normally would either be for independence or staying with Italy. Why then are they rising up against the Italians in order to return Corsica to the French?
Well, it turns out that there's been a change in leadership in Italy and now there are better Italians and worse Italians. So, while the resistance is fighting
against some Italians, they find themselves fighting
with other Italians who now renounce their former alliance with Germany. And resistance fighters, be they metropolitan French or native Corsicans, are (temporarily) united in their hatred of the Nazis.
And why do the good Italians fight instead of just packing up and going home? Well, it also turns out that they have some measure of martial pride and loyalty to their king. "King? There's a king involved?" Yes, of Italy, and he's involved in the story of Mussolini's fall from power and the German refusal to allow Italy to retire from the war. Italians had to now choose between being Fascists or Royalists which explains why they are on both sides of this scenario.
So as soon as the resistance and the OSS are finished doing their thing against bad Italians, the player finds himself in control of a couple of divisions (most of them, that is) of good Italians who are fighting against the Germans who, up until the beginning of the scenario, were their allies. "What the . . .?"
Imagine, then, if I just said, "Here's Operation Vesuvius. Have fun!" No bothersome popups, but no idea what is going on, either, unless you are willing to do the research. Why bother when I am doing it for you? So yes, there is yet another 5 of 5 set of introductory messages, much as I tried to avoid them.
All of which leads me to repeat one more time: The modus operandi of this campaign, with no core and no specialisations, and with each scenario crafted and managed in isolation of the others (except for certain campaign variables and needing to win or draw each one to move to the next), will not change. The modus operandi of this campaign, in telling the story of Free France in scenario descriptions and event popups, will not change. Those who miss those usual campaign elements, or who are not interested in reading a bunch of history, will not like this campaign.
The fact that this campaign does not look or play like others is both a function of the limitations of the Free French faction in this game - believe me, I would think twice about doing this again - and the fact that it does not deal with the same old topics that have been addressed over and over again by official and custom designers. Those who find value in
Free France 1940-1945 are welcome to stay on board to the end; hopefully they will enjoy the ride. Others are welcome to play more conventional DLC with my blessing.
I mean to see this project through to its completion. I have a feeling that, after a year or two away from it, I am going to enjoy myself tremendously when
I play it.