Potzblitz V25.0 OCT 18th 2024

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Robotron
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

LepetitKipetchi wrote: Fri Mar 12, 2021 6:29 pm I just got a bug in a Aufsmarsch Ost game with Entente. I attached you my file.
I can't see anything special. What's wrong with that match? :|
LepetitKipetchi wrote: Fri Mar 12, 2021 6:29 pm Also I think there is a problem for the diplomatic points : this turn I had more than hundred points, I used some but I kept some and when I checked later in the turn I had 0 points ! In another game, my points didn't changed for few turns and I didn't know why.
I'm sorry but please understand that I won't play through your match until that diplo point bug shows up again, this could take hours because of all the random things going on.
I know that such minor bugs are a nuisance but unless the game crashes or something really messed up is happening I can't check every detail from an autosave file.
Maybe if the bug shows up again you can better remember when exactly that happened.

LepetitKipetchi wrote: Fri Mar 12, 2021 6:29 pm Also in this game, at the beginning of this turn, Bulgaria was supposed to join CP in 15 turns or more and without a new event arriving, I have seen that they will enter into the war in the next turn.
I attached you also my auto save file if you wanna check.
CP has heavily influenced Bulgaria with diplomatic points, that's why the jump in alignment has happened.

LepetitKipetchi wrote: Fri Mar 12, 2021 6:29 pm I have a question : if you check the box "Russian civil war expansion", is there something changing right now ?
No. I've left the checkbox there for the eventuality that I manage to solve the problems with the new nations in the Russian civil war scenario.
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nehi
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

historical schlieffen + belgium yields event = belgium joins cp in dec 1914?

just now happend to me 8)

whats odd, entente invade belgium popped up in the same turn as i attacked french unit

and belgium army is locked in antwerp with unremovable leader

belgium2 save is autosave, so first attack does it there
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belgium.rar
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Robotron
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

The bug was already reported by Egge a few days ago.
It will only happen if Belgium yielded to Germany so don't play that event to evade the issue for the moment.
It will be fixed in the next update.
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nehi
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

Robotron wrote: Sat Mar 13, 2021 4:16 pm The bug was already reported by Egge a few days ago.
It will only happen if Belgium yielded to Germany so don't play that event to evade the issue for the moment.
It will be fixed in the next update.
ok

i experienced just one more strange thing, if hindeburg is picked via event, then deploying of hindeburg happens once more automatically when von prittzwitz is replaced
(cant have two hindeburgs, but form to place him looks inappropriate then)

it works as intended or not?

attached autosaveendturn, what im talking about is happening on start of next turn (hindenburg is at breslau already)
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hindenburg.rar
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Robotron
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

Good find.
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LepetitKipetchi
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Re: Potzblitz V12.04 MAR7TH 2021

Post by LepetitKipetchi »

I played again my game and it was working...I don't understand, sorry for this error.

The problem with the diplomatic points and the change for Bulgaria is that it was happening when I was playing like 30 sec later in the same turn, the evolution happened but it wasn't CP turn. My explication was not clear sorry.
Hope it won't happen again.

Thanks for your time and will let you know if I find something else :)
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Unwichtig »

Spanish events tree, suggestion:

New Spanish event: 'European war office'
To prove European powers its neutrality, the Spanish King Alfonso founded the European War office in 1914. The Spanish led, neutral organisation organized pow exchanges, searches for missing soldiers, evacuation and treatments of wounded and much more.
The Organisation was equally accepted and contacted by both entente and central powers.
1917, the Spanish King was recommend for the nobel peace price for his humanitarian efforts during the war.

https://en.m.wikipedia.org/wiki/European_War_Office

'European War Office.'
Condition: 1914. Event available for both sides.
Cost: Nothing
Effect: Spain is switched to perfectly neutral and blocked for any further influence.
(comparable to the Italy neutrality event which is also a starting event).

If european war office is not founded in 1914, event is discarded. Spain stays influencable for the rest of the game and two additional events are added (1 for each fraction).
If the event is played all other Spanish events are blocked.

Condition 1915, war office not founded.
New for Entente:
'Illegal arms trade with uk/France.'
Cost: none.
Effect:
- Shifts spain slightly towards entente (5-15 points)
- 2d6 ammunition extra for gb and France (once)

Condition 1915, war office not founded.
New for Central powers:
'The Paperwar'
Successfully influence the Spanish society via multiple media articles in favor of the central powers.
- Shifts Spain slightly towards CP (5-15 points)
- 2d6 extra dp for Germany / Austria (once)

Some background info:

https://amp-dw-com.cdn.ampproject.org/v ... a-17582650
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Re: Potzblitz V12.04 MAR7TH 2021

Post by trulster »

Good ideas Unwichtig, you can fold the previous sub-basing idea into the "the paperwar" event, ie this event also allows basing one sub/turn in a Spanish port.
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

btw. if someone is looking for real challenge, play entente with modified schlieffen (historical) for cp and dont pick "abandonment of plan XVII" if belgium yields (this event makes it easy, but as there is bunch of events, u can even completely miss it, entente has just 3 picks in early rounds - most likely that scares RodentDung https://steamcommunity.com/app/312350/d ... 111154337/ https://steamcommunity.com/app/312350/d ... 040015038/ )

i lost Lille in the german opening turn, reserve corps at Reims got hit to 3p - tbh, such opening was bit terrifying even for me :lol:

-> reconstruction, not actual footage: https://ibb.co/NWg0J4Z

british entrance was delayed by one or two turns, so i couldnt have their expeditionary forces (spawned later in portsmouth)

in the worst moment i lost Calais, Lille, Reims, Verdun, Nancy, Toul, Belfort, Dijon and Lyon (usually im able to hold whole france, just very exceptionally i lose belgium - if included, but there is no chance for that in this scenario), then ai was lost in "open space" and its offensive out of steam

in the end i made it, but france had 8 collapse points (if its possible, i think at some point has 9, but in the very end 1 disappeared)

things to report:
even whole belgium is seized by germans (except main cities with locked units), entente can pick declare war to belgium event, no gain, just pain 8)
if persia joined cp first and then armenian rising is played, nothing happened
triest acts as coastal artillery just vs italians?
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Unwichtig »

Additional MOD 12 observations / experiences after 4 full campaigns:
2 x CP: Aufmarsch Ost and Rupprecht (Victory / Defeat)
2 x Entente: Versus Aufmarsch Ost and Rupprecht (2 x Victory)

Great impressions / successfully implemented changes:
1. Tech-level limitations of tanks, trains, artillery, fighters, zeppelins: YES! Feels much bette and more realistic. A great change that made the game better.
2. 4 Games: ZERO additional crashs. Game seems to run absolutley smooth and reliable.
3. Italy: Feels downgraded - Which is GOOD! Italy is no longer as war decisive as it used to be. If Italy joins Entente, CP can still win. (Trento and Trieste plus two impassible hexes are easily defendable, Italy suffers severe casualties when on the offensive. Within a year multiple offensives failed and they were almost out due to the collapse points. In addition: It is very easy to destroy PP on the adriatic coast - finally a great task for the austrian navy. This is hardly preventable by Entente. But thats okay.

What feels strange?
1. French Army of Africa. Great event - but not required when playing against the rupprecht plan. France has enough forces to deal with that, no need to take the risk for uprisings in africa. So what? Because i did not choose the event, it kept appearing almost every turn until the rest of the game which reduced the chance for other special events. It said: Special Event Chance 100% - but in fact it was always the french army of africa that kept showing up.
Suggest: If not choosen, delete the event from Turn 15 from the event pool.
2. Blockade Runners - Another great event that I like. It can be chosen after the CP get one Submarine (Mechant sub) to boston. Its supposed to raise the PP by 15 and the Morale by 5 of the weaker country within the alliance. The Morale aspect does not work. Only PP is added. Tried it multiple times.
3. Closing the Dardanelles: Feels like the AI closes them always at the earliest possible opportunity. I tried multiple times - If feels impossible to get the Goeben to the Black Sea. The Dardanelles were closed on the next turn my BC spawned in the Med. I tried 3 times, that was always the case. Its okay I can use the BC in the Austrian Fleet - However, my feeling was that the Cosing the Dardannelles Event should be available a little later to give the player at least a chance to get it into the Black sea.
4. Defending against Italy seems to be almost too easy now - I accept that and it is deffinately better than before (See above), but I think the two impassible hexes are worth an event as this seems to be only an advantage for CP and a great disadvantage for Entente. (Germany would never start an offensive into italy anyway, why open a 3rd front?) I think the 1915 founded German Alpenkorps event could fit here. If not played the hexes stay open.

Game still great, better than before. This is just finetuning now, I guess. Good job.
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

nehi wrote: Mon Mar 15, 2021 6:09 am even whole belgium is seized by germans (except main cities with locked units), entente can pick declare war to belgium event, no gain, just pain 8)
I'll rewrite this event: France can be activated on turn 1 or 2 and won't suffer from loss of movement so Namur can be secured.

if persia joined cp first and then armenian rising is played, nothing happened
Do you remember if the area where they normally spawn was already crowded with units?

triest acts as coastal artillery just vs italians?
No. Coastal artillery has a low chance to trigger when the city/fortress was captured or has already lost a lot of PP from bombardment (arty, naval, air).
Also if there is no unit on the city/fortress the coastal artillery will almost never trigger.
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

Unwichtig wrote: Mon Mar 15, 2021 8:49 pm
What feels strange?
1. French Army of Africa. Great event - but not required when playing against the rupprecht plan. France has enough forces to deal with that, no need to take the risk for uprisings in africa. So what? Because i did not choose the event, it kept appearing almost every turn until the rest of the game which reduced the chance for other special events. It said: Special Event Chance 100% - but in fact it was always the french army of africa that kept showing up.
Okay, then let's just discard that event once Turkey joins CP or once the first Entente (French) unit arrives in Serbia.

2. Blockade Runners - Another great event that I like. It can be chosen after the CP get one Submarine (Mechant sub) to boston. Its supposed to raise the PP by 15 and the Morale by 5 of the weaker country within the alliance. The Morale aspect does not work. Only PP is added. Tried it multiple times.
In that case a negative morale modifier must have been active during the same turn, effectively canceling the morale bonus. Morale gets recalculated each turn and is heavily modified by kills/casualties ratio and the size of a nation's army in relation to the maximum total of PP. Minor modifiers from events might get negated by all this, so it looks like nothing got changed.

3. Closing the Dardanelles: Feels like the AI closes them always at the earliest possible opportunity. I tried multiple times - If feels impossible to get the Goeben to the Black Sea. The Dardanelles were closed on the next turn my BC spawned in the Med. I tried 3 times, that was always the case. Its okay I can use the BC in the Austrian Fleet - However, my feeling was that the Cosing the Dardannelles Event should be available a little later to give the player at least a chance to get it into the Black sea.
The turn when the Dardanelles get closed is pre-defined before the game starts, meaning reloading a turn won't give a different result.
The turn number is defined by a roll of D100, so the chance for the Dardanelles closing before the Goeben arrives is about 5-6%, depending on what turn Goeben was spawned in the Mediterranean. You must be very unlucky if you restart the game 3 times and hit that low chance thrice in a row.


4. Defending against Italy seems to be almost too easy now - I accept that and it is deffinately better than before (See above), but I think the two impassible hexes are worth an event as this seems to be only an advantage for CP and a great disadvantage for Entente. (Germany would never start an offensive into italy anyway, why open a 3rd front?) I think the 1915 founded German Alpenkorps event could fit here. If not played the hexes stay open.
So you're saying defending vs Italy is too easy but a 3rd front is not desirable for CP anyway but then again you want me to include a CP event to remove the impassable hexes so defending vs Italy is harder again? I'll call that event "CP shoot themselves in the knee". :mrgreen:

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Re: Potzblitz V12.04 MAR7TH 2021

Post by Unwichtig »

Robotron wrote: Mon Mar 15, 2021 9:40 pm
4. Defending against Italy seems to be almost too easy now - I accept that and it is deffinately better than before (See above), but I think the two impassible hexes are worth an event as this seems to be only an advantage for CP and a great disadvantage for Entente. (Germany would never start an offensive into italy anyway, why open a 3rd front?) I think the 1915 founded German Alpenkorps event could fit here. If not played the hexes stay open.
So you're saying defending vs Italy is too easy but a 3rd front is not desirable for CP anyway but then again you want me to include a CP event to remove the impassable hexes so defending vs Italy is harder again? I'll call that event "CP shoot themselves in the knee". :mrgreen:
Misunderstanding! :mrgreen:
I try again :D

0. I suggest: There are no impassible hexes from game start. This leaves all options open and simulates that the alpine region is under threat and can be taken.
(Two fortresses trento and trieste are enough to start with)
1. I dont think any CP Player would start an offensive against italy - fighting east and west is enough in 1914/15.
2. Highly likely, if Italy joins, its always italy that goes on the offensive to get trieste and trento.
(= CP must then prepare for a defensive stance against Italy in order to have capacit for offensive stance in east and west, this is the "Fortify the alp" or "Alpenkorps" event).
3. In almost all the games i played, Germany/austria defend in this case. (Austria busy with serbia/russia and germany with france/uk and russia).
4. To have a realistiv chance to defend...the CP start to fortify the defences in the alpine region. (= 1915 "Alpenkorps founded" to do exacetly that task)
5. This event then blocks the two hexes. (=Initially zero hexes are blocked, now it becomes blocked)

My message is, in theory, italy could have joined either side, CP or entente in 1914/15 -
But the map of summer 1914 makes it look like CP already know it will join Entente anyway and make it impossible to attack CP in the first place.
If i was italy 1914 and have to choose to attack fortresses and impassible hexes in the middle of the mountains...i would rather join CP instead in the first place :lol:

But never mind. Its getting to complicated now :mrgreen:
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Unwichtig »

More Events.rar
(199.46 KiB) Downloaded 50 times
Anyway...the "Wilhelm zu Wied" Event-Idea is new.
The rest is a summary of previous event suggestions, i just put them all together.
No need to comment.
As always - its just a few ideas.
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

if persia joined cp first and then armenian rising is played, nothing happened
Do you remember if the area where they normally spawn was already crowded with units?

i played it just after persia joined cp, there was fog of war so i didnt see nothing, but i was holding ottomans for many turns exactly on russian borders (i didnt want to trigger bergmanns offensive), so there could be many ottomans nearby


triest acts as coastal artillery just vs italians?
No. Coastal artillery has a low chance to trigger when the city/fortress was captured or has already lost a lot of PP from bombardment (arty, naval, air).
Also if there is no unit on the city/fortress the coastal artillery will almost never trigger.


ok, then it has to be just badluck for italians, for 5 consecutive turns i attacked it each time with one italian and french or british ships, each time italians got hit by artillery, no matter if attacked with them as first or second, from left or right, with battleship, light cruiser or armoured cruiser (does size of ship matter somehow?), french/british no hit
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

@unwichtig: I'd still like to know whether the issue with the Dardanelles closing too early happened in 3 separate games or if you were simply unaware about how the chance was determined?
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

nehi wrote: Mon Mar 15, 2021 10:46 pm ok, then it has to be just badluck for italians, for 5 consecutive turns i attacked it each time with one italian and french or british ships, each time italians got hit by artillery, no matter if attacked with them as first or second, from left or right, with battleship, light cruiser or armoured cruiser (does size of ship matter somehow?), french/british no hit
Working as designed: a high PP city or a fortress with a unit on it has a high chance to return fire.
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Unwichtig »

Robotron wrote: Mon Mar 15, 2021 10:51 pm @unwichtig: I'd still like to know whether the issue with the Dardanelles closing too early happened in 3 separate games or if you were simply unaware about how the chance was determined?
Just started two brand-new games to verify the issue and detected a different bug that needs to be fixed as its very powerfull.

1. Expand the German Navy: Option 1, get one BC for free.
= What actually happens is: Get one BC for free on turn when the event is chosen, and a second BC on turn 9.
Both for free. I tested this twice in seperate games, just clicked next turn button quickly. I was amazed to see 2 BC in Kiel and 1 in Wilhelmshaven.
That´s too powerfull. It does not work for the Dreadnought - Its only added on turn 9 which is fine. The 15PP is also deducted. all good here.

2. The Dardanelles:
First testgame: Played the event send the goeben to the med on turn 2.
BC spawned on turn 3, I move south of italy.
Turn 4: Dardanelles closed again.

Second Testgame: Played the event again on turn 2.
This time i had three turns and i did make it to the black sea (takes 3 turns on quickest route).
Dardanelles were closed on turn 7. So it does work. But CP needs to be quick.
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

I'm aware of the extra BC bug, but thanks for reporting anyway.

The Dardanelles closing after the Goeben has passed is normal though.
They will also close as soon as the British deliver the dreadnoughts to the Turks or if Goeben reaches the Dardanelles and the Kaiser paid no gold to compensate the Turks.
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

robotron: as u dont believe me, u can try it yourself, save attached

italians vs triest, each time triggered coastal artillery

another nation vs triest, never triggered coastal artillery
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