BUG-Enemy units turn to flanks in hand-to-hand combat
Moderator: rbodleyscott
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BUG-Enemy units turn to flanks in hand-to-hand combat
I've had the first Field of Glory II for years. Now I bought the medieval and I am surprised by this bug, which has already happened to me several times. When you're in hand-to-hand combat against an enemy unit and, with another unit, you put it to make a charge down the flank... surprisingly, in the next turn, the threatened enemy unit has rotated to avoid the charge. (That's not possible when you're in combat.) Fix it because this is important.
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- Field of Glory 2
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Re: BUG-Enemy units turn to flanks in hand-to-hand combat
It certainly would be important, but we are not aware that such a bug exists. There may be some other explanation for what you have seen.
For example, occasionally a unit can break off from combat without actually moving, if something moved behind it as a result of a compulsory move after the result of the combat is decided, but before the break off is actioned. So the units would still be in adjacent squares but not in close combat.
If it happens again, please could you take a screenshot and post it here. (You will probably need to load the screenshot into a paint program and save it at reduced fidelity to make the file small enough to attach).
For example, occasionally a unit can break off from combat without actually moving, if something moved behind it as a result of a compulsory move after the result of the combat is decided, but before the break off is actioned. So the units would still be in adjacent squares but not in close combat.
If it happens again, please could you take a screenshot and post it here. (You will probably need to load the screenshot into a paint program and save it at reduced fidelity to make the file small enough to attach).
Richard Bodley Scott


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- Sergeant First Class - Elite Panzer IIIL
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Re: BUG-Enemy units turn to flanks in hand-to-hand combat
I think I have seen this a few times too - but I figured it was just an odd graphic display and put it down to not having looked correctly. But maybe....
Previously - Pete AU (SSG)
Re: BUG-Enemy units turn to flanks in hand-to-hand combat
A unit in melee will always turn to face it's melee opponent if it can, is that what is being observed here? I can see how that might prevent a player setting up a flank charge, if he was not aware that it was going to happen.
For instance, here my hoplites have charged the enemy hoplites at an angle, and I have brought up my cavalry to charge the flank next turn:

But in the enemy turn their hoplites turn to directly face the unit they are in melee with, so denying my flank charge:

That is all working as intended though.
For instance, here my hoplites have charged the enemy hoplites at an angle, and I have brought up my cavalry to charge the flank next turn:

But in the enemy turn their hoplites turn to directly face the unit they are in melee with, so denying my flank charge:

That is all working as intended though.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
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Field of Glory II Medieval Scenario Designer.
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Re: BUG-Enemy units turn to flanks in hand-to-hand combat
Thanks. The two links to the images...rbodleyscott wrote: ↑Wed Mar 10, 2021 3:14 pm It certainly would be important, but we are not aware that such a bug exists. There may be some other explanation for what you have seen.
For example, occasionally a unit can break off from combat without actually moving, if something moved behind it as a result of a compulsory move after the result of the combat is decided, but before the break off is actioned. So the units would still be in adjacent squares but not in close combat.
If it happens again, please could you take a screenshot and post it here. (You will probably need to load the screenshot into a paint program and save it at reduced fidelity to make the file small enough to attach).
https://ibb.co/7bKdrs6
https://ibb.co/nz849C1
As you can see, lancers and knights are melee in turn seven. A unit of my warriors threatens to charge on the flank..., (in this case in two turns (because it is unmaniobrable))... But, in turn 8, miraculously, lancers have rotated to avoid the flank-charge when they are still melee. It's happened to me twice more in the two weeks I've had the medieval game. With Field of Glory II-romans version, it never happened to me in years. I don't remember where the saved files are located, but the files in the latter time are saved. In case the developers want them.
Re: BUG-Enemy units turn to flanks in hand-to-hand combat
This is exactly the situation that I wrote about yesterday, see my post above. A unit will always turn to face it's melee opponent, and it has always happened in FOG2 Ancients, in fact I used FOG2 Ancients for my screenshots. It's not a bug!Laotse1990 wrote: ↑Fri Mar 12, 2021 2:58 pmThanks. The two links to the images...rbodleyscott wrote: ↑Wed Mar 10, 2021 3:14 pm It certainly would be important, but we are not aware that such a bug exists. There may be some other explanation for what you have seen.
For example, occasionally a unit can break off from combat without actually moving, if something moved behind it as a result of a compulsory move after the result of the combat is decided, but before the break off is actioned. So the units would still be in adjacent squares but not in close combat.
If it happens again, please could you take a screenshot and post it here. (You will probably need to load the screenshot into a paint program and save it at reduced fidelity to make the file small enough to attach).
https://ibb.co/7bKdrs6
https://ibb.co/nz849C1
As you can see, lancers and knights are melee in turn seven. A unit of my warriors threatens to charge on the flank..., (in this case in two turns (because it is unmaniobrable))... But, in turn 8, miraculously, lancers have rotated to avoid the flank-charge when they are still melee. It's happened to me twice more in the two weeks I've had the medieval game. With Field of Glory II-romans version, it never happened to me in years. I don't remember where the saved files are located, but the files in the latter time are saved. In case the developers want them.
Last edited by Paul59 on Fri Mar 12, 2021 4:03 pm, edited 1 time in total.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
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Re: BUG-Enemy units turn to flanks in hand-to-hand combat
As Paul says, this is not a bug, and is working as intended.Laotse1990 wrote: ↑Fri Mar 12, 2021 2:58 pm As you can see, lancers and knights are melee in turn seven. A unit of my warriors threatens to charge on the flank..., (in this case in two turns (because it is unmaniobrable))... But, in turn 8, miraculously, lancers have rotated to avoid the flank-charge when they are still melee. It's happened to me twice more in the two weeks I've had the medieval game. With Field of Glory II-romans version, it never happened to me in years. I don't remember where the saved files are located, but the files in the latter time are saved. In case the developers want them.
The unit is not turning to avoid a flank attack, that is just coincidence. It is turning to face the unit it is already fighting, as units in close combat normally do at the start of their turn if they aren't already directly facing them. (There is an exception for non-light units charged by light units, if their flank would be threatened by a non-light unit if they turned, but otherwise they always do).
You may not have seen it happen in FOG2: Ancients, but I assure you it does, and the code for this is the same in both games.
Richard Bodley Scott


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Re: BUG-Enemy units turn to flanks in hand-to-hand combat
Wow, I'm sorry. I didn't know that worked that way. It may have happened in Fog II Ancients some time maybe, but, as happens when I switched to the next turn of the game, I haven't noticed or thought I was already like this in the previous turn. This means that charges need to be planned with that turn in mind. Those of us who are not English-speaking find it more difficult to understand the instructions of games that are only in English, translators are not always accurate. I'm sorry and thank you both for clearing it up for me. If you want, you can delete this post. Or leave it for people to know too, as you want.rbodleyscott wrote: ↑Fri Mar 12, 2021 3:55 pmAs Paul says, this is not a bug, and is working as intended.Laotse1990 wrote: ↑Fri Mar 12, 2021 2:58 pm As you can see, lancers and knights are melee in turn seven. A unit of my warriors threatens to charge on the flank..., (in this case in two turns (because it is unmaniobrable))... But, in turn 8, miraculously, lancers have rotated to avoid the flank-charge when they are still melee. It's happened to me twice more in the two weeks I've had the medieval game. With Field of Glory II-romans version, it never happened to me in years. I don't remember where the saved files are located, but the files in the latter time are saved. In case the developers want them.
The unit is not turning to avoid a flank attack, that is just coincidence. It is turning to face the unit it is already fighting, as units in close combat normally do at the start of their turn if they aren't already directly facing them. (There is an exception for non-light units charged by light units, if their flank would be threatened by a non-light unit if they turned, but otherwise they always do).
You may not have seen it happen in FOG2: Ancients, but I assure you it does, and the code for this is the same in both games.
Re: BUG-Enemy units turn to flanks in hand-to-hand combat
No need to be sorry, my man. He just told you the right info about the game.Laotse1990 wrote: ↑Fri Mar 12, 2021 8:06 pm Wow, I'm sorry. I didn't know that worked that way. It may have happened in Fog II Ancients some time maybe, but, as happens when I switched to the next turn of the game, I haven't noticed or thought I was already like this in the previous turn. This means that charges need to be planned with that turn in mind. Those of us who are not English-speaking find it more difficult to understand the instructions of games that are only in English, translators are not always accurate. I'm sorry and thank you both for clearing it up for me. If you want, you can delete this post. Or leave it for people to know too, as you want.
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Re: BUG-Enemy units turn to flanks in hand-to-hand combat
I know, I know, thank you. I take this opportunity to say that I believe that many more games would be sold if the manual were translated, at least to the most spoken languages. For example, I would like to buy some of the Second World War, Strategic Command, for example, but it is very lazy to have to translate the whole manual and yet there are many dark passages, since the translators are not perfect and my level of English is very short. All this is passed by the translator, of course. Other than not, it would be impossible to communicate with you. I really think it would be a good business to translate the manuals into the most spoken languages. Well, just tell you, I know this isn't the place for a debate, ha, ha. Well, thank you for the information and for your kindness.Atherys wrote: ↑Sat Mar 13, 2021 5:57 amNo need to be sorry, my man. He just told you the right info about the game.Laotse1990 wrote: ↑Fri Mar 12, 2021 8:06 pm Wow, I'm sorry. I didn't know that worked that way. It may have happened in Fog II Ancients some time maybe, but, as happens when I switched to the next turn of the game, I haven't noticed or thought I was already like this in the previous turn. This means that charges need to be planned with that turn in mind. Those of us who are not English-speaking find it more difficult to understand the instructions of games that are only in English, translators are not always accurate. I'm sorry and thank you both for clearing it up for me. If you want, you can delete this post. Or leave it for people to know too, as you want.