Perimeter Control is 'Gamey'

A new story begins...
The sequel to a real classic: Panzer Corps is back!

Moderator: Panzer Corps 2 Moderators

Post Reply
eddieballgame
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 656
Joined: Mon Dec 17, 2012 2:53 am

Perimeter Control is 'Gamey'

Post by eddieballgame »

Perimeter Control is the 'gamiest' Trait
Attachments
Perimeter Control.png
Perimeter Control.png (557.38 KiB) Viewed 1878 times
Edmon
Slitherine
Slitherine
Posts: 534
Joined: Thu Oct 17, 2019 12:50 pm

Re: Perimeter Control is 'Gamey'

Post by Edmon »

eddieballgame wrote: Sat Mar 13, 2021 1:25 am Perimeter Control is the 'gamiest' Trait
Surely it's Arrogant, since that directly addresses a "game" feature? :D
Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1345
Joined: Mon Mar 11, 2019 1:03 pm

Re: Perimeter Control is 'Gamey'

Post by Tassadar »

Or Trophies of War - how do your units magically multiply captured equipment is quite the mystery. It's like the feeding the multitude miracle. :)
Vorskl
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 754
Joined: Sun Mar 30, 2014 4:20 pm

Re: Perimeter Control is 'Gamey'

Post by Vorskl »

Tassadar wrote: Sat Mar 13, 2021 8:41 am Or Trophies of War - how do your units magically multiply captured equipment is quite the mystery. It's like the feeding the multitude miracle. :)
you miss the fact that in the real battle, if a unit is completely surrounded, it loses everything - not only the active machines, but also these in repair, in transit, temp disabled etc.
For example, A normal practice at the Kursk battle for both parties was to tug away damaged tanks into your repair bases and restore them. Now guess what happened when these repair bases were surrounded....
Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1345
Joined: Mon Mar 11, 2019 1:03 pm

Re: Perimeter Control is 'Gamey'

Post by Tassadar »

Valid point, but the unit is still captured directly on the hex where the fighting takes place and hidden caches often already represent those repair depots. I can let my imagination run wild and think of salvage crews putting together the damaged units back into working order if a damages unit is captured, but converting a 9 strength capture into 18 points of parts is always amusing - and in the most positive way, I'm perfectly fine with the trait working as it does.
Moransky
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 77
Joined: Wed Jun 01, 2016 6:43 pm

Re: Perimeter Control is 'Gamey'

Post by Moransky »

Tassadar wrote: Sun Mar 14, 2021 6:18 pm Valid point, but the unit is still captured directly on the hex where the fighting takes place and hidden caches often already represent those repair depots. I can let my imagination run wild and think of salvage crews putting together the damaged units back into working order if a damages unit is captured, but converting a 9 strength capture into 18 points of parts is always amusing - and in the most positive way, I'm perfectly fine with the trait working as it does.
And if you haveScavenger - it'll be 36 points of parts. Amasing trait, I like it.
Panzer Corps 2 is the most ahistorical game in the history of WW2 games
Post Reply

Return to “Panzer Corps 2”