Potzblitz V25.0 OCT 18th 2024

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Egge
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Egge »

Is there a special even for Belgium to join the Central Powers? They just did and I have no idea why.

Also, does anybody know if it's even possible to defeat Germany if Belgium yields? I am soo fucked right now.
Robotron
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

There is no event for Belgium to join CP but rather Belgium can be forced to allow Right of Passage for Germany at the start of the game.

Theoretically Belgium could join Central Powers later in the game, if Entente goes crazy and declares war on enough neutral nations and CP then uses diplomatic points to influence Belgium to join.
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Egge
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Egge »

Okay, as I said, Belgium joined the CP even though relations weren't that bad. I don't even know why they hate me so much in the first place. Maybe because I sank a bunch of CP convoys?
Attachments
Belgian_war_entry.zip
Belgium should join the CP the next turn
(167.39 KiB) Downloaded 53 times
Robotron
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

Lol, yes, this is a bug. But saying that you are f*cked because of Belgium joining CP, would be an exaggeration. ^^
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Egge
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Egge »

Oh no, I was fucked way earlier than that. Normally, I can stop the German advance into France pretty easily. But this time, when Belgium yielded and the whole German army popped up at the French border at 100% efficiency and without giving me a few turns to prepare, things went south real quick.
Egge
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Egge »

When Austria surrendered, they didn't hand back Brest-Litovsk (or any other Austrian-occupied hexes for that matter) to Russia. That city is still occupied by now-neutral Austria which is kind of annoying since it essentially makes rail movement into Poland impossible.
nehi
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

Egge wrote: Thu Mar 11, 2021 9:58 am When Austria surrendered, they didn't hand back Brest-Litovsk (or any other Austrian-occupied hexes for that matter) to Russia.
in general i like that new idea of retaking hexes by remaining allies, but it would be nice, if possible, to remove units of surrendered nation at least from not home hexes
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

nehi wrote: Thu Mar 11, 2021 2:16 pm new idea of retaking hexes by remaining allies
This is in the game since V1.6.6 , nothing was changed by me since then so I've no idea why you call it new.
nehi wrote: Thu Mar 11, 2021 2:16 pm but it would be nice, if possible, to remove units of surrendered nation at least from not home hexes
When Austria surrendered, they didn't hand back Brest-Litovsk
Question: was there a unit on that hex?

I've looked at what the script does, and here's what's going on, step by step in the following order:

1. all allied units are removed from the surrendering nation's hexes (this should probably be changed to include the surrendering nation's own units too?)

2. all fleets of the surrendering nation are removed from sea hexes

3. all units of the surrendering nation on hexes belonging to an ally or originally belonging to an enemy are removed

4. all allied fleets are pushed out of the surrendering nation's port hexes

Concerning empty hexes it looks like that all captured enemy hexes are retained by the surrendering nation if these hexes are connected to the nation's home hexes
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
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nehi
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

Robotron wrote: Thu Mar 11, 2021 7:32 pm 3. all units of the surrendering nation on hexes belonging to an ally or originally belonging to an enemy are removed
if there is (for example) austrian unit on occupied hex by austrians, then it stays there and the hex changes occupant from austrian flag to german or any other ally, so its like forever blocked hex by inactive austrian unit
Robotron
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

nehi wrote: Thu Mar 11, 2021 8:41 pm the hex changes occupant from austrian flag to german or any other ally, so its like forever blocked hex by inactive austrian unit
No, the unit was removed before in step#3:
3. all units of the surrendering nation on hexes belonging to an ally or originally belonging to an enemy are removed
The reclaiming of hexes comes after this.
Last edited by Robotron on Thu Mar 11, 2021 9:30 pm, edited 2 times in total.
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nehi
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

Robotron wrote: Thu Mar 11, 2021 9:24 pm
nehi wrote: Thu Mar 11, 2021 8:41 pm the hex changes occupant from austrian flag to german or any other ally, so its like forever blocked hex by inactive austrian unit
No, the unit was removed before in step#3:
3. all units of the surrendering nation on hexes belonging to an ally or originally belonging to an enemy are removed
The reclaiming of hexes comes after this.
no, it happened as i described more than once, so i understand edges message about brest-litovsk, as he couldnt take it back
Robotron
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

I believe the problem in Egge's game is that there was NO unit on Brestlitovsk at the moment of Austrian surrender so the hex stayed with Austria.
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nehi
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

Robotron wrote: Thu Mar 11, 2021 9:30 pm I believe the problem in Egge's game is that there was NO unit on Brestlitovsk at the moment of Austrian surrender so the hex stayed with Austria.
then wait for his reaction, but it happened to me too, inactive former occupant unit left in foreign country hex, i was just more lucky and hadnt blocked city by it

so i just walked around without much concern about it
Unwichtig
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Unwichtig »

I found a very good savefile that shows some issues:

Its from my combined serbian-russian offensive to munich and berlin which lead to complete chaos on the balkans.
Here are the questions:

1. Austria surrendered - Some troops disappeared, some did not. (I think: only austrians in the ´core´ austrian territory stay.)
2. German troops stay in Austria. Why?
3. Italians and French can still attack germans in austria and on completion, take austria - hex by hex. No need to declare war.
4. Nis fortress was captured by austrians - then austria surrendered, the toops disappeared from serbian territory. I can now take Nis in next turn.
5. Same in Italy, but here...i cannot take Udine! Why? Udine was austrian, the troops dissapeared. Udine now stays austrian - which is insane i should be able to take it.
6. Laibach can be conquered, but its austrian. So its possible to conquer territory of a surrendered nation withouth declaring war. But to take Udine i need to declare war.
This feels strange.
Feel free to check the savefile.
Chaos in the east.rar
(159.97 KiB) Downloaded 57 times
Robotron
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

1. Austrian troops on unconquered hexes originally owned by Austria stay on the map.

2. Germany as Austria's ally takes over the Austrian hexes in the region where german units where present: there is a function that determines if allies are present then the ally with the most units takes over all hexes of the surrendering nation in that region

3. because the hexes now belong to Germany, they can be attacked

4. Nis:
3. all units of the surrendering nation on hexes belonging to an ally or originally belonging to an enemy are removed
5. Udine should be same as #4 but did not work, no clue why

6. Laibach is now controlled by Germany and can be attacked
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Egge
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Egge »

Robotron wrote: Thu Mar 11, 2021 7:32 pm
Question: was there a unit on that hex?
I'm sure there was. It was probably an Austrian unit, but I'm not 100% sure about that. I definitely would've taken Brest back if I had had the chance.

You say that all allied units should be sent back if a country surrenders? After the French surrender, my British units are stuck in Brittany. Is this a bug, too?
Attachments
surrender_issues.zip
(171.77 KiB) Downloaded 68 times
nehi
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

unwichtig&edge

these hexes were cut off in time of surrendering italy/austria? or connected with rest of their hexes?

one tip based of unwichtigs save, better than blockade is just to slow down convoys going through la manche and use them as lure for german bs and bc, as they will come to protect them (usually if convoy reaches somewhere between london and antwerp)
Egge
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Egge »

Brest was cut-off. The hexes further north were no longer connected to any Austrian hexes but still in-supply via Germany.
Robotron
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

Next time such a thing happens, post the last autosaveendturn before such an issue happened so I can run some tests on it.

Savegames where the issue has already happened are only of limited use.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
LepetitKipetchi
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Re: Potzblitz V12.04 MAR7TH 2021

Post by LepetitKipetchi »

Hello,

I just got a bug in a Aufsmarsch Ost game with Entente. I attached you my file.
Also I think there is a problem for the diplomatic points : this turn I had more than hundred points, I used some but I kept some and when I checked later in the turn I had 0 points ! In another game, my points didn't changed for few turns and I didn't know why.
Also in this game, at the beginning of this turn, Bulgaria was supposed to join CP in 15 turns or more and without a new event arriving, I have seen that they will enter into the war in the next turn.
I attached you also my auto save file if you wanna check.

I have a question : if you check the box "Russian civil war expansion", is there something changing right now ?

Thanks,
Attachments
AutoSave.rar
(156.93 KiB) Downloaded 55 times
AutoSaveEndTurn.rar
(157.64 KiB) Downloaded 57 times
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