Erik's campaigns, mods and multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
Korean house-cleaning
GabeKnight
I've been using this High-Grass in the scenarios, so naturally I'd like to keep it.
These two test-versions can be removed.
Please advice which files you've edited to implement these changes.
Thank you
Erik
I've been using this High-Grass in the scenarios, so naturally I'd like to keep it.
These two test-versions can be removed.
Please advice which files you've edited to implement these changes.
Thank you
Erik
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- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Erik's campaigns
Is it possible to add new terrain in a Mod ? I was thinking about Rough Terrain but not in the desert :
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Erik's campaigns
OK.
According to my own tests:
- adding completely new terrain: no
- changing 3D terrain: no
- changing the texture/name/properties of existing terrain: yes
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 434
- Joined: Mon Aug 21, 2017 11:45 am
- Location: Brazil
Re: Erik's campaigns
Germany East 1941 revisited
Mission: Vyasma
Capture 8 obj. Objective arrows missing but 2. Not knowing which are those, you may get the wrong result, as was my case.
Please, fix it.
Regards
Mission: Vyasma
Capture 8 obj. Objective arrows missing but 2. Not knowing which are those, you may get the wrong result, as was my case.
Please, fix it.
Regards
Re: Erik's campaigns
Thanks for reporting, added to the list.Mascarenhas wrote: ↑Wed Mar 10, 2021 3:08 pm Germany East 1941 revisited
Mission: Vyasma
Capture 8 obj. Objective arrows missing but 2. Not knowing which are those, you may get the wrong result, as was my case.
Please, fix it.
Regards
Re: Erik's campaigns
Erik2 wrote: ↑Sun Dec 03, 2017 11:49 am
Mod Korean War 1950 v1.0 18-2-2021
Content:
Chosin 1950 single-player
7 Marines Korea 1950 mini-campaign
8 Ranger Co Korea 1950 mini-campaign
89 Tank Bn Korea 1950-51 mini-campaign
Turkish 1 Bn Korea 1950-51 mini-campaign new
Korea 1950 Pt.1 full campaign new
Please report any issues in this thread.



Cool for a long time I wanted to play in such a conflict , and then I got tired of WWII ) And where is the theme of this mod ? Give me a link if you don't mind !?
Re: Erik's campaigns
What do you mean by "theme of this mod"?
If you'd like more info on the Korean war I suggest wikipedia.
Re: Erik's campaigns
I meant that every mods should have its own theme


http://blitzkriegesp.blogspot.com/search?q=RoK

http://weaponland.ru/load/granatomet_m2 ... 66-1-0-301
https://warspot.ru/17432-tridtsatchetvy ... o-tedzhona
I like your mod about Korea will it be updated and supplemented with something new units and maps?
https://colonelcassad.livejournal.com/6616588.html
P.s.
North Korea in the Vietnam War
https://colonelcassad.livejournal.com/6612846.html
http://www.airwar.ru/history/locwar/vie ... korea.html
South Koreans in Vietnam
https://nornegest.livejournal.com/335017.html
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 434
- Joined: Mon Aug 21, 2017 11:45 am
- Location: Brazil
Re: Erik's campaigns
Hi Erik,
I´m having trouble into Dl |Korea 1.0 Is there a problem with your Dropbox?
I´m having trouble into Dl |Korea 1.0 Is there a problem with your Dropbox?
Re: Erik's campaigns
Download works for me, just tested it. Do you get an error message?Mascarenhas wrote: ↑Thu Mar 11, 2021 1:45 pm Hi Erik,
I´m having trouble into Dl |Korea 1.0 Is there a problem with your Dropbox?
Mind you, it is a 500MB zip so it may take some time to download.
Re: Erik's campaigns
uzbek2012
I'm sorry, I still don't understand what you mean with theme. Could you please be specific in describing what you are missing?
I'm sorry, I still don't understand what you mean with theme. Could you please be specific in describing what you are missing?
Re: Erik's campaigns
Well, every mod has a theme ! And you have everything in common here ! How can I explain to you that the online translator does not translate something correctly )
viewtopic.php?f=374&t=99650&hilit=Korea
Thank you I found what I was looking for )
Germany East 1941 1.1
Germany East 1941 1.1
Link updated in first post.
General:
All pri objs now have a end-of-scenario condition to allow completion of sec objs after all pri objs are fulfilled.
Replaced unit substitutes with proper units wherever available.
Added new and adjusted old commander assignments for AI factions.
Adjusted unit exp in some scenarios.
Changed AI Team task settings in some scenarios.
Increased AI aggression to 75 were applicable.
Increased possible Wehrmacht -Waffen SS resource income transfers from 1 to 5.
Some changes to the campaign branch.
Minsk:
Fixed Soviet air activation
Smolensk:
Added 300 resources to the Waffen SS faction if the specialisation have already been selected (info about this in the campaign screen at start).
Leningrad:
Reworked the objectives.
Vyazma:
Changed pri objs from 8 to the correct 9 and added map markers.
Link updated in first post.
General:
All pri objs now have a end-of-scenario condition to allow completion of sec objs after all pri objs are fulfilled.
Replaced unit substitutes with proper units wherever available.
Added new and adjusted old commander assignments for AI factions.
Adjusted unit exp in some scenarios.
Changed AI Team task settings in some scenarios.
Increased AI aggression to 75 were applicable.
Increased possible Wehrmacht -Waffen SS resource income transfers from 1 to 5.
Some changes to the campaign branch.
Minsk:
Fixed Soviet air activation
Smolensk:
Added 300 resources to the Waffen SS faction if the specialisation have already been selected (info about this in the campaign screen at start).
Leningrad:
Reworked the objectives.
Vyazma:
Changed pri objs from 8 to the correct 9 and added map markers.
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Germany East 1942 1.2
Germany East 1942 1.2
Link updated in first post.
General:
All pri objs now have a end-of-scenario condition to allow completion of sec objs after all pri objs are fulfilled.
Replaced unit substitutes with proper units wherever available.
Added new and adjusted old commander assignments for AI factions.
Adjusted unit exp in some scenarios.
Changed AI Team task settings in some scenarios.
Increased AI aggression to 75 were applicable.
Checked (and fixed) sec objs rewards.
Changes to specifications in the campaign editor.
Doubled Wehrmacht resource income.
Improved Wehrmacht to Waffen SS transfers.
BTW, the missing Waffen SS specifiation types is unfortunately a limitation of the game itself.
Vitebsk:
Added 500 Wehrmacht resources at start of the campaign.
Sevastopol:
Added Soviet supply ship AI team.
Tatsinskaya:
Increased Waffen SS command points/resource income at start and removed transfer dialog.
Link updated in first post.
General:
All pri objs now have a end-of-scenario condition to allow completion of sec objs after all pri objs are fulfilled.
Replaced unit substitutes with proper units wherever available.
Added new and adjusted old commander assignments for AI factions.
Adjusted unit exp in some scenarios.
Changed AI Team task settings in some scenarios.
Increased AI aggression to 75 were applicable.
Checked (and fixed) sec objs rewards.
Changes to specifications in the campaign editor.
Doubled Wehrmacht resource income.
Improved Wehrmacht to Waffen SS transfers.
BTW, the missing Waffen SS specifiation types is unfortunately a limitation of the game itself.
Vitebsk:
Added 500 Wehrmacht resources at start of the campaign.
Sevastopol:
Added Soviet supply ship AI team.
Tatsinskaya:
Increased Waffen SS command points/resource income at start and removed transfer dialog.
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 434
- Joined: Mon Aug 21, 2017 11:45 am
- Location: Brazil
Re: Erik's campaigns
Germany East 1942 Revisited
Hi Erik!
Coincidentally, I´m trying it again. Nice improvements, thanks. Did you also remove the 4 useless naval commanders in this campaign? I see no point in keeping those pictures at screen´s left side, only to make difficult seeing part of the map.
Thx again.
Hi Erik!
Coincidentally, I´m trying it again. Nice improvements, thanks. Did you also remove the 4 useless naval commanders in this campaign? I see no point in keeping those pictures at screen´s left side, only to make difficult seeing part of the map.
Thx again.
Re: Erik's campaigns
Checked all scenarios and found no Kriegsmarine commander assignments.Mascarenhas wrote: ↑Mon Mar 15, 2021 1:07 am Germany East 1942 Revisited
Hi Erik!
Coincidentally, I´m trying it again. Nice improvements, thanks. Did you also remove the 4 useless naval commanders in this campaign? I see no point in keeping those pictures at screen´s left side, only to make difficult seeing part of the map.
Thx again.
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- Corporal - 5 cm Pak 38
- Posts: 35
- Joined: Thu Feb 25, 2021 5:22 pm
Re: Erik's campaigns
Hi Erik, thank you for bringing these campaigns to us.
I have to admit I had a very rough start at 'Germany West 1939-40'. The 1st scenario Posen almost made me rage quit. If one of the TKS tankettes or cavalry units go crazy they can jeopardize the scenario completely. If they manage to cut your supply just once you can basically reload. The next scenarios went smoothly, so Posen really seems like a 'gatekeeper test'. Maybe 2 or 3 more turns or a few more command points that allow for one more unit?
I have to admit I had a very rough start at 'Germany West 1939-40'. The 1st scenario Posen almost made me rage quit. If one of the TKS tankettes or cavalry units go crazy they can jeopardize the scenario completely. If they manage to cut your supply just once you can basically reload. The next scenarios went smoothly, so Posen really seems like a 'gatekeeper test'. Maybe 2 or 3 more turns or a few more command points that allow for one more unit?
Korea mod 1.1
Korea mod 1.1
Link updated in first post.
Set M42 Duster availability to 1952. Changed attack values.
The M19 can now be purchased.
Link updated in first post.
Set M42 Duster availability to 1952. Changed attack values.
The M19 can now be purchased.
Re: Erik's campaigns
Hubbfrosch
Thanks for playing.
The AI simply loves to cut supply... And supply is a vital ingredigent in OOB.
If you're coming from Panzer Corps you may be new to this.
Anyway, you can always restart a scenario that didnt go very well. Been there, done that
Thanks for playing.
The AI simply loves to cut supply... And supply is a vital ingredigent in OOB.
If you're coming from Panzer Corps you may be new to this.
Anyway, you can always restart a scenario that didnt go very well. Been there, done that
