You don’t know the trick of deploying these units as tanks and waiting for the objective to be validated to be able to switch them as artillery (also valid in the first scenario of the series) ?GabeKnight wrote: ↑Tue Mar 02, 2021 11:21 am Whaaat? Why aren't my two SU-152 (in arty setup) recognized as tanks?![]()
Really? Please fix!!!
Screenshot 312.jpg
Stormy Battles: Red Storm Review and Discuss
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terminator
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Re: Stormy Battles: Red Storm Review and Discuss
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GabeKnight
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Re: Stormy Battles: Red Storm Review and Discuss
Thanks. Sure I know, that's what I did then. But it cost me one turn - the first and very important turn - lacking two arty units.terminator wrote: ↑Mon Mar 08, 2021 1:51 amYou don’t know the trick of deploying these units as tanks and waiting for the objective to be validated to be able to switch them as artillery (also valid in the first scenario of the series) ?GabeKnight wrote: ↑Tue Mar 02, 2021 11:21 am Whaaat? Why aren't my two SU-152 (in arty setup) recognized as tanks?![]()
Really? Please fix!!!
Why do I have to use "tricks"? Does it mean that a tank with elevated barrel is not a tank anymore?
And if this bug's present in another Soviet scen, then it should be fixed there, too.
Re: Stormy Battles: Red Storm Review and Discuss
I might change the objective so that those SP guns are not counting at all in this case, mainly for historic reasons. It's an iconic tank battle after all, and the tank/arty thing for those SPs is a gameplay-related compromise first and foremost.
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terminator
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Re: Stormy Battles: Red Storm Review and Discuss
In the first mission of Red Star, you can deploy 2 BT-7A as tank and use them as artillery afterwards :GabeKnight wrote: ↑Mon Mar 08, 2021 9:29 amThanks. Sure I know, that's what I did then. But it cost me one turn - the first and very important turn - lacking two arty units.terminator wrote: ↑Mon Mar 08, 2021 1:51 amYou don’t know the trick of deploying these units as tanks and waiting for the objective to be validated to be able to switch them as artillery (also valid in the first scenario of the series) ?GabeKnight wrote: ↑Tue Mar 02, 2021 11:21 am Whaaat? Why aren't my two SU-152 (in arty setup) recognized as tanks?![]()
Really? Please fix!!!
Why do I have to use "tricks"? Does it mean that a tank with elevated barrel is not a tank anymore?![]()
And if this bug's present in another Soviet scen, then it should be fixed there, too.
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prestidigitation
- Sergeant First Class - Panzer IIIL

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Re: Stormy Battles: Red Storm Review and Discuss
The Soviets brought a ton of self propelled guns to the fight, so it’d be weird to deny them those guns.
Also, I don’t even have five non SPG tanks (two mediums, one light) in my core so I’d be forced to buy two random tanks and then disband them which would be annoying.
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GabeKnight
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Re: Stormy Battles: Red Storm Review and Discuss
Yep, you're right.terminator wrote: ↑Mon Mar 08, 2021 3:21 pm In the first mission of Red Star, you can deploy 2 BT-7A as tank and use them as artillery afterwards :
It's easier to circumvent it here, as the objective is marked as complete even during deployment stage. I can deploy the tanks to satisfy the objective and undeploy them immediately afterwards.
Still, this is a bug and should be changed to include the arty setup of the BT tanks.
I'm not sure I completely understand what you're talking about, but if a unit is inside the TANK class and the objective is to deploy five core TANKS, then that's what I do. SP or not SP or whatever. Remember, you moved them SU/ISU units out of the anti-tank class yourself.prestidigitation wrote: ↑Mon Mar 08, 2021 5:08 pmAlso, I don’t even have five non SPG tanks (two mediums, one light) in my core so I’d be forced to buy two random tanks and then disband them which would be annoying.
However you choose to fix this, please make a clear description in the objective info text about it!
Re: Stormy Battles: Red Storm Review and Discuss
This has nothing to do with the point I made about historic tank use at Pr.GabeKnight wrote: ↑Tue Mar 09, 2021 12:43 am I'm not sure I completely understand what you're talking about, but if a unit is inside the TANK class and the objective is to deploy five core TANKS, then that's what I do. SP or not SP or whatever. Remember, you moved them SU/ISU units out of the anti-tank class yourself.
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GabeKnight
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Re: Stormy Battles: Red Storm Review and Discuss
Pleeeease, I don't want to start another of those "historic" discussions.... I'm not qualified anyway.
Just fix both the scens. I really don't care how, include the arty setup or change it altogether. But please make it clear in the objectives, like add some text with "only units in direct-fire mode count into this objective" or something like that. I'm just tired of reloading turns because of such mistakes.
Re: Stormy Battles: Red Storm Review and Discuss
I already said how I will change it, and yes - precisely for historic reasons.GabeKnight wrote: ↑Tue Mar 09, 2021 11:10 amPleeeease, I don't want to start another of those "historic" discussions.... I'm not qualified anyway.
Just fix both the scens. I really don't care how, include the arty setup or change it altogether. But please make it clear in the objectives, like add some text with "only units in direct-fire mode count into this objective" or something like that. I'm just tired of reloading turns because of such mistakes.
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prestidigitation
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Re: Stormy Battles: Red Storm Review and Discuss
Please don’t, it’s obnoxious. It’s also not like there’s some secret huge advantage to bringing them anymore now that they’re not AT. Yes they have arty mode but that’s not helpful in a standup fight.
Simply bumping their cost up somewhat to reflect their dual purpose nature would make them less desirable without resorting to goofery.
It’s also not like Prokhorovka was some immense tank battle. Brody, El Alamein, Goodwood and the swirling battles around Raisenai all had FAR more tanks present, but none of the ones represented in game have a tank quantity requirement.
At most three seems reasonable, five is just excessive when the Soviets had half again as many tanks at Brody as both combined brought at Prokhorovka.
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GabeKnight
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Re: Stormy Battles: Red Storm Review and Discuss
I have np changing it to three, but dedicated T-34 or KV then (or even light - as the force at Pr was heavy on both T34 and T 70s). This leaves enough room for core SP guns.
edit: this is re to post before obvsly
edit: this is re to post before obvsly
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prestidigitation
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Re: Stormy Battles: Red Storm Review and Discuss
Ok, so back the the issue with people getting a defeat in the Partisan scn when the objective "Paratroopers must survive" fails for no good reason after any combat occured.
One player was so kind to provide a savegame with the prob being reproducable, which was very helpful for us to ID the prob.
As things stand now the problem needs an actual patch to be fully resolved, scenario editing won't do it. My assumption is that something in a later patch affects this scn negatively, as this prob never occured during beta. However, that's a bit of a moot point now.
What I can offer as a short-term help is a simple workaround that basically makes sure the "Paratroopers need to survive" objective never fails.
Partisan Scenario - Workaround for "defeat" issue
************************************************************
If you want to try it, here's a short how-to:
1. Download the attached file, unzip it.
2. Put the resulting file scenario.scz into the folder of the Partisan scenario in your installation
This can vary a bit depending on specific platform, but watch out for the folder at the end part of the path below:
<your game installation/drive/path> ..\Content\Campaigns\15Soviet_3\Scenarios\sov3_Partisans
This will overwrite the original scenario.scz file in this folder, so backup before if you want to switch back for some reason
3. Play the partisan scenario with this workaround - the objective should not fail, so this should at least make this scenario playable, if people do not want to wait for a patch.
Pls. note:
A previous mid- scenario savegame of Partisans will not benefit from the change, so don't just reload an older save, instead play the entire scenario anew, best from a campaign save before.
Also -- this is essentially untested, as I still can only reproduce the problem in the bugged save we received, but not in a normal playthrough based on my own saves.
One player was so kind to provide a savegame with the prob being reproducable, which was very helpful for us to ID the prob.
As things stand now the problem needs an actual patch to be fully resolved, scenario editing won't do it. My assumption is that something in a later patch affects this scn negatively, as this prob never occured during beta. However, that's a bit of a moot point now.
What I can offer as a short-term help is a simple workaround that basically makes sure the "Paratroopers need to survive" objective never fails.
Partisan Scenario - Workaround for "defeat" issue
************************************************************
If you want to try it, here's a short how-to:
1. Download the attached file, unzip it.
2. Put the resulting file scenario.scz into the folder of the Partisan scenario in your installation
This can vary a bit depending on specific platform, but watch out for the folder at the end part of the path below:
<your game installation/drive/path> ..\Content\Campaigns\15Soviet_3\Scenarios\sov3_Partisans
This will overwrite the original scenario.scz file in this folder, so backup before if you want to switch back for some reason
3. Play the partisan scenario with this workaround - the objective should not fail, so this should at least make this scenario playable, if people do not want to wait for a patch.
Pls. note:
A previous mid- scenario savegame of Partisans will not benefit from the change, so don't just reload an older save, instead play the entire scenario anew, best from a campaign save before.
Also -- this is essentially untested, as I still can only reproduce the problem in the bugged save we received, but not in a normal playthrough based on my own saves.
