understanding terrain benefits

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Celeborn
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 361
Joined: Fri May 01, 2009 3:22 pm
Location: DC/Northern Virginia

understanding terrain benefits

Post by Celeborn »

The reduction in Attack Factor seems pretty straightforward as does that for Defense Factor, but I don't really understand how Cover, um, factors into the equation. 100% cover would seemingly suggest your units are invulnerable but I sure as heck know that ain't the case :-)

Am hoping this might also explain why defensive terrain doesn't help as much as I think it will and perhaps even why units in the open get bitch-slapped so easily. (I am in a couple Market-Garden games where run-o-mill Wehrmacht units attacking Allied paratroopers in the open often put a 2:1 or even 3:1 hurt on them)
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: understanding terrain benefits

Post by GabeKnight »

There's a thread about this here: https://steamcommunity.com/app/312450/d ... 221683877/

Read the second post.
Celeborn
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 361
Joined: Fri May 01, 2009 3:22 pm
Location: DC/Northern Virginia

Re: understanding terrain benefits

Post by Celeborn »

Thanks GK...it helped some.

It is frustrating how opaque the combat process is and I sometimes wonder if that may be intentional...
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: understanding terrain benefits

Post by GabeKnight »

True, there are many subtleties with the attack/defense mechanic. But, in general, the combat preview gives you a very solid prediction of the final result. Not much randomization there, usually about +/- 1.
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