New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

uzbek2012
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by uzbek2012 »

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Berlin 1945) To be continued ..... )
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by ajs81 »

uzbek2012 wrote: Thu Feb 25, 2021 3:55 pm Image
Berlin 1945) To be continued ..... )
Even faster than it was Berlin is in US\Soviet hands :) But please remember that Germany 45 is a campaign scenario where players will use 45 core units.
uzbek2012
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by uzbek2012 »

There are a number of reasons for this ) Soviet Union 16 moves to be in the fog !
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The United States and England are advancing so fast that they themselves are losing key cities


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Then the whole armada comes back ) In short, boring ....
Apparently they were in a hurry for the operation The Unthinkable )
https://zen.yandex.ru/media/krd_spb_rso ... 5b569c5785


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https://zen.yandex.ru/media/proarm/ital ... 6352a63b11
Last edited by uzbek2012 on Fri Feb 26, 2021 7:24 pm, edited 1 time in total.
RobertCL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by RobertCL »

Hi,

I am playing India scenario with PAK mod 0.51.

Pz Grenadier 43 Lehr has no icon and no purchase image (top right of the screen) in purchase menu.

Me 163 Komet unit in game has permanently tank icon (even when full)

Please, if you wish, correct this in next e-file version.

Thx
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by phcas »

RobertCL wrote: Fri Feb 26, 2021 6:32 pm Hi,

I am playing India scenario with PAK mod 0.51.

Pz Grenadier 43 Lehr has no icon and no purchase image (top right of the screen) in purchase menu.

Me 163 Komet unit in game has permanently tank icon (even when full)

Please, if you wish, correct this in next e-file version.

Thx
PM000F_LR_Panzergrenadier-43.png
PM000F_LR_Panzergrenadier-43.png (17.73 KiB) Viewed 3006 times
Use this graphic. It will also be in the next update.

Greetings
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by phcas »

PM000F_LR_Panzergrenadier-43.png
PM000F_LR_Panzergrenadier-43.png (77.54 KiB) Viewed 3005 times
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by phcas »

New and updated Tiger II
Pz-VIB Clear 1.png
Pz-VIB Clear 1.png (44.97 KiB) Viewed 2991 times
Pz-VIB Clear 2.png
Pz-VIB Clear 2.png (45.07 KiB) Viewed 2991 times
Pz-VIB Clear 3.png
Pz-VIB Clear 3.png (45.42 KiB) Viewed 2991 times
RobertCL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by RobertCL »

Thx PHCAS

Your two files are perfectly working in game.
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by phcas »

RobertCL wrote: Fri Feb 26, 2021 10:34 pm Thx PHCAS

Your two files are perfectly working in game.
OK thanks. There was an error in the name of the graphic.

Greetings
uzbek2012
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by uzbek2012 »

Instead of infantry, an airplane is obtained and the capture of this piece is not possible )
Image
I wanted to play the Sea Lion DLC with your mod but I ran into this problem !?
RobertCL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by RobertCL »

Hi PHCAS,

Like Uzbek2012, I am also playing stand alone scenarios and DLCs.
Currently I am playing the US DLC starting in 1944 at Omaha Beach.

I really love your e-file with tons of icons.
Uzbek is doing a fine job with Sea Lion since it of of utmost importance your e-file is compatible with the standard campaigns and not only PAK mod.
Noramlly you kept the same units as Vanilla e-file so the standard game should be playable, no ?

I also noticed in my preferred e-file & mod (when I was not knowing yours): Amulet Mod 3.0, the Brandenburger unit had the "military engineer" capability. As a paratrooper with such possibility it was a very different story to play campaigns with such an advantage.
This paratrooper unit was very expensive of course, but shouldn't it be a good idea to modify your Brandenburger unit accordingly (since in your e-file its stats are close to standard Fallshirmjäger units) ?
This is perhaps less historically accurate but very fun to play, believe me. After all in your e-file British and American units do include a para engineer, why not Germans ?

Just an idea.
Last edited by RobertCL on Sat Feb 27, 2021 9:13 pm, edited 1 time in total.
TonyAfan
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by TonyAfan »

Hi Everybody
Here is a rough draft of Italy Map very much work in progress
Attachments
Rough Italy Map wip.jpg
Rough Italy Map wip.jpg (704.33 KiB) Viewed 2864 times
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by phcas »

uzbek2012 wrote: Sat Feb 27, 2021 12:25 pm Instead of infantry, an airplane is obtained and the capture of this piece is not possible )
Image
I wanted to play the Sea Lion DLC with your mod but I ran into this problem !?
The progress in the MOD in scenario's is following the Campaign 1939-1945 line. As you know we skiped the Sealion scenario and made a Battle of England scenario instead. Biside a part of the Allied Campaign there was no time for us to check all existing scenarios with the PAK mod. We will do that in the future. At the moment we working hard on the big scenarios: Kursk, Germany 1945, Bagration and upcoming Italy (Thanks Tony). The goal is as soon as the 1939-1945 campaign is finished to upgrade all existing scenarios in the game fast to get them playable with the PAK mod without errors. After that we pick up the expantion of Campaigns with big scenarios again. On the list are Pacific, Africa, Allied and Soviet campaign.

So we can not react too much on scenarios we did not look at yet. It take too much time for the moment. Everything will be OK but it takes time.................
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by phcas »

terminator wrote: Thu Feb 25, 2021 10:50 am Friedrich Paulus (Stalingrad) ?
Capture d’écran (501).jpg
Friedrich Paulus is in the 6 Armee HQ unit.
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by phcas »

terminator wrote: Sun Feb 21, 2021 7:55 am Stalingrad (77,42) = Barmaley Fountain or Children's Khorovod


Capture d’écran (466).jpg
Fixed in the next update, thanks
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by phcas »

smokediver wrote: Mon Feb 22, 2021 8:26 pm Hey PHCAS,
your mod is great. I really enjoy playing it.

Currently i play the 0.51 version. (installed it without using the mod manager). In the first scenario "poland" there's a german minesweeper in the baltic sea. In version 0.48 i was able to move and clear the mines north of Danzig. Since 0.49 i can select the minesweeper, but can't move it anymore. I don't know how to post screenshots here, but i made one. Just in case...

Is the Karelian Isthmus map in the update sheduled for April? It looks beautiful!
Hi Smokedriver.

The v0.49 version has a new movement system. This gave some problems in the beginning like the not moving minesweeper. This is fixed in update 0.50 and 0.51. so if you upgraded v0.49 with v0.50 and v0.51 it all must be OK. But........ we also discovered an other problem. OLD SAVED CAMPAIGN files do not read the new movement file. So saved campaign files from before v0.50 has to be deleted.

We working hard on the Kursk / Germany 1945 / Bagration scenarios yet
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by phcas »

xxx 1945.jpg
xxx 1945.jpg (127.49 KiB) Viewed 2809 times
The Germany 1945 scenario will be included in the v0.52 update of the PAK mod. This will be an updated version of the version ajs81 released in the forum. ajs81 and I are working on this update now. For the updated version of the scenario PAK MOD update v0.52 is needed. Thats why the updated Germany 1945 scenario will be released in the v0.52 PAK update.
RobertCL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by RobertCL »

HI PHCAS,

Could you please add the "military engineer" capability to Brandenburger unit so that Germans could have the equivalent as Allied Units (para engineers) ?

Thx

Robert
uzbek2012
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by uzbek2012 »

phcas wrote: Sun Feb 28, 2021 7:40 am
uzbek2012 wrote: Sat Feb 27, 2021 12:25 pm Instead of infantry, an airplane is obtained and the capture of this piece is not possible )
Image
I wanted to play the Sea Lion DLC with your mod but I ran into this problem !?
The progress in the MOD in scenario's is following the Campaign 1939-1945 line. As you know we skiped the Sealion scenario and made a Battle of England scenario instead. Biside a part of the Allied Campaign there was no time for us to check all existing scenarios with the PAK mod. We will do that in the future. At the moment we working hard on the big scenarios: Kursk, Germany 1945, Bagration and upcoming Italy (Thanks Tony). The goal is as soon as the 1939-1945 campaign is finished to upgrade all existing scenarios in the game fast to get them playable with the PAK mod without errors. After that we pick up the expantion of Campaigns with big scenarios again. On the list are Pacific, Africa, Allied and Soviet campaign.

So we can not react too much on scenarios we did not look at yet. It take too much time for the moment. Everything will be OK but it takes time.................
Image
Okay I understand you ) With your mod even original company became interesting to play with )
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51

Post by phcas »

RobertCL wrote: Sun Feb 28, 2021 3:26 pm HI PHCAS,

Could you please add the "military engineer" capability to Brandenburger unit so that Germans could have the equivalent as Allied Units (para engineers) ?

Thx

Robert
Will be added in the next update
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