Generals

Field of Glory II: Medieval

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Athos1660
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Generals

Post by Athos1660 »

This is more a question than a suggestion.

Right now, Generals are allowed to move from one of these red units to the other :

Image

Couldn't we imagine the general as a (virtual?) unit with a certain amount of APs per turn (16? moving only in straight line?), the ability to pass though friendly units but not through enemy ones (like any other unit) and the obligation to end a turn into a friendly unit ? Thus limiting their moving opportunities when an enemy blocks/threaten their way ?
rbodleyscott
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Re: Generals

Post by rbodleyscott »

It would be more realistic, but would cause various technical issues.
Richard Bodley Scott

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Athos1660
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Re: Generals

Post by Athos1660 »

I guess this is also partly because there can’t be several units on the same square (such as cavalry + light foot scattered between the horses + a general or arty + defending lights), or several subunits (such as a unit and its detached light).
(which is another question of mine whose answer is certainly ‘a choice of game design from the TT game’)

Thank you very much for this answer :-)
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