Volksmod

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lennis29
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Volksmod

Post by lennis29 »

Image

:D Hi PzC community
- I want to clarify: That the whole structure of the mod, images, sounds, animation, information, etc etc, is a collection of many mods, many opinions are included in this mod, however simple a comment may seem, I take it and it I turn it into an idea, the credit is not mine alone, but of all those who have made their contribution to the community and I say this because I have seen in the MOD details of my legendary colleagues, who give it the specific merit, I better I do it Summarized (Thank you all) and if you see an image of him in the mod, then your name is included in the (Thank you all again)


--------------------------------------------------------------------------------------------------------------------
-*** //// Redesign in process..... /// ***-
- The latest version of Volksmod is inspired by the reality of the German army in World War II
It is an Adaptation for DLC GC, Flavored with Volksmod.

-------------------------------------------------------------------------------------------------------------------
// Volksmod: //
- Most significant details - Use Material From:
*- McGuba -> ( Battlefield 2.3 mod move file )
*- Lov Redux -> ( Aesthetics and visualizations. )
*- Pak-Mod -> ( Aesthetics and visualizations. )
*- Guille1434 -> ( Aesthetics and visualizations. )
*- DMP Ostfront -> ( Aesthetics and visualizations. )
*- Nikivdd -> GC DLCs upgrade project (GC Complete v3)
- Volksmod -> Structure file
----------------------------------------------------------------------------------------------



--------------------------------------------------------------------------------------------


:!: Note: the same customary installation procedure, cut and paste, accept to overwrite the files. :!:
:!: Note: It can still be improved, more units can be added, it can be decorated better, but it must also have some errors and details of which I am not aware and that I will gradually correct.
:arrow: Reminding them that VolksMod means [Volks = People, I mean everyone, it means that they can give their opinion, suggest changes, criticism, complaints, contributions, etc. etc. ]. :!:
Last edited by lennis29 on Sat Apr 30, 2022 2:17 pm, edited 54 times in total.
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lennis29
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VolksMoD the last defense [22121]

Post by lennis29 »

---------------------------------------------------
VolksMoD
v.41922
# [ ]
Last edited by lennis29 on Thu Apr 28, 2022 12:01 pm, edited 15 times in total.
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lennis29
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Re: VolksMod [ DLC GC in progress... ]

Post by lennis29 »

Volksmod
Last edited by lennis29 on Thu Apr 28, 2022 12:01 pm, edited 2 times in total.
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faos333
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Re: VolksMod [ DLC GC in progress... ]

Post by faos333 »

This looks great lennis29 all the best in your efforts
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
McGuba
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Re: VolksMod [ DLC GC in progress... ]

Post by McGuba »

Nice! :)
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
lennis29
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Re: VolksMod [ DLC GC in progress... ]

Post by lennis29 »

Hi PzC community
to inform that the mod work is progressing, I sent a first test file to McGuba and other developers for further analysis and corrections.
The GC 1939 DLC is ending. for your test.
Soon I will be making a publication.
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lennis29
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Re: VolksMod [ DLC GC in progress... ]

Post by lennis29 »

Outpost position mode, for the Marder series and some Allied units.
+1 Rng and Ini.
But movement only 1.
@Guille ???
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lennis29
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Re: VolksMod [ DLC GC in progress... ]

Post by lennis29 »

For Series BT ( Soviet ) Mode Flank position.
- Add Camo and +2 Mov.
in this mode they do not attack, they only move to a comfortable position and then change the mode to attack Artillery, weak units, AA. etc.

thinking to give value to AT defense in the rear, Ambush modes and outpost position.
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lennis29
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Re: VolksMod [ DLC GC in progress... ]

Post by lennis29 »

Hi PzC Community.
Can you identify the vehicle next to S. Emil?
Attachments
150908826_205640747979218_1342463974422027742_o.jpg
150908826_205640747979218_1342463974422027742_o.jpg (199.88 KiB) Viewed 5684 times
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terminator
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Re: VolksMod [ DLC GC in progress... ]

Post by terminator »

145259-10244-pristine.jpg
145259-10244-pristine.jpg (255.57 KiB) Viewed 5676 times
PeteMitchell
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Re: VolksMod [ DLC GC in progress... ]

Post by PeteMitchell »

lennis29 wrote: Sun Feb 21, 2021 1:41 am Hi PzC Community.
Can you identify the vehicle next to S. Emil?
My guess would have been this one or similar:
https://tanks-encyclopedia.com/ww2/germ ... arder-iii/

but 8.8 PAK 43 looks/sounds better...

The photo is from here, so much for sure...
https://en.wikipedia.org/wiki/Kubinka_Tank_Museum

Everybody who plays PzC should go there at least once... here is my AAR from my visit :)
viewtopic.php?t=93278
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
lennis29
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Re: VolksMod [ DLC GC in progress... ]

Post by lennis29 »

Thank you very much for the information.
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terminator
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Re: VolksMod [ DLC GC in progress... ]

Post by terminator »

Given the inscription on it, the vehicle must have been captured by the Soviets :

14209947021_3dfb5ddf1d_b.jpg
14209947021_3dfb5ddf1d_b.jpg (113.08 KiB) Viewed 5609 times
lennis29
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Re: VolksMod [ DLC GC in progress... ]

Post by lennis29 »

terminator wrote: Sun Feb 21, 2021 10:14 pm Given the inscription on it, the vehicle must have been captured by the Soviets :


14209947021_3dfb5ddf1d_b.jpg
the gentlemen who are sitting in it.
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lennis29
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Re: VolksMoD the last defense [22121]

Post by lennis29 »

lennis29 wrote: Tue Jan 19, 2021 3:07 pm - I have finished about 70%.
- Equipment and Efx file finished, working on minor details, I need to review all the information and do the tests.
- I made a mix of several MODs.
- The main structure of the Equipment. is based on BE v2.15 McGuba.
- The EFX file based on RSM Redux 1.25
- Strings.pzdat, customization based on PaKMoD, Guille's, Update units (Complete), Lov Redux, Pz Dmp Ostfront 4.12, Others with less influence.
- Movement system, Heroes and awards PakMoD 0.51 Last Update [ no tests ]
- The gamerules file has modifications, mainly MaxShots in 10.
- :arrow: I should make a manual with the information about all the changes and modifications, but honestly it is something very uncomfortable for me.

:!: :!: :!: What I need to finish :!: :!: :!:
- Next Process is the review and modification of the mod nikivdd [ GC DLCs upgrade project (GC Complete v3) ], Add new units and orders to give you a new perspective.
- You change the images of the units
- Test the animations and sounds of the EFX.
- Other details to be reported later.
- Update information - 2 /21 / 21
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Manstein86
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Re: VolksMod [ DLC GC in progress... ]

Post by Manstein86 »

great work lennis:-)
lennis29
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Re: VolksMod [ DLC GC in progress... ]

Post by lennis29 »

Hi. PzC Community
Information: I will be posting the file (Equipment) soon to see your opinions regarding the details of its content and structure, reminding you that it is designed to play DLC GC.
Note: The Equipment file is a portability of the MOD (McGuba's Battlefield Europe), modified for DLC GC.
Note: The Equipment file is a portability of the MOD (McGuba's Battlefield Europe), modified for DLC GC.
some details of which I have my doubts:
#1- PakMoD 0.51 Movement System or McGuba (BE).
Although the MOD is already configured with the PAKMOD Movements.
- I did some tests with the McGuba Movement system and my conclusion is that for the late war (1943 - 1945) it will be extremely difficult to withdraw the troops, they will not reach or defend Berlin.
- Another point to take into account is that McGuba emphasized a great problem in Germany in the Second World War and it is the lack of sufficient fuel to be able to advance continuously, which becomes an inconvenience, McGuba has made it clear and this is will be reflected in this MOD, Given all this situation, the Aerodromes take a significant value for the support of the LuFtwaffe.
- I go back and repeat, I would like to hear your opinions, Please see the details in (Full Mame), see the (Modes) and the details of the entire structure of the file (Equipment).
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lennis29
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Re: VolksMod ( Update Info. 22521 )

Post by lennis29 »

Update.
Equipment
Changes in its structure
Last edited by lennis29 on Thu Mar 04, 2021 5:42 pm, edited 1 time in total.
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lennis29
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Re: VolksMod ( Update Info. 22521 )

Post by lennis29 »

Hi. PzC Community ( Update info. 3221 )

I tell you that I am still working on the mod, making some adjustments and testing to correct details that are presented.
A day ago I published a version of the file (Equipment) in order to see your comments and opinions about it to adapt to the tastes and preferences of the public.
but nobody has said anything, which makes me think of several situations:
# 1- Everything is fine.
# 2- They just want the MOD and play to test.
# 3- Well, by this time there are few people interested in playing PzC and the public is really very small, and since in their best years they played the GC DLC several times, right now they are only interested in MOD with manufactured campaigns.

but for those interested I inform you that I made some changes to (Equipment), I am very ahead of the adjustments and corrections in the EFX file.
also editing the DLC GC.
I will not be able to use the Nikivdd file (GC DLCs upgrade project (GC Complete v3) since I am making adaptations of the MOD units.
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Manstein86
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Re: VolksMod ( Update Info. 22521 )

Post by Manstein86 »

Thanks for your work. I'm looking forward to your mod.
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