Modding Medieval's Terrain

Moderator: rbodleyscott

kronenblatt
General - Carrier
General - Carrier
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Joined: Mon Jun 03, 2019 4:17 pm
Location: Stockholm, SWEDEN

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by kronenblatt »

Mord wrote: Sat Feb 20, 2021 6:05 pm That's over two years LOL.
Yes, round the clock: quite sad actually. But again, that is pure cosmetics, since the game's been running hands-off more or less constantly, sometimes for days to check that scripts work and no crashes occur anytime during the time period covered. So it's not really time spent modding. And definitely not time spent playing... :)
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
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