I am using the Parallel's desktop, and it works pretty good. I too had to do something to be able to play their content

Moderators: The Artistocrats, Order of Battle Moderators
I am using the Parallel's desktop, and it works pretty good. I too had to do something to be able to play their content
I don't have any fool-proof plan, but I think I would have swapped the art for AT. The 2pndrs probably can do without transport which means you get 4 units.stevefprice wrote: ↑Fri Feb 19, 2021 2:59 pm Desert Rats campaign, Girba.
I give in. How on earth can you win this?
Any suggestions?
I have 2 25prds, 1 vicker, 1 Cruiser 1, 3 infantry. Note enough points for the A/Cs.
I'm not even advancing like I tend to and still get swamped by Italian light tanks. I even destroy most before turn 6 order change and them another wave including infantry rolls over me![]()
Erik2 wrote: ↑Fri Feb 19, 2021 3:10 pm
I don't have any fool-proof plan, but I think I would have swapped the art for AT. The 2pndrs probably can do without transport which means you get 4 units.
Having AT units in support behind infantry is effective in breaking up any armor attacks. Then use your own tanks to destroy the Italian tankettes after they have spent themselves.
The Crete scenarios were moved to Germany West 1941-43 (after Belgrade and Metaxas).
Gunny, I get ya, but that just means we have to do better planning, and if you think about it, it's all a part of strategy. And of course, the first round you exit the aircraft serially, a couple turns before they hit vapors, you won't have that problem again, assuming they all have the same fuel capacity. The same was not true for one scenario in which we had to exit ten land units and there was only one exit square, which made the game unwinnable. But Erik fixed it.