How to deal with sus cheaters or really bad rng in multiplayer?

Field of Glory II: Medieval

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Patrick Ward
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by Patrick Ward »

RMM1812 wrote: Wed Feb 17, 2021 6:28 pm I think after reading this discussion im more implied to think that it shouldnt be random, and that after that match for me, winning or losing in multiplayer gives me no joy, cause i know the game is broken, cause if everything is a ´´toss of a coin´´ and theres no mechanics to it, then the game even more makes no sense for strategy genre. I dont know how the roll works, i just had a really bad game that made no sense in any kind. Its like, ´´okay i know you only have 9 light cavalry and 3 nomads that came back, and that i have basically my whole army (4 expert horse archers, 4 best equipper cav, 5 nomad horsse archers and 2 light cav, but somehow you still have a chance to beat me, even though in reality you have none´´.

And then the game goes random based on something that you know you r winning...its even more broken.
Its not broken at all. Yes there's a random element but then there's multiple layers of modifiers to push the result to or from your favour. For example the War Wagon ( Corroccio ) increases your chance of a rally by 33%. You C-in-C also has a benefit as do your sub-generals. Units next to one thats failed a check are checked themselves and can also suffer a cohesion drop. etc. etc.
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by SnuggleBunnies »

RMM1812 wrote: Wed Feb 17, 2021 6:28 pm I think after reading this discussion im more implied to think that it shouldnt be random, and that after that match for me, winning or losing in multiplayer gives me no joy, cause i know the game is broken, cause if everything is a ´´toss of a coin´´ and theres no mechanics to it, then the game even more makes no sense for strategy genre. I dont know how the roll works, i just had a really bad game that made no sense in any kind. Its like, ´´okay i know you only have 9 light cavalry and 3 nomads that came back, and that i have basically my whole army (4 expert horse archers, 4 best equipper cav, 5 nomad horsse archers and 2 light cav, but somehow you still have a chance to beat me, even though in reality you have none´´.

And then the game goes random based on something that you know you r winning...its even more broken.
The game has a random number generator built in, but it's not at all random to the point of nullifying skill. I have played hundreds of matches of MP Field of Glory. In the Slitherine and Digital League tournaments, you see a lot of the same names rise to the top over and over again. These people are not somehow repeatedly lucky - they know what they are doing. A lot of the skill in the game consists of calculating what the risks are, and having backup plans for when things inevitably go wrong.
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by stockwellpete »

SnuggleBunnies wrote: Thu Feb 18, 2021 1:43 amThe game has a random number generator built in, but it's not at all random to the point of nullifying skill.
I disagree. The RNG can be decisive in matches between players of a similar skill level. Modified systems of RNG such as the one melm mentioned "truncated distribution" would actually do the game no harm at all.
I have played hundreds of matches of MP Field of Glory. In the Slitherine and Digital League tournaments, you see a lot of the same names rise to the top over and over again. These people are not somehow repeatedly lucky - they know what they are doing. A lot of the skill in the game consists of calculating what the risks are, and having backup plans for when things inevitably go wrong.
Well, of course they are not repeatedly lucky. They are just better than most of the people they play against.
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by JonJonJon »

Patrick Ward wrote: Thu Feb 18, 2021 1:04 am For example the War Wagon ( Corroccio ) increases your chance of a rally by 33%.
This should be in the manual.
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by rbodleyscott »

JonJonJon wrote: Thu Feb 18, 2021 10:42 am
Patrick Ward wrote: Thu Feb 18, 2021 1:04 am For example the War Wagon ( Corroccio ) increases your chance of a rally by 33%.
This should be in the manual.
It would be if it was true, but it isn't.
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by rbodleyscott »

Patrick Ward wrote: Thu Feb 18, 2021 1:04 amFor example the War Wagon ( Corroccio ) increases your chance of a rally by 33%.
This is not true.

It is quite an interesting idea though. OTOH, having more rallies would be unlikely to be popular!
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by Patrick Ward »

rbodleyscott wrote: Thu Feb 18, 2021 10:50 am
Patrick Ward wrote: Thu Feb 18, 2021 1:04 amFor example the War Wagon ( Corroccio ) increases your chance of a rally by 33%.
This is not true.

It is quite an interesting idea though. OTOH, having more rallies would be unlikely to be popular!
Doh! Increases your moralle by 33%?

P
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by rbodleyscott »

Patrick Ward wrote: Thu Feb 18, 2021 11:29 am
rbodleyscott wrote: Thu Feb 18, 2021 10:50 am
Patrick Ward wrote: Thu Feb 18, 2021 1:04 amFor example the War Wagon ( Corroccio ) increases your chance of a rally by 33%.
This is not true.

It is quite an interesting idea though. OTOH, having more rallies would be unlikely to be popular!
Doh! Increases your moralle by 33%?

P
Nope.

It reduces your rout % by counting as equivalent to 3.75 normal-sized non-light infantry units. (Currently, though that might change, hence the vague wording in the manual)
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by Patrick Ward »

rbodleyscott wrote: Thu Feb 18, 2021 11:31 am
Patrick Ward wrote: Thu Feb 18, 2021 11:29 am
rbodleyscott wrote: Thu Feb 18, 2021 10:50 am

This is not true.

It is quite an interesting idea though. OTOH, having more rallies would be unlikely to be popular!
Doh! Increases your moralle by 33%?

P
Nope.

It reduces your rout % by counting as equivalent to 3.75 normal-sized non-light infantry units. (Currently, though that might change, hence the vague wording in the manual)
Yeah .. maybe I should RTFM before trying to help people.

P
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by rbodleyscott »

Patrick Ward wrote: Thu Feb 18, 2021 11:36 am
rbodleyscott wrote: Thu Feb 18, 2021 11:31 am
Patrick Ward wrote: Thu Feb 18, 2021 11:29 am

Doh! Increases your moralle by 33%?

P
Nope.

It reduces your rout % by counting as equivalent to 3.75 normal-sized non-light infantry units. (Currently, though that might change, hence the vague wording in the manual)
Yeah .. maybe I should RTFM before trying to help people.

P
I was going to suggest exactly that, but decided it would be rude. ;)
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by SnuggleBunnies »

stockwellpete wrote: Thu Feb 18, 2021 7:23 am
SnuggleBunnies wrote: Thu Feb 18, 2021 1:43 amThe game has a random number generator built in, but it's not at all random to the point of nullifying skill.
I disagree. The RNG can be decisive in matches between players of a similar skill level. Modified systems of RNG such as the one melm mentioned "truncated distribution" would actually do the game no harm at all.
I have played hundreds of matches of MP Field of Glory. In the Slitherine and Digital League tournaments, you see a lot of the same names rise to the top over and over again. These people are not somehow repeatedly lucky - they know what they are doing. A lot of the skill in the game consists of calculating what the risks are, and having backup plans for when things inevitably go wrong.
Well, of course they are not repeatedly lucky. They are just better than most of the people they play against.
We're just going to have to agree to mostly disagree here, having had the same debate elsewhere. RNG exists, yes, but IMO it's rarely the decisive factor in a match and I personally would hate to change it away from true RNG.
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by benos »

We're just going to have to agree to mostly disagree here, having had the same debate elsewhere. RNG exists, yes, but IMO it's rarely the decisive factor in a match and I personally would hate to change it away from true RNG.
that is kind of the thing being pointed out here - if you (a very good player) plays against me (a much less experienced player) luck is barely a factor - it is theoretically possible I can win due to luck but it is very unlikely

If you are playing an opponent of a much similar skill level - luck is a higher factor because the skill levels to an extent cancel out

this actually supports your idea to keep true randomness in - as a) it gives the newer player a chance to do something even if very small and b) it helps break a deadlock between two very similarly skilled players
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by companion »

rbodleyscott wrote: Thu Feb 18, 2021 10:50 am
Patrick Ward wrote: Thu Feb 18, 2021 1:04 amFor example the War Wagon ( Corroccio ) increases your chance of a rally by 33%.
This is not true.

It is quite an interesting idea though. OTOH, having more rallies would be unlikely to be popular!
I think people won't mind increased rallies much as long as there is a reasonable (read: intuitive and conforms to the pop culture) cause for those rallies. Hideously humongous decorated cross would surely count as a valid one.

I really like this rally point idea.
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by SnuggleBunnies »

benos wrote: Thu Feb 18, 2021 1:41 pm If you are playing an opponent of a much similar skill level - luck is a higher factor because the skill levels to an extent cancel out
This is sort of true, I've seen many people say it before, and it makes intuitive sense. And yet, looking over the 190 FoG matches I've played and recorded since May, very few seem to have been decided by luck. I break down the reasons for results, especially my losses, at the end of each match. Army selection, pre battle maneuver, and terrain always loom much larger in my mind than luck, even if luck can decide things in certain sectors of the field.

Two equally skilled players won't be mirroring each other, and won't be fighting on even terms due to army lists terrain etc.
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https://www.slitherine.com/forum/viewtopic.php?t=116259

Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by rbodleyscott »

SnuggleBunnies wrote: Thu Feb 18, 2021 2:33 pm Two equally skilled players won't be mirroring each other
And if they are, then perhaps they aren't as skilled as they think they are.
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by HobbesACW »

rbodleyscott wrote: Thu Feb 18, 2021 11:31 am
Patrick Ward wrote: Thu Feb 18, 2021 11:29 am
rbodleyscott wrote: Thu Feb 18, 2021 10:50 am

This is not true.

It is quite an interesting idea though. OTOH, having more rallies would be unlikely to be popular!
Doh! Increases your moralle by 33%?

P
Nope.

It reduces your rout % by counting as equivalent to 3.75 normal-sized non-light infantry units. (Currently, though that might change, hence the vague wording in the manual)
How do 3.75 normal-sized non-light infantry units reduce general rout %? Is this somewhere in the manual? I have read it.

Thanks,
Chris
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Re: How to deal with sus cheaters or really bad rng in multiplayer?

Post by Paul59 »

HobbesACW wrote: Wed Feb 24, 2021 6:42 pm
rbodleyscott wrote: Thu Feb 18, 2021 11:31 am
Patrick Ward wrote: Thu Feb 18, 2021 11:29 am

Doh! Increases your moralle by 33%?

P
Nope.

It reduces your rout % by counting as equivalent to 3.75 normal-sized non-light infantry units. (Currently, though that might change, hence the vague wording in the manual)
How do 3.75 normal-sized non-light infantry units reduce general rout %? Is this somewhere in the manual? I have read it.

Thanks,
Chris
It all depends on how big the army is. So it is impossible to say as a general rule.
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