Response to Andréas's questionnaire:
kronenblatt wrote:Sun Feb 21, 2021 12:51 pm
Hello guys.
The first tournament of Dividing the Spoils is (or may be) approaching its end now. Personally this has been a really fun and exciting tournament (hope you've liked it too!) but there's always room and need for improvement, so
I'd like to hear from you what you liked and didn't like (along with constructive suggestions). Among the specific aspects that are under review to be changed for next tournament are the following:
1. Declaration orders to be determined by
incurred (i.e., suffered) casualties, with the lower the value, the earlier the declaration. (Currently inflicted casualties are used.)
Seems OK
2. A player's Force Points (FP) in a round's battle(s) to be adjusted somewhat by his incurred casualties in the battles of the previous round. (Currently FP are fixed at 1600.)
I am against this, because, though it might be realistic, it is a positive feedback mechanism which will be depressing for a player who already probably lost a province last round. If anything, the system should put dampers on the conquerors, not punish the player who lost a province. (This is from a game design point of view, not a realism point of view). Plus it is a PITA to have to remember to set up a battle with unequal points.
You could just as easily say that the conqueror (who presumably had smaller losses) should lose points for his next battle because he has to garrison the conquered territory!
Much easier on everyone to simply ignore this issue and use equal points armies throughout.
3. A player defending against several enemy coalition partners will be able to gain the attacker's satrapy-at-stake, if he's the victor in at least one of the battles and the loser in none. (Currently he needs to be victor in all battles.)
I am not too bothered either way about this one.
4. Coalitions to be more dynamic and less rigid in the sense that they can be entered and abandoned instantaneously within a round or maybe not even formalised, just involving aiding other players' attacks; allowing more dynamic diplomacy á la the DIPLOMACY board game. (Currently changes are becoming effective the round after having been announced.)
I don't like this one.
5. Armies to a larger extent be based on Macedonian/Hellenistic units, still with regional variations and each satrapy army being unique. (Currently some satrapy armies consists very little of Macedonian/Hellenistic units.) For your convenience, a suggestion can be downloaded
HERE, to be extracted into the CAMPAIGNS folder for single-player.
I don't like this one. I really like the wonky armies in the current version. They are also almost certainly more realistic for the early wars of the diadochi.
6. Choice of map terrain to be agricultural to a larger extent in more satrapies. (Currently only one alternative per satrapy, and only 6 out of 24 are agricultural; 2 being steppe, and 2 desert.)
Use the realistic province type, don't artificially make the terrain easier. It is also worth noting that the wonky army lists in the current version are admirably suited to dealing with any type of terrain.