If you ever make a basic tutorial, I'm interested.kronenblatt wrote: ↑Sun Feb 14, 2021 8:03 amThat's excellent! Does that mean that we can also create our own tailor-made map types?rbodleyscott wrote: ↑Sun Feb 14, 2021 7:26 amAll possible if you are good at programming. The map generation code (and there is a lot of it) is in /Data/Battle/Scrips/MapGenerateBattle.BSF.Athos1660 wrote: ↑Sun Feb 14, 2021 6:19 am A world flat and empty as a chessboard ?
I pray the 'Gods' of FoG2 for relief
Are terrains for custom SP battles moddable by scripts ? If so, which ones ?
In addition to the nice random terrains the Vanilla FoG2 series offer, I'd like to be able sometimes to force the map to have say a forest in its centre as it sometimes occurs in P&S. Just for fun (and myself). Is it possible ?
(That said, vanilla terrains are great imo)
					
					




