No Deployment Hex: Good!

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bru888
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No Deployment Hex: Good!

Post by bru888 »

I just had cause to use the No Deployment Hex for the first time. I did not want the player to deploy units in the desert - only on roads - but the game was allowing deployment around three friendly villages:

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So I placed No Deployment Hexes where I wished to prevent deployment (including that dead-end village in the northeast; nothing but miles of desert to the north of it). It functions the same as Deployment Hex in terms of settings (faction, category, turns):

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Works great! The No Deployment Hexes are even marked on the map during gameplay as an indicator that they are not available where they normally would be:

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- Bru
Shards
Slitherine
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Re: No Deployment Hex: Good!

Post by Shards »

Huzzah!
Erik2
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Re: No Deployment Hex: Good!

Post by Erik2 »

Is it permanent (prohibits deployment the whole scenario)?
If yes, maybe add an editor trigger to replace/remove and thus make it more flexible?
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Slitherine
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Re: No Deployment Hex: Good!

Post by Shards »

Erik2 wrote: Fri Feb 12, 2021 12:44 pm Is it permanent (prohibits deployment the whole scenario)?
If yes, maybe add an editor trigger to replace/remove and thus make it more flexible?
They're exactly the same as the deploy hexes, so you can set a time period but not manage via trigger
Erik2
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Re: No Deployment Hex: Good!

Post by Erik2 »

OK, that works for me.
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