What makes the most sense when you've limited time and budget .. creating hundreds and hundreds of unique 2D paintings, or creating one tool that displays the animated 3D model and textures you've already invested time in creating? It's more efficient. Simple as that.lamarax wrote: Sat Feb 06, 2021 5:41 pm P.S. One thing which baffles me though, is the elimination of 2d art for the unit cards in the UI. I understand it's a matter of budget, but still, @jomni was able to make it for Sengoku Jidai, and this through all its expansions as well...
We're not making Total War. We're not making AAA titles. We're a niche within a niche within a niche so efficiency and pragmatism are essential.
Jomni came to us with those drawings (mostly) already done as part of his design document .. it's what the unit textures were based on. It made sense to use them in the UI since 3D was not an option in that early engine, they worked visually and it saved me from drawing anything new. Added to that, SJ is, in some cases, a 16x smaller project than Medieval with almost the same size team and time frame.
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