Modding Medieval's Terrain

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lamarax
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Re: FoG II Terrain for Medieval!!!!!!

Post by lamarax »

Athos1660 wrote: Sat Feb 06, 2021 3:37 pm ...mainly thanks to the textures. And imho it is a pity to break that. But it is a matter of personal taste. :-)
(Time Warp and what-if battles between Med and Ancients are of course another matter)
This is an excellent illustration of the artistic intent behind these decisions (within the limitations imposed by engine capabilities each time).

You have a keen eye Athos! :)

P.S. One thing which baffles me though, is the elimination of 2d art for the unit cards in the UI. I understand it's a matter of budget, but still, @jomni was able to make it for Sengoku Jidai, and this through all its expansions as well...
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Re: FoG II Terrain for Medieval!!!!!!

Post by Athos1660 »

lamarax wrote: Sat Feb 06, 2021 5:41 pm You have a keen eye Athos! :)
I also read what the devs and the artist stated on the forum about their artistic intent :-)
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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by philstat »

Awesome mod, thank you, just installed it works great. Is there anyway to add the desert and southern regions from FOG2 to FOGME? I moved everything over, the same as I did for the mod, though the game does not recognize them within the battles menu, only shows the northern maps.
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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by Mord »

philstat wrote: Sat Feb 06, 2021 10:53 pm Awesome mod, thank you, just installed it works great. Is there anyway to add the desert and southern regions from FOG2 to FOGME? I moved everything over, the same as I did for the mod, though the game does not recognize them within the battles menu, only shows the northern maps.
Glad you like it.
Medieval only has Northern European/NE Frozen terrain right now. Once they get to the DLC they'll add Med/Middle East/Desert/Tropical terrain to the game as needed.


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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021)

Post by Mord »

Paul59 wrote: Sat Feb 06, 2021 5:39 pm

Yes, it might require some work on the alpha layers, so it would probably be more complex than working with bmps or wavs.

I will see what I can do, maybe in a few days I might be able to devote some time to it.
Whatever you can do, Paul, is cool. I am just happy we got to this point, anything else will be icing on the cake.
I appreciate the help in getting us here.


Mord.
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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by philstat »

Mord wrote: Sun Feb 07, 2021 12:23 am
philstat wrote: Sat Feb 06, 2021 10:53 pm Awesome mod, thank you, just installed it works great. Is there anyway to add the desert and southern regions from FOG2 to FOGME? I moved everything over, the same as I did for the mod, though the game does not recognize them within the battles menu, only shows the northern maps.
Glad you like it.
Medieval only has Northern European/NE Frozen terrain right now. Once they get to the DLC they'll add Med/Middle East/Desert/Tropical terrain to the game as needed.


Mord.
Tracking, was hoping to port over the existing maps for now, appreciate your efforts on this, guys like you truly enhance these types of games!
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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by Mord »

philstat wrote: Sun Feb 07, 2021 4:34 am Tracking, was hoping to port over the existing maps for now, appreciate your efforts on this, guys like you truly enhance these types of games!
Thank, man. My skills are minimal with FoG but I try to keep learning, the best I can do is minor code changes and swapping textures and the like. If it wasn't for the hint about putting the terrain in the main game folder (something that normally would screw up MP games) I'd still be pulling my hair out wondering why it all wasn't working.

Yeah, man I am REALLY looking forward to Middle Eastern/Desert terrain. It's my favorite terrain set in FoG II. Gonna be badass watching knights and cataphracts go toe to toe under the sweltering desert sun.


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Re: FoG II Terrain for Medieval!!!!!!

Post by Athos1660 »

lamarax wrote: Sat Feb 06, 2021 5:41 pm This is an excellent illustration of the artistic intent behind these decisions (within the limitations imposed by engine capabilities each time).
imho the devs haven't shared enough their artistic intent. Unless I am mistaken, there is no mention of it on e.g. the Steam page where the terrain maps are just described as being "realistic computer generated". Communicating about the fact that "all the terrain is made to suggest it's hand made with inspiration taken from medieval paintings" (a quote from Patrick Ward, Art Director and artist at Slitherine) might remove a few misunderstandings I sometimes read in reviews complaining about the graphics of the FoG2/P&S series not looking realistic enough or looking too 'toyish'. It is a shame as the Art design in these games is really nice. It might also be useful information for those who like these graphics, History fans...

However, this is only my opinion and I am not here to flood this thread with it.

Happy modding. Have fun with the game, all :-)
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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021)

Post by Mord »

Paul59 wrote: Sat Feb 06, 2021 5:39 pm

I will see what I can do, maybe in a few days I might be able to devote some time to it.
I've been up all night working on this and I've come pretty close to solving a lot of it. So, if you don't hear from me for a bit don't bother dicking around trying to fix it in your spare time as I am nearly there. I'll try and post here or PM you after I get some sleep and show you what I've come up with.


Mord.
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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021)

Post by Paul59 »

Mord wrote: Sun Feb 07, 2021 3:18 pm
Paul59 wrote: Sat Feb 06, 2021 5:39 pm

I will see what I can do, maybe in a few days I might be able to devote some time to it.
I've been up all night working on this and I've come pretty close to solving a lot of it. So, if you don't hear from me for a bit don't bother dicking around trying to fix it in your spare time as I am nearly there. I'll try and post here or PM you after I get some sleep and show you what I've come up with.


Mord.
I have had a spare hour this afternoon, and I also think I have solved it. I have used Mazex's FOG2 Ancients terrain mod as the basis for a new TEX2.dds (and it's associated TEX2_N.dds and TEX2_S.dds). The Medieval Tex1.dds was okay to leave as it is, as I much prefer the vanilla Medieval marsh, road and track textures that are on it.
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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021)

Post by Mord »

Paul59 wrote: Sun Feb 07, 2021 4:18 pm
I have had a spare hour this afternoon, and I also think I have solved it. I have used Mazex's FOG2 Ancients terrain mod as the basis for a new TEX2.dds (and it's associated TEX2_N.dds and TEX2_S.dds). The Medieval Tex1.dds was okay to leave as it is, as I much prefer the vanilla Medieval marsh, road and track textures that are on it.
That's funny, we must share the same brain and taste. I had spent some time checking that out and it looks great and will definitely be using it in Medieval. I am gonna get some sleep and I'll post later on.

One special note, the FoG II BushesEdgeDense etc. (the objects that box in crops) can't be used or they'll leave raised lines like in the earlier Steppe pic. They were running rampant on your Tinchebrai Epic battle map until I switch back to the Med versions.

Ok...must sleep!

Mord.
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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by 76mm »

Wow, mod looks great, congrats. I don't have Medieval yet, and am not sure I'll get it (medieval is not my thing), but if I do the first thing I'll do is install your mod.
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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by tyronec »

I like it.
Got it working for AI games.
Am getting this error for on-line
e.jpg
e.jpg (7.89 KiB) Viewed 2578 times
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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by Mord »

76mm wrote: Sun Feb 07, 2021 11:12 pm Wow, mod looks great, congrats.


Thanks. Really the credit goes to the FoG II texture artists. All I did (with guidance/help from Paul and alansaund) was find a way to get them to show in game.

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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by Mord »

tyronec wrote: Mon Feb 08, 2021 8:24 pm I like it.
Got it working for AI games.
Am getting this error for on-line
e.jpg
I need more information. Were you trying to create an MP Battle? Trying to join someone else's MP Battle? Playing on Steam remote play? I don't know what you mean by "online".

But I just ran ran two quick tests. I created an Epic Battle MP game and a Custom Battle MP game, both uploaded to the server just fine. I am still fine tuning the mod so I haven't had time to actually create a battle and play it in MP yet.


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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by Patrick Ward »

Nice one Mord. Glad you're happy.

Thanks for helping him out, Paul.


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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by tyronec »

I need more information. Were you trying to create an MP Battle? Trying to join someone else's MP Battle? Playing on Steam remote play? I don't know what you mean by "online".

But I just ran ran two quick tests. I created an Epic Battle MP game and a Custom Battle MP game, both uploaded to the server just fine. I am still fine tuning the mod so I haven't had time to actually create a battle and play it in MP yet.


Mord.
I have 3 MP games going and installed the mod. Am not on steam.
One is on a snow map and works OK.
The other two crash out when I try and load them.
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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by Mord »

tyronec wrote: Tue Feb 09, 2021 8:30 am I have 3 MP games going and installed the mod. Am not on steam.
One is on a snow map and works OK.
The other two crash out when I try and load them.
Are they Custom Battle maps? If so did you create the challenge or did your opponent?


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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by Mord »

Patrick Ward wrote: Tue Feb 09, 2021 3:13 am Nice one Mord. Glad you're happy.

Thanks, Patrick. I liked your old terrain so much, I couldn't let it go.


Mord.
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Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Post by tyronec »

Are they Custom Battle maps? If so did you create the challenge or did your opponent?
Standard MP games started before installing the mod.
I can't remember who created them.
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