Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)

Battle Reports & After Action Reports (AAR's)

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 83 V1 hits London time for revenge for lost fighter, V2 make first appearance, U-Boats from Norway fleet hit a light cruiser
bev2-turn-83-new-rockets.JPG
bev2-turn-83-new-rockets.JPG (182.59 KiB) Viewed 1865 times
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 84 crossing Oka river Ulyanovsk at sight, a jump to emptiness…
bev2-turn-84-gorky-ulyanovsk.JPG
bev2-turn-84-gorky-ulyanovsk.JPG (194.17 KiB) Viewed 1862 times
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 84 preparing to march to Saratov Knipsel Attack 4 Initiative 2 to lead an attack from the rear
bev2-turn-84-stal-saratov.JPG
bev2-turn-84-stal-saratov.JPG (188.85 KiB) Viewed 1860 times
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 84 evolving situation KG West opportunity to hit the artillery?
bev2-turn-84-kg-west.JPG
bev2-turn-84-kg-west.JPG (202.45 KiB) Viewed 1845 times
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 84 N. Italy front is temporarily stabilized
bev2-turn-84-n-italy.JPG
bev2-turn-84-n-italy.JPG (204.43 KiB) Viewed 1844 times
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 85 KG West counter attack successful, new reinforcements, the line is still holding
bev2-turn-85-kg-west.JPG
bev2-turn-85-kg-west.JPG (211.74 KiB) Viewed 1843 times
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 85 N. Italy Jagd Geschwander 2 barely survives a triple hit
bev2-turn-85-italy-jg.JPG
bev2-turn-85-italy-jg.JPG (195.6 KiB) Viewed 1842 times
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 85 creative success in Voronezh, after an often chaotic battle, breakthrough to Volga looks imminent
bev2-turn-85-ag-south-voronezh.JPG
bev2-turn-85-ag-south-voronezh.JPG (189.49 KiB) Viewed 1840 times
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 85 partisans in Baku, repelled successfully
bev2-turn-85-baku.JPG
bev2-turn-85-baku.JPG (187.24 KiB) Viewed 1838 times
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
PeteMitchell
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2542
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by PeteMitchell »

I think you have a good amount of detail in this AAR. I may follow this format one day again as well... ;)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 85 local commander launches a surprise attack from the rear
bev2-turn-85-archangel-siege.JPG
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Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Uhu
Colonel - Fallschirmjäger
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Posts: 1481
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Location: Hungary

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by Uhu »

The speak bubbles are a really nice and humourful asset!
Image
Image
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

PeteMitchell wrote: Wed Feb 03, 2021 5:21 pm I think you have a good amount of detail in this AAR. I may follow this format one day again as well... ;)
happy to share any details you might need, do not hesitate to contact :D
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Uhu wrote: Wed Feb 03, 2021 5:42 pm The speak bubbles are a really nice and humourful asset!
thanks for noticing it, it was an inspiration during our chat in the forum, to make it more entertaining
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Uhu
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1481
Joined: Fri Nov 04, 2011 9:16 pm
Location: Hungary

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by Uhu »

I would say, if you can keep the Allies west of the Seine and Loire rivers till the end of frozen ground in Normandy (even if they partly capture Paris), than it will be possible to hold them after that, maybe not till the end but long enough that they do not reach major cities.

What paint software do you use?
Image
Image
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Uhu wrote: Thu Feb 04, 2021 7:23 am I would say, if you can keep the Allies west of the Seine and Loire rivers till the end of frozen ground in Normandy (even if they partly capture Paris), than it will be possible to hold them after that, maybe not till the end but long enough that they do not reach major cities.

What paint software do you use?
Lets hope so then. Iam trying every trick I know to hit them back in Normandy. I will share some of them with more screen shots.

Question, do you think is a good idea to send over some troops stationed in Tobruk one tank one 88? Also, lately there is no partisan activity in the Pripet Marsches, do they stop appearing in 1945 in this area assuming we advance to Volga?

The paint software is Microsoft Word!

I take a printscreen from the game using the print screen command in windows.
Then paste to word, then another screenshot with microsoft tool the snipping tool (has little scissors icon), to reduce size of image in kylobites, then magnify the word to 140% to increase quality.

Finally adding the bubbles by inserting text objects in word and picking some fancy fonts.
Then I take the final shot using windows snipping tool.
Last edited by faos333 on Thu Feb 04, 2021 10:18 am, edited 2 times in total.
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Uhu
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1481
Joined: Fri Nov 04, 2011 9:16 pm
Location: Hungary

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by Uhu »

Thanks for the info about Word!
faos333 wrote: Thu Feb 04, 2021 9:10 am Question, do you think is a good idea to send over some troops stationed in Tobruk one tank one 88? Also, lately there is no partisan activity in the Pripet Marsches, do they stop appearing in 1945 in this area assuming we advance to Volga?
I would ask McGuba, I don't know, how far do the Allies attack from Tunis to the east. Also he knows better the partisan activities.
Image
Image
PeteMitchell
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2542
Joined: Tue Jul 10, 2018 1:18 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by PeteMitchell »

Uhu wrote: Thu Feb 04, 2021 9:56 am Thanks for the info about Word!
faos333 wrote: Thu Feb 04, 2021 9:10 am Question, do you think is a good idea to send over some troops stationed in Tobruk one tank one 88? Also, lately there is no partisan activity in the Pripet Marsches, do they stop appearing in 1945 in this area assuming we advance to Volga?
I would ask McGuba, I don't know, how far do the Allies attack from Tunis to the east. Also he knows better the partisan activities.
I think the SU partisans are kind of random, even if you defeat the SU between turns 50 and 60, there are some that will show up later here and there.

Why is Tobruk still relevant?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

PeteMitchell wrote: Thu Feb 04, 2021 10:29 am
Uhu wrote: Thu Feb 04, 2021 9:56 am Thanks for the info about Word!
faos333 wrote: Thu Feb 04, 2021 9:10 am Question, do you think is a good idea to send over some troops stationed in Tobruk one tank one 88? Also, lately there is no partisan activity in the Pripet Marsches, do they stop appearing in 1945 in this area assuming we advance to Volga?
I would ask McGuba, I don't know, how far do the Allies attack from Tunis to the east. Also he knows better the partisan activities.
I think the SU partisans are kind of random, even if you defeat the SU between turns 50 and 60, there are some that will show up later here and there.

Why is Tobruk still relevant?

I have some garrison units there I was thinking some of them to come back in Europe, to help. But do not know if any more attacks coming from Tunis
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 86 lets discuss Good and not so good defense practices for this scenario
bev2-turn-86-defense-practice-1.JPG
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Last edited by faos333 on Thu Feb 04, 2021 8:26 pm, edited 1 time in total.
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
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