Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)

Battle Reports & After Action Reports (AAR's)

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faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Uhu wrote: Mon Feb 01, 2021 9:48 pm I used this tactic: collected them to places, where they were protected by AA (for example in the region of Paris), or could be hide from enemy air. Also filled to max fuel. When the report about bad weather comes, I transport them to lauch sites and fire them in the next good weather (no hostile air above them).
Great I needed something like that urgently, no other fighter to spare, we do not have many of them either :D
Battlefield Europe get the most from Panzer Corps 8)
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faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Uhu wrote: Mon Feb 01, 2021 9:52 pm
faos333 wrote: Mon Feb 01, 2021 9:44 pm Turn 82 the wunder weapons serve only for propaganda purposes, not a game changer
bev2-turn-82-me163.JPG
...but it is a very good magnet for enemy fighters: they occupy themselfes with it, make small casualties to it, but the do not make bigger casualties elsewhere. Night fighters and thr bf109-recon is also good for that.
Night fighters I consider them as another waste, they need protection too :mrgreen:
But your tactic looks promising, also the recon BF 109, I would reconsider.
Currently is in Italy, covering artillery from above :D
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faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

PeteMitchell wrote: Mon Feb 01, 2021 7:09 pm OK, thanks. This is interesting! Well, I agree on the value of heroes in the general base game for sure.

Whenever I play BE again, I may give some more attention to heroes then... will see...
Uhu wrote: Mon Feb 01, 2021 7:25 pm Heroes make quite a difference and I always calculate with the hero units, depending what type of bonuses do they have.
Maybe the heros have more value in the first 70% of the game. Later their accomplishment will be lower.
Also with given type of units there is a big difference between 1, or 2 star units: AA, AT, fighter.
In addition AI heroes should be identified and destroyed by all means.
There are many of them, especially in the air, I was keeping an eye on them trying to avoid them, if I could not hit to destroy them.

So AI heroes are a major concern in BE, not to be ignored at all times
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
PeteMitchell
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by PeteMitchell »

By the way, it would be interesting to see the strategic map once in a while, if possible, please)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

PeteMitchell wrote: Mon Feb 01, 2021 11:53 pm By the way, it would be interesting to see the strategic map once in a while, if possible, please)
Of course I missed that :D
Battlefield Europe get the most from Panzer Corps 8)
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faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 82 October 1944 positions in all fronts
You can not see it, but to the South we are close to Saratov.
bev2-turn-82-oct-44-fronts.JPG
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Battlefield Europe get the most from Panzer Corps 8)
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PeteMitchell
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by PeteMitchell »

This is looking good. I hope you can hold it in the west and around Vienna!
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Uhu
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by Uhu »

Expect a much stronger approach of the Allies in Normandy. They will bring really strong stuffs!
Image
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McGuba
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by McGuba »

I think you are at a turning point now. You need to decide if you think you are abe to defeat the Soviets on time i.e. by reaching the Volga river (and at least one place cross it as well) and capturing all their objective cities by turn 99, or not. If so, and you will continue to advance in the east it will be an all or nothing gamble for while you are fighting in the east the Western Allies may be able to breach your defenses and capture just one victory objective in Germany with the black cross, which means a defeat, even if you manage to beat the Soviets in the meantime.

The other option is to let it go and to transfer some or most of your units from the east to the west to achieve a draw. As Uhu suggested the Allies have not finished yet with their offensive plans in the west, and the winter is coming too, meaning that you cannot rely on the rivers as natural barriers, which also means you may have troubles in Italy by the Po river.

Just some food for thoughts. :)
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faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

McGuba wrote: Tue Feb 02, 2021 12:39 pm I think you are at a turning point now. You need to decide if you think you are abe to defeat the Soviets on time i.e. by reaching the Volga river (and at least one place cross it as well) and capturing all their objective cities by turn 99, or not. If so, and you will continue to advance in the east it will be an all or nothing gamble for while you are fighting in the east the Western Allies may be able to breach your defenses and capture just one victory objective in Germany with the black cross, which means a defeat, even if you manage to beat the Soviets in the meantime.

The other option is to let it go and to transfer some or most of your units from the east to the west to achieve a draw. As Uhu suggested the Allies have not finished yet with their offensive plans in the west, and the winter is coming too, meaning that you cannot rely on the rivers as natural barriers, which also means you may have troubles in Italy by the Po river.

Just some food for thoughts. :)
Yes indeed I feel this too, now is a turning point.
Pure logic says to retreat from the East and focus on Germany defense to achieve a draw, this looks more achievable.
But all this struggling in the East from 1941 from north to south, from Moscow to Caucasus will be lost forever.

So, I feel like going for all or nothing defeat CCCP by turn 99. Easier said than done, but in the real north, I am very close to assault Archangel from the rare. Gorky is about to fall. Then I am thinking if it is achievable to continue through the woods and hit from the rear, towards Volga. Please comment…

Situation in the East Front
In Voronezh I will break their lines now, so to squeeze remaining forces north of Voronezh forming a box from north to south. Then we continue from the center to Volga. Further south Saratov will be attacked when new upgraded armor arrives in Stalingrad.
Caucasus will receive shortly more guarding upgraded units, to keep the oil safe. Don’t know if there is going to be an attack during winter.
Middle East all objectives are taken and soon we start towards Baghdad.
So, the question remains how to delay them in the West.

Please comment also, my next post on proposed plan 44-45 West
Last edited by faos333 on Tue Feb 02, 2021 1:51 pm, edited 1 time in total.
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

West plan from October 1944 till spring 1945

KG West is close to exhaustion lucking fuel and reinforcements due to constant fighting. To make matters worse numerous heavy artillery guns with 4 ranges have been spotted west of Le Mans.
Our hope is for a weather change to rain, so we rest and refit some units.

Overall situation permits some hope, at least in terms of prestige we are doing very well earning ~ 800 per turn. The Oil Fields do a great job. So, things are more manageable.

Next line of defense to be west of Paris:
The line extends from Caen to Paris and then to the woods areas in the south.
It is obvious from the previous strategic map, that this will shorten the lines economizing on units. Stay and defend this line for about 10 turns, then we will be reaching turn 92.

By that time CCCP will are hoping to be collapsing and we will be at Volga assaulting last objectives. Then, more units can join from the east, for the vital last 3-4 turns till the end in turn 99.

North Italy I am not as worried, if you are lucky shortly I will destroy one of the three allied heavy artilleries, I am trying to do this for a while. Then, even if you fall back to Fiume it will much easier to hold them. Artillery and air superiority is the reason for their advance. To the north around Vienna, I keep that in mind to place some guarding units.

If all of the above succeed, it will be a gamble if you can manage the last 3-4 turns.

If yes MV, if no defeat. In any case I feel great playing BE v2.0. It is simply amazing!

To all please comment.
plan-current-image.PNG
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Battlefield Europe get the most from Panzer Corps 8)
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PeteMitchell
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by PeteMitchell »

I think Uhu and McGuba have already said everything that can really be said...

In the west, it will get worse very soon and then there will be (a short) winter as well plus even more planes in spring... What I said earlier, try to keep the Allies contained in Normandy as long as possible. The less ground units they can land, the better...

In the east, not sure if you can reach everything in time, have you counted hexes in the east, i.e. from your current positions to the victory objectives that are still very var away? I guess the SU has heavy armor coming theses days as well... plus keep in mind, some partisans might be taking random victory objectives in turns 95-99.

Also, don't underestimate the Rhone valley as well as US troops crossing the Alps towards Munich (not a victory objective but still). The US troops are not only pushing towards Vienna.

Good luck in whatever you aspire to! :)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by goose_2 »

UH-OH the broadcast I just uploaded is gone. I must have forgotten to save after I shot that episode. I went to see about recording a new one and when I pulled it up I am starting back on Day 31...Shoot shoot shoot…

What should I do? Just replay those 2 turns and record it so you can see what happens, or just play them offline and detail my next broadcast starting at turn 33 explaining the mistake?
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PeteMitchell
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by PeteMitchell »

goose_2 wrote: Tue Feb 02, 2021 3:21 pm UH-OH the broadcast I just uploaded is gone. I must have forgotten to save after I shot that episode. I went to see about recording a new one and when I pulled it up I am starting back on Day 31...Shoot shoot shoot…

What should I do? Just replay those 2 turns and record it so you can see what happens, or just play them offline and detail my next broadcast starting at turn 33 explaining the mistake?
I don't know much about youtube... I would be curious to see them, of course... also knowing that it might become very interesting in the next few turns...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

goose_2 wrote: Tue Feb 02, 2021 3:21 pm UH-OH the broadcast I just uploaded is gone. I must have forgotten to save after I shot that episode. I went to see about recording a new one and when I pulled it up I am starting back on Day 31...Shoot shoot shoot…

What should I do? Just replay those 2 turns and record it so you can see what happens, or just play them offline and detail my next broadcast starting at turn 33 explaining the mistake?
I would say whatever suits you better, even playing offline and detail us during next broadcast.
Battlefield Europe get the most from Panzer Corps 8)
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faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

PeteMitchell wrote: Tue Feb 02, 2021 2:31 pm ..... have you counted hexes in the east, i.e. from your current positions to the victory objectives that are still very var away? I guess the SU has heavy armor coming theses days as well... plus keep in mind, some partisans might be taking random victory objectives in turns 95-99.
....
Good points, I will make the calculations later on today, to see what is ahead of us.
As for the partisans I will guard all victory objectives with the Hungarian units and others now patroling around the Pripet Marshses,
Battlefield Europe get the most from Panzer Corps 8)
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by goose_2 »

Ok based on the feedback I will bust through those 2 days offline and detail the changes, that will make it faster and not have to show repeat stuff
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faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

PeteMitchell wrote: Tue Feb 02, 2021 2:31 pm ........ have you counted hexes in the east, i.e. from your current positions to the victory objectives that are still very var away? I guess the SU ...
Actually thanks for the suggestion, I counted and at the same time devised a possible plan of attack
Kuybyshev 17 hexes straight north of Stalingrad, is the fastest way
Ulyanovsk 12 hexes pincer attack from the left
Saratov 4 hexes to cross Volga and hit from behind
Archangel 3 hexes assembling forces
Gorky 2 hexes using bridge engineers to hit from the rear

We will be sending some scouts to check the areas next turn :D
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by PeteMitchell »

faos333 wrote: Tue Feb 02, 2021 7:32 pm
PeteMitchell wrote: Tue Feb 02, 2021 2:31 pm ........ have you counted hexes in the east, i.e. from your current positions to the victory objectives that are still very var away? I guess the SU ...
Actually thanks for the suggestion, I counted and at the same time devised a possible plan of attack
Kuybyshev 17 hexes straight north of Stalingrad, is the fastest way
Ulyanovsk 12 hexes pincer attack from the left
Saratov 4 hexes to cross Volga and hit from behind
Archangel 3 hexes assembling forces
Gorky 2 hexes using bridge engineers to hit from the rear

We will be sending some scouts to check the areas next turn :D
Will you approach them all indvidually or some also in sequence (due to the route)?
Keep in mind that some places might be artillery guarded or have units deeply entrenched...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

PeteMitchell wrote: Tue Feb 02, 2021 10:29 pm
faos333 wrote: Tue Feb 02, 2021 7:32 pm
PeteMitchell wrote: Tue Feb 02, 2021 2:31 pm ........ have you counted hexes in the east, i.e. from your current positions to the victory objectives that are still very var away? I guess the SU ...
Actually thanks for the suggestion, I counted and at the same time devised a possible plan of attack
Kuybyshev 17 hexes straight north of Stalingrad, is the fastest way
Ulyanovsk 12 hexes pincer attack from the left
Saratov 4 hexes to cross Volga and hit from behind
Archangel 3 hexes assembling forces
Gorky 2 hexes using bridge engineers to hit from the rear

We will be sending some scouts to check the areas next turn :D
Will you approach them all individually or some also in sequence (due to the route)?
Keep in mind that some places might be artillery guarded or have units deeply entrenched...
Most of them to be attacked individually, but where is possible in sequence, it depends on the resistance
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
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