[Boardgame's Counter MOD] 2D Counter for Panzerkrieg
Moderators: The Artistocrats, Order of Battle Moderators
-
- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
On this image, the orientation of the counters does not seem to rest of problems :
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
This mod has renewed my interest in the game, as I was uncomfortable with the 3D graphics plus I love the board games. How am I supposed to launch it? After installing the mod, my splash screen looks like on the screenshot below, but when I click on it, I'm redirected to the original game.


Mickey Mouse
\m/ \m/
\m/ \m/
-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
This image (click to expand it) shows the procedure; from the downloaded zip file, to the file opened in your zip program, to where the mod folder gets extracted in your Documents/Games/OOB/mods folder:
The next time you start OOB, you will see this dual screen offering either the original game or the Boardgame Counter Mod:
The next time you start OOB, you will see this dual screen offering either the original game or the Boardgame Counter Mod:
- Bru
-
- Staff Sergeant - Kavallerie
- Posts: 323
- Joined: Sun Feb 17, 2013 8:57 am
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
I like this and I see myself using it selectively for specific player made scenarios. The official ones being designed for the models. For example, if Erik were to complete a single player Market Garden, an absolute historical classic campaign, I've a feeling I may go for the NATO counters just to go all-in on the historical immersion. Nice work.
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
Great job. I hope day day comes included in the game.
Is it the most recent version?
Is it the most recent version?
-
- Captain - Heavy Cruiser
- Posts: 945
- Joined: Wed May 30, 2012 4:52 pm
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
Can someone could send me a link with this mod? please
-
- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
The link works in the first post (?)calmhatchery wrote: ↑Fri Nov 20, 2020 11:01 am Can someone could send me a link with this mod? please
-
- Captain - Heavy Cruiser
- Posts: 945
- Joined: Wed May 30, 2012 4:52 pm
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
thank you !!! I got it !!!! My question. what about the units facing? It is possible to change this? I meane for example the ships are upside down...
-
- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
Is this Counter Mod still compatible with the last version of the game ?calmhatchery wrote: ↑Fri Nov 20, 2020 1:01 pm thank you !!! I got it !!!! My question. what about the units facing? It is possible to change this? I meane for example the ships are upside down...
-
- Captain - Heavy Cruiser
- Posts: 945
- Joined: Wed May 30, 2012 4:52 pm
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
Working but YOu can't use the HD Resolution.
-
- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
Why ?
PS: I will probably order a 4K PC screen during the weekend.
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
You won't regret it. Once you've gone and seen 4K, there's no going back...terminator wrote: ↑Fri Nov 20, 2020 2:23 pm PS: I will probably order a 4K PC screen during the weekend.

-
- Corporal - 5 cm Pak 38
- Posts: 33
- Joined: Fri Sep 29, 2017 2:52 pm
- Location: Milton Keynes, England
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
As a former Avalon Hill player I'm looking forward to trying this mod. Assuming it still works for the current version
Will it pick up my saved games data that I am currently playing or do I need to move/copy files around?
Cheers JTF
Will it pick up my saved games data that I am currently playing or do I need to move/copy files around?
Cheers JTF
There is only one principle of war and that's this.
Hit the other fellow, as quickly as you can, as hard as you can, where it hurts him most, when he ain't lookin'.
William Slim
Hit the other fellow, as quickly as you can, as hard as you can, where it hurts him most, when he ain't lookin'.
William Slim
-
- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
There is very little hope of having a correct Counter MOD... 

-
- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 645
- Joined: Sun Feb 10, 2019 11:10 am
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
Last year I tried asking the creator for permission for using his 3d models for counters, but he never replied. I'm making a mod that uses counters of all kinds, but it's a total conversion. It wouldn't be too hard to make a working Counter mod for the vanilla game, as long as the player is ok with generic counters and not "personalized" ones (ie not a counter for every single unit, but rather have the classic infantry/marines/para/tank/AA/arty/etc counters).
-
- Corporal - Strongpoint
- Posts: 67
- Joined: Tue Oct 16, 2012 1:08 pm
- Location: Metz - France
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
Hi,
Sorry for the late response, but it's been a long time since I've been on the Slitherine forum.
Of course you can use my mod files without any restriction from me.
For me, the principle of modding is that it's free access.
If you need the source files, don't hesitate to ask me for them.
Good luck for your mod.
Maitrebongo
Sorry for the late response, but it's been a long time since I've been on the Slitherine forum.
Of course you can use my mod files without any restriction from me.
For me, the principle of modding is that it's free access.
If you need the source files, don't hesitate to ask me for them.
Good luck for your mod.
Maitrebongo
-
- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 645
- Joined: Sun Feb 10, 2019 11:10 am
-
- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
Instead of taking profile images especially for the boats, perhaps it would have been better to take a high view for the units ?
Example with Operation Citadel wargame (only infantry are in profile):
Example with Operation Citadel wargame (only infantry are in profile):
-
- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
Hi Maitrebongo,maitrebongo wrote: ↑Fri Jan 29, 2021 10:20 am Hi,
Sorry for the late response, but it's been a long time since I've been on the Slitherine forum.
Of course you can use my mod files without any restriction from me.
For me, the principle of modding is that it's free access.
If you need the source files, don't hesitate to ask me for them.
Good luck for your mod.
Maitrebongo
Which source files ? Other files than the files already present in the Mod ?
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
This mod works great, though the facings are as though you were playing an old boardgame versus a tabletop opponent. Takes me back a few years...
Thanks!
Thanks!
Tactics are based on Weapons... Strategy on Movement... and Movement on Supply. (J. F. C. Fuller 1878-1966)