PeteMitchell wrote: ↑Fri Jan 22, 2021 1:00 pm
guille1434 wrote: ↑Fri Jan 22, 2021 11:48 am
Indeed I enjoyed it sooo much, I just could not stop reading (just like when I start a good book), so, I am the one that have to thank you because of the time you took to make such a detailed and informative posting. Now, I feel an urgent impulse to build my new desktop computer, install PzCorps Gold and try this wonderful mod...
You are most welcome!
guille1434 wrote: ↑Fri Jan 22, 2021 11:48 am
I have a question for you, as you clearly are a veteran and a skilled player of this mod...
Thanks, well I think there are many other good and also better veteran players of this mod, too!
guille1434 wrote: ↑Fri Jan 22, 2021 11:48 am
I was very sad to see that your Fallschirmjäger and Brandenburger units were destroyed while deployed in the Caucasus zone... My question is: Why is that you just used those two airborne units? Did you think that it wasn´t necessary to use more Fallschirmjäger type units or you were limited to purchase just those two airborne units because of "historical availability" reasons? Thanks!!
I was very sad, too
Some of my actions back then were pretty uninformed plus I made mistakes, too. Although it wasn't my first playthrough yet, i.e. some operations didnt make much sense overall and/or could have been done better but you can always do better in life... I had read about Operation Schamil at one point in time before:
https://en.wikipedia.org/wiki/Operation_Schamil
So I didn't know what to do with the Brandenburgers (there are things to do with them) and I just thought it could make sense / could be fun to try... Same with the Fallschirmjägers, after Operation Mercury at Crete
https://en.wikipedia.org/wiki/Battle_of_Crete, the Germans never tried any major para operation ever again (the casualties were just too high and weren't even really replaced)...
So regarding your question: yes, McGuba tries to simulate historic force balances in this mod as much as possible, i.e. you can't buy and/or upgrade certain units, this also applies to the airbone Brandenburgers and the Fallschirmjägers (which are given to you). Therefore, you can't add more of these units. I think you can buy Fallschirmjägers 44 later on but they are not airborne, i.e. they can't jump. It also makes sense from a mod point of view as you could easily screw the AI with too many airborne units...
Along the course of the war (in this mod), there are times when you will get new units plus later on you can also buy some units but mostly you are dependant on what is given to you at the start of the mod...
Overall, I think it's a really great mod, probably one of the best out there (given my personal interest)... I highly recommend playing it... also goose_2 got excited about it recently
https://www.youtube.com/watch?v=fM6Kkky ... MJ&index=1
Happy to provide thoughts on any other questions you may have...
Thanks Pete for your comments and info, and also thanks for the link to the wikipedia entry for Operation Schamil... I knew that Brandenburger units operated in the Caucasus zone, but that article gave me some more detailed info...
Now some other comments about some ideas that can be implemented to improve (in my opinion) or just make the mod more fun...
- Add one railway gun unit (may be of limited strenght, like the Karl Gerät already present in the mod). Historically speaking, the Germans captured in 1940 an heterogenous collection of mainly French railway guns, some old models, but some other in rather satisfactory condition. Some of them were taken to the Leningrad vicinity to add they strenght in the bombardment of the sieged city. Also, the Germans had some rather modern railway guns of their own manufacture... So, I think it would be rather historical (and fun!) to add one railgun unit for the German player.
- I saw that in your game you opted to ignore the bomber raids launched by the occidental Allies against cities in west Europe. Without any intention of making any criticism against your game strategy (after all, you did not cheat or broke any mod/game rule, and you achieved a Total Victofy no less), I think this is not very historically realistic, and the player should be "penalized" somehow for not taking any measure against the bombing of "his" cities, which were no less than the production centers where many weapons factories where sited. So, unchecked bombing attacks should cause some penalty for the German player (may be prestige loss or some random unit disappearence, in any case, something that force the player to defend against the bombers or taking the risk to lose the war if not).
I am aware that you played version 1.9 of the mod and may be that issue was changed/addressed in newer versions. Also, I don´t know which difficulty level you played at (realistic, realistic+, etc...). On the other hand, and to compensate, I think that the player should be given some railway flak units to allow him to move them around to help defend against the bombers (as was historically done by the germans).
Also, some specific (historical?) night fighter units should be formed in-game and asigned to the player or at least the player should be given the posibility to "purchase" night fighter units, to complete the presence in the mod of all the protagonists that played both sides of the night bombing campaign in the western european skies. After all, I read somewhere else that in a newer version of the mod, light aircraft night harassing units were added in the mod, which I think were much less influential in the development of the war than the very specialized night fighter units that defended the night skies over West Europe.
I know that these thoughts should be presented to McGuba (which I will, now that I think about it) to know what his opinions about them are, but anyway, I think it would be interesting (and informative) to read what do you also think about these matters...
Thanks again for everything and forgive me for the very long posting...