Bow movement oddity

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Cunningcairn
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Bow movement oddity

Post by Cunningcairn »

I have rebooted the game to be able to show this sequence of events. It has happened to me before but I just assumed that I had clicked on the incorrect square. Strangely I could also not take a screenshot of the event so I had to photograph the screen. My computer took a screenshot (heard camera sound) but there was never a file to save. I tried this multiple times and am 100% sure it would not work.

The first picture shows the position to which my bowman is about to move. The second picture shows where he kept ending up despite me trying to move him to the second square. I reloaded the game 3 times to make sure I was not making a mistake. The third picture shows that I am unable to undo my move because there is supposedly a hidden unit that has become visible. This is also not correct as there is definitely no unit not visible to me. Can someone please explain why this is happening?
bowman move.jpg
bowman move.jpg (524.92 KiB) Viewed 1677 times
bowman move 2.jpg
bowman move 2.jpg (545.67 KiB) Viewed 1677 times
bowman move 3.jpg
bowman move 3.jpg (504.08 KiB) Viewed 1677 times
kronenblatt
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Re: Bow movement oddity

Post by kronenblatt »

Just speculating (and assuming that there IS in fact a previously hidden enemy unit SOMEWHERE having become revealed): your unit movement would normally work, but as it is done sequentially, your unit discovered the enemy unit and halted its movement, taking the cost of that movement (45 degree turn + diagonal movement). After that, not enough AP were left to make the final movement to the intended tile.

Makes sense? I don't know if it does, but that's a possible explanation that I can think of.
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Cunningcairn
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Re: Bow movement oddity

Post by Cunningcairn »

kronenblatt wrote: Thu Jan 21, 2021 8:28 pm Just speculating (and assuming that there IS in fact a previously hidden enemy unit SOMEWHERE having become revealed): your unit movement would normally work, but as it is done sequentially, your unit discovered the enemy unit and halted its movement, taking the cost of that movement (45 degree turn + diagonal movement). After that, not enough AP were left to make the final movement to the intended tile.

Makes sense? I don't know if it does, but that's a possible explanation that I can think of.
I checked before answering you and did the following. I tried to move my LH close to the bow into the square that my bowman kept stopping in and then compared the visibility from that square with my bowman's original position. They are the same except for a couple of empty squares i.e. squares with no troops in them. Strangely though the LH would not enter that square that my bowman had stopped in and stopped one square away. Because of its many AP's it could move there at a second go. Very puzzling. I keep crashing the game so I can try whatever is suggested. My poor opponent Eric Doman must be thinking I don't want to play him anymore :-)
rbodleyscott
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Re: Bow movement oddity

Post by rbodleyscott »

Clearly the game has decided that you have revealed a previously hidden enemy, so that IS the explanation for why your unit stops in that square and then does not have enough AP to complete its originally intended move. The consequence of revealing a previously hidden unit is working as designed.

Whether the game is wrong in deciding that you have revealed a previously hidden unit, I could not say without a saved game, which, unfortunately, is impossible in MP. The alternative would be before and after screenshots showing the whole map. (Perhaps in top down view to make it easier to see whether there is an extra revealed unit - which, of course, might be anywhere on the map.).
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deeter
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Re: Bow movement oddity

Post by deeter »

It's an interesting visual effect though.

Deeter
carpenkm
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Re: Bow movement oddity

Post by carpenkm »

deeter wrote: Fri Jan 22, 2021 6:36 pm It's an interesting visual effect though.

Deeter
really like the photo effect. looks like its from a book. :D
Cunningcairn
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Re: Bow movement oddity

Post by Cunningcairn »

rbodleyscott wrote: Fri Jan 22, 2021 7:32 am Clearly the game has decided that you have revealed a previously hidden enemy, so that IS the explanation for why your unit stops in that square and then does not have enough AP to complete its originally intended move. The consequence of revealing a previously hidden unit is working as designed.

Whether the game is wrong in deciding that you have revealed a previously hidden unit, I could not say without a saved game, which, unfortunately, is impossible in MP. The alternative would be before and after screenshots showing the whole map. (Perhaps in top down view to make it easier to see whether there is an extra revealed unit - which, of course, might be anywhere on the map.).
Richard I have taken a screenshot from the LH position showing the entire map. I have no idea how to display this because it is just too big to show any detail when I post it. However the game will not allow me to take a screen shot from the bowman's position. It simply will not take a screenshot. The visibility of the bowman is however is the same as the LH when it is in its original position as well as when it moves to the position the bowman moved to. Further to that the screenshot taken does not represent the picture I have in the game. The visible areas are not the same in the screenshot as I see in the game. I have been over the map in detail and there are no enemy units that are not visible to both my bowman and the LH before or after any movement. There is also the issue that the LH will not move directly into the square the bowman could move into.
Cunningcairn
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Re: Bow movement oddity

Post by Cunningcairn »

bowman move 4.jpg
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rbodleyscott
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Re: Bow movement oddity

Post by rbodleyscott »

I am sorry, but through no fault of your own, there isn't enough information to investigate this further.
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Cunningcairn
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Re: Bow movement oddity

Post by Cunningcairn »

rbodleyscott wrote: Sat Jan 23, 2021 9:07 am I am sorry, but through no fault of your own, there isn't enough information to investigate this further.
OK Richard I can understand that you need more info. I have now continued the game and moved my LH one square forward which than allowed my bowman to make the move 2 squares forward however it expended all 10 AP's doing so was still unable to turn at the end of its move which was what had always been intended. I have in another post also not been able to print a screenshot of what was actually displayed. That just not make any sense at all.
rbodleyscott
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Re: Bow movement oddity

Post by rbodleyscott »

Cunningcairn wrote: Sat Jan 23, 2021 9:42 am
rbodleyscott wrote: Sat Jan 23, 2021 9:07 am I am sorry, but through no fault of your own, there isn't enough information to investigate this further.
OK Richard I can understand that you need more info. I have now continued the game and moved my LH one square forward which than allowed my bowman to make the move 2 squares forward however it expended all 10 AP's doing so was still unable to turn at the end of its move which was what had always been intended. I have in another post also not been able to print a screenshot of what was actually displayed. That just not make any sense at all.
If you are making screenshots of the game using the in-game method using the F2 hotkey, then perhaps your Antivirus software or Firewall is preventing the game from writing to /My Games/FieldOfGlory2/SCREENS.
Richard Bodley Scott

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