Erik's campaigns, mods and multiplayer scenarios

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Erik2
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Re: Erik's campaigns

Post by Erik2 »

Yes, it would be perfect if you took an early-view at the scenarios, added suggestions and Bru wrapped up the campaign in his usual fashion.
If you guys have the time after Free French is published, of course.
ColonelY
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Re: Erik's campaigns

Post by ColonelY »

:D 'Sounds like a plan! :wink:
Matto
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Re: Erik's campaigns

Post by Matto »

Found problem in Desert Rats in first scenario ... there are no deployment points ...
Erik2
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Re: Erik's campaigns

Post by Erik2 »

Matto wrote: Wed Jan 06, 2021 7:49 am Found problem in Desert Rats in first scenario ... there are no deployment points ...
Fixed, had to add a depoyment phase which should not be neccessary.
Link updated in first post.
CHXII1697
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Re: Erik's campaigns

Post by CHXII1697 »

I have finished replaying Sealion and have found all the problems I could

Eagle Attack: objective to control channel locations does not trigger, even with ships on all three
Lyme Regis: land units still have no deployment hexes after the Royal Navy is defeated, only on the first turn when there are no command points
Brighton: one of the bridges to be repaired isn't destroyed. the objective triggers fine, but I wasn't sure of this was intentional
Newick: the objective to take Uckfield wasn't revealed until I had already taken it
Reading: The British are an allied faction, there seems to be nobody to fight and the objectives can't trigger at all. Additionally, the river Loddon is mispelled in a secondary objective as London
Cambridge: as the radar station is a primary objective, the mission ends before both bridges are taken. additionally, I can tell secondary objectives are supposed to exist but never come up. even having taken the whole map and completing the two objectives given to me, only a minor victory triggers.
Crossing the Thames: I think this needs more turns since enemy ships need to be cleared before units can cross. additionally, there's not enough supply on the other bank for most units to go over
Coventry: deployment issue fixed, but upper deployment area is in hostile territory and can't be used. I never used it in Panzer Corps anyway, so not a big deal
North Sea: secondary objective gave supply ship, but not the promised KM engineers
Irish Sea: there's not enough airfields for all the air CP. instead of Italian air CP, maybe Italian navy CP would be better as the Italians had ships in this in Panzer Corps. Victory also onlyrequires 5 victory points to be taken, but 6 are on the map
Hadrian's Wall: a couple universal carriers are still on wall terrain and can do nothing but be bombed
Antonine Wall: some supply behind the wall for the naval landing units to take/use would make them more effective
Scapa Flow: victory triggers with only 1 primary VP taken out of 7

Campaign overall: 2 of the naval commanders are assigned to the Wehrmacht, not the Kriegsmarine and can't be assigned to ships. the 1942 specializations, including carriers, are on screen but can't be bought before the final mission. don't know if you could lower the requirement date on those.
You fixed a lot of things but a couple slipped through and a few new ones were born. Hope this helps, look forward to more work
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Re: Erik's campaigns

Post by WarHomer »

Desert Rats

Commander for destroying 10 tankettes in mission 3 isn´t rewarded.
Erik2
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Sea Lion 5.1

Post by Erik2 »

CHXII1697 wrote: Thu Jan 07, 2021 8:44 pm I have finished replaying Sealion and have found all the problems I could

Eagle Attack: objective to control channel locations does not trigger, even with ships on all three
Lyme Regis: land units still have no deployment hexes after the Royal Navy is defeated, only on the first turn when there are no command points
Brighton: one of the bridges to be repaired isn't destroyed. the objective triggers fine, but I wasn't sure of this was intentional
Newick: the objective to take Uckfield wasn't revealed until I had already taken it
Reading: The British are an allied faction, there seems to be nobody to fight and the objectives can't trigger at all. Additionally, the river Loddon is mispelled in a secondary objective as London
Cambridge: as the radar station is a primary objective, the mission ends before both bridges are taken. additionally, I can tell secondary objectives are supposed to exist but never come up. even having taken the whole map and completing the two objectives given to me, only a minor victory triggers.
Crossing the Thames: I think this needs more turns since enemy ships need to be cleared before units can cross. additionally, there's not enough supply on the other bank for most units to go over
Coventry: deployment issue fixed, but upper deployment area is in hostile territory and can't be used. I never used it in Panzer Corps anyway, so not a big deal
North Sea: secondary objective gave supply ship, but not the promised KM engineers
Irish Sea: there's not enough airfields for all the air CP. instead of Italian air CP, maybe Italian navy CP would be better as the Italians had ships in this in Panzer Corps. Victory also onlyrequires 5 victory points to be taken, but 6 are on the map
Hadrian's Wall: a couple universal carriers are still on wall terrain and can do nothing but be bombed
Antonine Wall: some supply behind the wall for the naval landing units to take/use would make them more effective
Scapa Flow: victory triggers with only 1 primary VP taken out of 7

Campaign overall: 2 of the naval commanders are assigned to the Wehrmacht, not the Kriegsmarine and can't be assigned to ships. the 1942 specializations, including carriers, are on screen but can't be bought before the final mission. don't know if you could lower the requirement date on those.
You fixed a lot of things but a couple slipped through and a few new ones were born. Hope this helps, look forward to more work
Fixed
Link updated in first post.
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Re: Sea Lion

Post by GabeKnight »

Erik2 wrote: Sat Jan 09, 2021 11:23 am
CHXII1697 wrote: Thu Jan 07, 2021 8:44 pm I have finished replaying Sealion and have found all the problems I could

Eagle Attack: objective to control channel locations does not trigger, even with ships on all three
[...]
Fixed
Link updated in first post.
Erik, I've noticed some of the (objective's) triggers to be basically set up alright but have the "wrong" trigger EVENT chosen, and thus won't ever activate during usual play.
For example:

1Eagle: - the trigger event for "prim. objectives/channel" has to be changed from captureVP to something else, e.g. combat event or turn start.
9Newick: - logic error: the second prim. obj. will never pop up, as the only VP that would activate the "captureVP" event may never be lost to the enemy. I'd suggest either using a specific turn, a supply connection out of the pocket or checking for enemy units destroyed to activate the objective.

(Those are my notes from the previous version of SeaLion; perhaps you've already noticed and fixed them)
Erik2
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Re: Erik's campaigns

Post by Erik2 »

Iffy trigger conditions were fixed wherever I found them.
Steenv
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Re: Erik's campaigns

Post by Steenv »

Hi man

Thx for the good stuff. Its much appreciate. Does "US Naval Campaign 1941-46" still exist somewhere?
Erik2
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Re: Erik's campaigns

Post by Erik2 »

Steenv wrote: Thu Jan 14, 2021 1:04 pm Hi man

Thx for the good stuff. Its much appreciate. Does "US Naval Campaign 1941-46" still exist somewhere?
The original is still available in the first post. It will be replaced at some point with the version below.

I recommend testing the new version available in the first post in this thread:
viewtopic.php?f=264&t=102854
Steenv
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Re: Erik's campaigns

Post by Steenv »

Thx for the reply, I just get "This item was deleted".
Erik2
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Re: Erik's campaigns

Post by Erik2 »

Steenv wrote: Fri Jan 15, 2021 9:23 am Thx for the reply, I just get "This item was deleted".
Aha, so I already removed the old version.
Will update links.
WarHomer
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Re: Erik's campaigns

Post by WarHomer »

Desert Rats:

Mission 13. Enemy fighters never moved and in the end just dropped out of the sky when their fuel ran out.

Also the ekstra link-up objective after taking the 3 major objectives didn´t trigger eventhough link was established.
terminator
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Re: Erik's campaigns

Post by terminator »

Raid on Fort Capuzzo

During the encounter the 11th Hussars captured Generale di Corpo Lastruccie, Engineer-in-Chief of the Italian 10th Army, along with his Lancia staff car, his staff officer, 2 lady friends ( :shock: ) and very importantly maps showing the Bardia defences, so when on the 13th September the 10th Italian Army, finally lumbered into action General O'Connor was well briefed .
Erik2
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Semper Fidelis 1941-42 1.0

Post by Erik2 »

Semper Fidelis 1941-42
Link added in first post.
Have fun.

Thanks for ColonelY for detailed beta feedback.
ColonelY
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Re: Erik's campaigns

Post by ColonelY »

:D You're welcome!

And thanks for your work too! :D
Erik2
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Re: Erik's campaigns

Post by Erik2 »

The Semper Fi scenarios were edited pretty heavily and I moved most of the scenario descriptions to campaign messages adding some map graphics etc.
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Re: Erik's campaigns

Post by guuzidi »

Hi!

A totally newby OoB player here. So first and foremost, I would like to thank you for a magnificant set of additional campaigns made by the users. As a matter of fact this was one of the main reason that I bought OoB (as well as the almost all of avaiable DLC's). Now I regret that I decided to give a chance to OoB so late...

@Erik2 I hope you won't mind if I ask few questions:

1) I have read somewhere on the forum that not all of your campaigns were tested in the same manner. Bearing in mind the number of stuff that your created it is absolutely understandable. However, are any of your campaigns have any known "critical" errors making them impossible to complete? For the next few weeks I will have much more free time to play them and therefore I wonder if I should avoid to begin any specific/concrete campaign?

2) second thing - I saw some time ago that you are willing to make a campaign of 1940 from the French perspective, am I correct? If yes, it is absolutely great, because of the fact that we never had a chance to play this sort of campaign in OoB's like game, like Panzer Corps, etc. Is this project still valid and come in the future?

Thank you!
Erik2
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Re: Erik's campaigns

Post by Erik2 »

1) All of the campaigns are playable and there are not any known (to me anyway) game-issues. I try to fix any issues whenever they are reported (back to this thread).
I play my own creations, but it is not possible to find each and every issue that may hide in a scenario. Some scenarios are quite complex. That is why there are beta tests for the official campaigns... I usually ask for testers for my campaigns as well. This forum is a very helpful one.

2) I do have a plan for a France 1940 campaign, maybe even two parts since I have a lot of possible scenarios. While the maps for the first part are finished it will take a while to finish.
I have a couple of other campaigns that are closer to publication and I'd like to get those out the door first.
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