Custom Portraits?
Moderator: Panzer Corps 2 Moderators
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Ezequiel1996
- Sergeant - 7.5 cm FK 16 nA

- Posts: 231
- Joined: Sat Jun 13, 2020 6:58 am
Custom Portraits?
hi i want to add portraits to the game for create briefings for my campaign project, how i can add them or create them?
Re: Custom Portraits?
There is no answer to this either...
I tried to insert an image into the briefing in the editor using the Image Marker function. Both UA and .png files do not work, the game crashes.
What format does the picture need, how big can it be, where does it have to be stored?
Is that out of function?
Need help!
I tried to insert an image into the briefing in the editor using the Image Marker function. Both UA and .png files do not work, the game crashes.
What format does the picture need, how big can it be, where does it have to be stored?
Is that out of function?
Need help!
-
Ezequiel1996
- Sergeant - 7.5 cm FK 16 nA

- Posts: 231
- Joined: Sat Jun 13, 2020 6:58 am
Re: Custom Portraits?
It needs to be added as a uasset file, under gui/briefing/images and you need to use the function add portrait
Re: Custom Portraits?
Right, that works ... but I want to show a picture in the middle of the screen... with additional informations about troop strength and composition...
... in best case with the "Image Marker" function.
... in best case with the "Image Marker" function.
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Ezequiel1996
- Sergeant - 7.5 cm FK 16 nA

- Posts: 231
- Joined: Sat Jun 13, 2020 6:58 am
Re: Custom Portraits?
I haven't done that yet, i suppose that has to be done with also uasset files. But i can't really tell you as i never seen that been done on any campaign, so nothing to reverse engineer it
Re: Custom Portraits?
No Problem... It's a question for the developers and finetuning of the editor.
To get special ad hoc informations and blend in nice pictures at the middle of the screen put additional historical flavour to the game.
Hopefully the developers check this out and solve the problem.
To get special ad hoc informations and blend in nice pictures at the middle of the screen put additional historical flavour to the game.
Hopefully the developers check this out and solve the problem.
