Deployment zones

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stevefprice
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 320
Joined: Mon Apr 20, 2020 6:22 pm

Deployment zones

Post by stevefprice »

Hiya all, anyone know why deployment hexes are based for player colour rather than nation?

I've made Scandinavia a 4 player game and to remove the issue of knowing the British naval deployment zones I've set up new ones, added a trigger to remove the turn 1 spawned units and then they are available in the reserves list.

This was fine until I spotted they could then be deployed on the Norwegian land mass thus getting there even before the German invasion.

Any suggestion on how to fix this, other than a trigger to effectively stop it by preventing those hexes having British troops deployed in that turn by un-deploying them?
bru888
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Re: Deployment zones

Post by bru888 »

It is one of the many unaddressed quirks in the scenario editor in that alliance is respected while nation is ignored for deployment hexes.

Therefore, have you tried this new feature yet? I have not, but it has the advantage of having been requested by one of the official developers, as well as being new and therefore not broken yet:

Screenshot 1.jpg
Screenshot 1.jpg (140.43 KiB) Viewed 520 times

If you have good results, perhaps report back here and let us know, will you, old chap?
- Bru
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