Why not keep Knsipel and Hartmann? [gc43]

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spotlight2001
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Thu Oct 15, 2020 8:53 pm

Why not keep Knsipel and Hartmann? [gc43]

Post by spotlight2001 »

Image

a6 i4 m1 hero

change this 01 to 00

01 = aux
00 = core

Prohkorovka

btw. SE fighters (Erich Hartmann) need manual tech upgrades

Image
Last edited by spotlight2001 on Wed Jan 13, 2021 7:40 pm, edited 1 time in total.
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Why not keep Knsipel and Hartmann? [gc43]

Post by lennis29 »

spotlight2001 wrote: Wed Jan 13, 2021 6:59 pm Image

a6 i4 m1 hero

change this 01 to 00

01 = aux
00 = core

Prohkorovka
interesting contribution
Can you create new Add Traits?
- GerMOD
- VolksMOD
- XXIX Le PzKorps
spotlight2001
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Thu Oct 15, 2020 8:53 pm

Re: Why not keep Knsipel and Hartmann? [gc43]

Post by spotlight2001 »

lennis29 wrote: Wed Jan 13, 2021 7:33 pm Can you create new Add Traits?
??? please rephrase and give an example. I dont get it.
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Why not keep Knsipel and Hartmann? [gc43]

Post by lennis29 »

lennis29 wrote: Wed Jan 13, 2021 7:33 pm
spotlight2001 wrote: Wed Jan 13, 2021 6:59 pm Image

a6 i4 m1 hero

change this 01 to 00

01 = aux
00 = core

Prohkorovka
interesting contribution
Can you create new Add Traits?
for example, (Beng) can cross rivers
(camo) is invisible.
but can you create a new one that adds +1 movement?
- GerMOD
- VolksMOD
- XXIX Le PzKorps
spotlight2001
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Thu Oct 15, 2020 8:53 pm

Re: Why not keep Knsipel and Hartmann? [gc43]

Post by spotlight2001 »

No I cannot create a new trait. This would require the source code.

Yes I can attach/remove traits from units types by editing equipment.pzeqp. This will modify ALL units of that type.
Example: increase move for all maus tanks from 3 to 4
Example2: set traits to something crazy like: "alpine beng meng para close fortkiller minesweeper"
movement type 9

You can also modify heroes in a specific savegame. Heroes have slots for any possible attribute like movement. So you can increase movement for a a+1 hero.
viewtopic.php?f=121&t=102217&p=891946
Last edited by spotlight2001 on Wed Jan 13, 2021 9:48 pm, edited 1 time in total.
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Why not keep Knsipel and Hartmann? [gc43]

Post by lennis29 »

spotlight2001 wrote: Wed Jan 13, 2021 9:40 pm No I cannot create a new trait. This would require the source code.

Yes I can attach/remove traits from units types by editing equipment.pzeqp. This will modify ALL units of that type.
Example: increase move for all maus tanks from 3 to 4

You can also modify heroes in a specific savegame. Heroes have slots for any possible attribute like movement. So you can increase movement for a a+1 hero.
viewtopic.php?f=121&t=102217&p=891946
Thank you for the information
- GerMOD
- VolksMOD
- XXIX Le PzKorps
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