This is exactly what I did. I executed the attack order on the 1rst turn and did manage to save the Bonus unit (though it's hugely counter-intuitive as to how) the problem was with the attack order execution on 2 levels.dalfrede wrote: ↑Mon Jul 27, 2020 4:47 amGive the attack order the first turn.
Bring Italian Infantry to the city, the Nationalist often get distracted and forget to take the VH. So be prepared to do it yourself.
The Bonus is more complicated, There is a long discussion of it on this forum, but it may it the Beta.
In short sneak out to the east early. It is not foolproof but it works if you can avoid the Rep. reinforcements coming to the city from the NE.
Edit:Found it.
https://www.slitherine.com/forum/viewto ... 4&t=100244
First off this highlights the problem of "one order does not fit all". This happens in other scenarios but it's more of a major issue with Teruel. You need the units in Teruel to defend, not attack, and you need the Cavalry to attack and not defend. This would be fine if you could give different orders to each group, but alas, you cannot. It would be at least good if in the scenario designer, you could give certain units orders that would supersede the general order.
The second is the attack order itself, you just order "ATTACK!!!" but you cannot even designate an objective. When I issued the attack order on turn one I got a almost perfect computer simulation of... Brownian Motion... Even though I had carefully opened a hole to the SE and focused my artillery on targets to the SE, the cavalry headed off just about every where else to attack anything they could see, often times with little sense. I more than once had to reload a turn and divert my core units to destroy a 1 pt pillbox because 3 or 4 AI Cavalry units took off in the wrong direction and then all fruitlessly tried to attack it. Sometimes for multiple turns. Again the scenario designer should be at least able to designate the AI units to attack in the general direction of an objective.
It all led to a rather aggravating scenario. Usually, at the completion of a given scenario, even those that are difficult and require replaying a time or 2 to get right, I'm fairly satisfied with the outcome and am eagerly awaiting the next scenario in the series. At the conclusion of Teruel, I was just glad to be done with it. I had zero thoughts of replaying it and even had little relish for refitting my units and starting the next one.