Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)

Battle Reports & After Action Reports (AAR's)

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faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 7

N. Afrika update Mersa Matruh was taken by DAK.
be-turn-7-nafrika.JPG
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Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 9 front lines

Advance towards Moscow. Weather is Rainy.

Losses so far two patrol bombers in the Atlantic, one infantry during transport in south front, one Italian tank in Mersa Matruh.
Artillery support is critical to take Moscow.

Kiev encircling not pursued. Leningrad siege has not initiated. Malta was not hit. One air craft carrier was sank west of Malta.
In Afrika the taking of Mersa Matruh resulted in heavy counter attack form the Cairo area. So far successfully.
be-turn-9.JPG
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Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 12

The axis oils crisis adds lots of realism to the Mod.
Due to expected oil shortage the fleet escapes to the North to fight another day.
be-turn-12.JPG
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Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 14

Closing in Moscow from south, attacking from north west as well to encircle from behind.
I am confident that will succeed in reaching to the outskirts.
Don’t know if it is possible to win the city.
Depends on the soviet reinforcements, if situations repeats like Mersa Matruh, where indefinite enemy units, pure in from Alexandria - Cairo area.
This will not work.
be-turn-14-m.JPG
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Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Turn 16

Moscow despite snow and suffering from losing strength points every turn, we manage to continue our advance to the city. Siberian troops appeared suddenly out of no where and counter attacking!

Center Army Group reached and crossed the Dnieper River.

South Army Group: Good progress advancing to Dnieper, Krivoi Rog to be captured.

N. Afrika – DAK: British counter attack to retake Marsha Matruh, is repelled; artillery and 88 winning the battle. Reinforcements arrived one infantry, one Me 110, one gebirgsjager, one Me 109 converted to Trop is closing from Greece

Atlantic: One U-Boat goes out for hunting.
Two return heavily damaged. One stranded with luck of fuel. Problems continue..
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

bev2-turn-16a.JPG
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Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

bev2-turn-16b-south.JPG
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bev2-turn-16c-dak.JPG
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Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Uhu
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by Uhu »

Nice work! Good luck!
I always had plans to make AAR's, but I never had the energy for it (also my mother language is not English).
Image
Image
PeteMitchell
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by PeteMitchell »

Uhu wrote: Sat Jan 09, 2021 3:36 pm Nice work! Good luck!
I always had plans to make AAR's, but I never had the energy for it (also my mother language is not English).
Hi Uhu... hope all is well! You could dry YouTube with OBS https://obsproject.com/de
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
PeteMitchell
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by PeteMitchell »

faos333 wrote: Fri Jan 08, 2021 10:31 pm Actually, do not try to buy new units. I tried after a while by deleting two units, in France, it don happen and I lost the units for good.

video-intro7.JPG
Only once slots become available and/or you really swim in prestige I would say.

Personally, I suggest to not delete any units also for the experience.

Some people tried to get more fighters, not sure it was always worth it... I believe every units has its purpose in this mod...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
PeteMitchell
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by PeteMitchell »

faos333 wrote: Sat Jan 09, 2021 12:08 am
On the left is Malta a strategic objective, if going for a Decisive Victory (DV)
Even for defending Tunis / Sicily and therefore for defending Southen Italy, keeping Italy on your side, defending Western Europe... :lol:

So not only for DV but also for MV or Draw...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
PeteMitchell
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by PeteMitchell »

faos333 wrote: Sat Jan 09, 2021 1:34 am Turn 14

Closing in Moscow from south, attacking from north west as well to encircle from behind.
I am confident that will succeed in reaching to the outskirts.
Don’t know if it is possible to win the city.
Depends on the soviet reinforcements, if situations repeats like Mersa Matruh, where indefinite enemy units, pure in from Alexandria - Cairo area.
This will not work.

be-turn-14-m.JPG
I advise everybody to take Moscow as quickly and as forcefully as possible, every day earlier reduces the reinforcements that the SU will receive later and throughout the entire time...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
McGuba
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by McGuba »

Very nice and informative AAR! :)
PeteMitchell wrote: Sat Jan 09, 2021 5:26 pm
faos333 wrote: Sat Jan 09, 2021 12:08 am
On the left is Malta a strategic objective, if going for a Decisive Victory (DV)
Even for defending Tunis / Sicily and therefore for defending Southen Italy, keeping Italy on your side, defending Western Europe... :lol:

So not only for DV but also for MV or Draw...
I would argue with this a bit, obviously the capture of Malta is not necessary for an MV over the Soviets but it is indeed good to have it by late 1942. From what you wrote someone may think that he must capture Malta for an MV over the Soviets or even for a draw when it is not the case. It does help to have Malta when the Allies land in North Africa but I think Tunis can be held without it, it is just harder.
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PeteMitchell
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by PeteMitchell »

That's what I had meant, easier with Malta and harder without...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Hello everyone thanks for the strategic advice, indeed Malta is pain.
I am on turn 39 by now, allies have landed on the west and the front situation is starting to unfold.

Unfortunately my plan to attack Alexandria did not happen!
I try with Fallschirmjäger to make a drop to the map of it, only to find recon units. So, I recalled the drop and directly flown to Rostov.
Moscow, has been taken quite some time now and in September 42 Rostov, but Caucasus has not reached winter has come....
In the Atlantic we are quite successful with wolf packs earning a lot prestige.
Soon I will post screenshots with all these.
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
goose_2
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by goose_2 »

I see McGuba said the ROF for the artillery is in the library where it is detailed.

Could anyone who has access to it reprint that info here so I can research it here now and not have to try and circumvent the manual during gametime. ;)

Thanks for the assist.
goose_2
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by goose_2 »

faos333 wrote: Mon Jan 11, 2021 4:06 am Hello everyone thanks for the strategic advice, indeed Malta is pain.
I am on turn 39 by now, allies have landed on the west and the front situation is starting to unfold.

Unfortunately my plan to attack Alexandria did not happen!
I try with Fallschirmjäger to make a drop to the map of it, only to find recon units. So, I recalled the drop and directly flown to Rostov.
Moscow, has been taken quite some time now and in September 42 Rostov, but Caucasus has not reached winter has come....
In the Atlantic we are quite successful with wolf packs earning a lot prestige.
Soon I will post screenshots with all these.
you will have to let me know your secrets in the Atlantic as I suck suck suck with my Atlantic harass with my u boats
goose_2
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faos333
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by faos333 »

Wolf packs is the answer, try to get out with packs 3-4 ideally four. Stick them together.

Then go for west atlantic away from planes, destroyers.

Once there do not engage in battles! only phising for prestige, till ammo finishes.

In case you encounter a single destroyer you can try to attack with all uboats, even if you do not destroy it, it will be weakened for next patrol.

Also, in my last sortie I took a destroyer from la rochelle to help with wolf pack of three starting from there.

The way out: go north along Norway, take out mines that obscures your path in the coast, straight north, before end turn left, all this trip not be submerged for max speed.
Go full speed till just before mines, submerge to pass them, then resurface and travel south west to dollars sign.
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
goose_2
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by goose_2 »

faos333 wrote: Mon Jan 11, 2021 8:57 pm Wolf packs is the answer, try to get out with packs 3-4 ideally four. Stick them together.

Then go for west atlantic away from planes, destroyers.

Once there do not engage in battles! only phising for prestige, till ammo finishes.

In case you encounter a single destroyer you can try to attack with all uboats, even if you do not destroy it, it will be weakened for next patrol.

Also, in my last sortie I took a destroyer from la rochelle to help with wolf pack of three starting from there.

The way out: go north along Norway, take out mines that obscures your path in the coast, straight north, before end turn left, all this trip not be submerged for max speed.
Go full speed till just before mines, submerge to pass them, then resurface and travel south west to dollars sign.

Could you illustrate a path and a stopping point shot that illustrates where you roam, because I am sucking the big one on this
goose_2
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PeteMitchell
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Re: The most Realistic Experience Mod Battlefield: Europe v2.0

Post by PeteMitchell »

goose_2 wrote: Mon Jan 11, 2021 6:55 pm I see McGuba said the ROF for the artillery is in the library where it is detailed.

Could anyone who has access to it reprint that info here so I can research it here now and not have to try and circumvent the manual during gametime. ;)

Thanks for the assist.
Sorry, I am on the road right now so don't have access to it but I would also recommend anyone to read the BE library... :shock:
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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