Free France Campaign

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Erik2
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Re: Free France Campaign

Post by Erik2 »

Don't worry, I have no intention of publishing another mans' work, ever :D
This variant is mainly to test if a combo of purchased core units and assigned ones are doable.
Remember, you can award the player core units (like the AA and recon in Dakar), they don't have to be aux units. I've done similar things in other campaigns to work around the limits of the tools given to us.

As for flanking maneuvers. After 2 more run-throughs I still feel that is a luxury not awarded in Dakar with the massive map, fairly difficult/slow terrain and outlaying primary objectives which must all be captured. I don't see there's any leeway given to the player at this point, do I select these target or those other ones, this or that route.

Now, you know I hold your designs in high regard, the Free French is no different.
I'm merely playing the devil's advocate here to see if the end result can be made more fun for the player.
I've also incorporated the (few) specialisations available to the Free French.

On to Gabon :D
Mascarenhas
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Re: Free France Campaign

Post by Mascarenhas »

Keren V2 and Exporter/Lebannon-Syria

1)The reviewed version of Keren, particularly with the introduction of more realistic air balance, added new, flavor, fun and challenge to it. It's still a tough one, even for those who played the previous version. Just for the sake, I was able to preserve those marvelous Moroccan Cavalry and they could prove their value on the forests to the eastern side of the map. Very good, indeed.

2) I think that Syria scenario is very accurate, either in terms of story plot or involved units, and it allows for plenty tactical options and opportunities. I did like it a lot. A little tweak or three: the fail trigger about not to approach Chevalier's Castle with artillery should be disabled after the player takes it properly. I got a minor because I tried to move some arty support fire to take Tartus, the last secondary objective I had to reach, well after the Castle's fall. I had all but Beirut to be taken by turn 41, in spite of some heavy losses from the Aussies, so I think that 60 turns may not be necessary, if one chooses an alternative course of actions, i. e, not taking Beirut at first. With this much of time, I could wait at least 25 turns to ever begin moving those poor Australians.
bru888
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Re: Free France Campaign

Post by bru888 »

Mascarenhas wrote: Wed Jan 06, 2021 6:58 pm 2) I think that Syria scenario is very accurate, either in terms of story plot or involved units, and it allows for plenty tactical options and opportunities. I did like it a lot. A little tweak or three: the fail trigger about not to approach Chevalier's Castle with artillery should be disabled after the player takes it properly. I got a minor because I tried to move some arty support fire to take Tartus, the last secondary objective I had to reach, well after the Castle's fall. I had all but Beirut to be taken by turn 41, in spite of some heavy losses from the Aussies, so I think that 60 turns may not be necessary, if one chooses an alternative course of actions, i. e, not taking Beirut at first. With this much of time, I could wait at least 25 turns to ever begin moving those poor Australians.
Ach! Very good, Mr. M. Indeed, those fail triggers should all be cut off once the castle has been taken and neutralized. One simple effect needed to be added to shut off the whole folder when that happens:

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Regarding the number of turns in Operation Exporter, I shrug for now. Better to have too many than too few. Especially when I build an "Early scenario ending" trigger into most of my scenarios now. And it does not matter if one takes Beirut or Damascus first.

That was a quick fix to an obvious oversight, so I uploaded a new version of the campaign just now. Note that the link says five and a half scenarios; you can peek at Bir Hakeim if you would like, but it's not ready yet. I have just begun to look at Axis forces (and I haven't laid any mines yet, Colonel).

Free France 1940-1945 (five and a half scenarios)
- Bru
ColonelY
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Re: Free France Campaign

Post by ColonelY »

8) Perhaps two last considerations of mine about our bombers in the Gabon scenario:

1. About knowing to try preserving them?
Erik2 wrote: Wed Jan 06, 2021 9:16 am
ColonelY wrote: Wed Jan 06, 2021 9:02 am [...]
Erik2 wrote: Tue Jan 05, 2021 5:21 pm Gabon

[...] as the Fairey Battles will quickly be shot out of the sky. [...]
Well, not if you bring them back first, the time to use your fighters and cruisers to deal with most of enemy fighters. :wink:
Yes, but this is the kind of a puzzle that you have to know before you deploy and embark on what is supposed to be an offensive...
[...]
You write about "that you have to know before"... :? well, but we've a strong hint with this objective label/title: "Establish air superiority over Gabon" :arrow: If you have to establish it, then it means that you don't have it yet, and thus that you should be somehow a little bit cautious. :wink:


2. Related to scenario difficulty? :|

For example about this post:
ColonelY wrote: Tue Jan 05, 2021 9:35 pm
Erik2 wrote: Tue Jan 05, 2021 5:21 pm Gabon

[...] When the Vichy armored column S appeared with 4 more vehicles [...]
If I remember correctly, some parts of this battle are to be played defensively for a while... :wink:
Well, if you do manage to save your bombers, then they will be very useful to weaken these enemy armoured columns. :wink:
ColonelY
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Re: Free France Campaign

Post by ColonelY »

bru888 wrote: Wed Jan 06, 2021 7:57 pm [...] I uploaded a new version of the campaign just now. Note that the link says five and a half scenarios; you can peek at Bir Hakeim if you would like, but it's not ready yet. I have just begun to look at Axis forces (and I haven't laid any mines yet, Colonel).
Great, things are moving forward. :D No stress, we'll see them, these mines... when the time comes. :wink:
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Re: Free France Campaign

Post by ColonelY »

So, I've entirely replayed the 04Keren scenario (yeah, I know, it took me several days as nowadays... :roll: ).

Really great, I do like much the variation offered by this cavalry unit, the fact that the captured Italian AT-gun is actually quite mobile, etc., etc. :D

Last thougths (probably, at least!) about this scenario:

-> Very little detail about event text about our cav: "mounted operations in Eritria"... well, it's rather "Eritrea", isn't it? :wink:

-> About event "Sea Mines": :idea: What about targetting an hex closer to the actual spawning location of our ship? As it's basically this ship that reveals all these mines for us... first, let's see or consider this ship.

-> In the "Italian Activation" triggers set, about the 2nd, 5th and 11th Colonial Brigades (and only these if I'm not mistaken)... :idea: Perhaps instead of checking whether a Monastery (hex) belongs to us, just check whether it does no longer belong to the Axis faction!
If we don't fail the sec obj related to monasteries, they will be put as "neutral". So in this case, this AI setup adaptation (go back to help defending Massawa) won't be taken into account...
Anyway, it won't change much, or even anything, to the actual gameplay as once these bunkers are either destroyed or back to neutral, most of the nearby Italian troops should in principle already have been decimated, so... but still. :wink:

Et voilà ! :D


Finally, I'm about to begin playing and discovering the scenario "05OperationExporter"! :D
bru888
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Re: Free France Campaign

Post by bru888 »

ColonelY wrote: Wed Jan 06, 2021 8:56 pm So, I've entirely replayed the 04Keren scenario (yeah, I know, it took me several days as nowadays... :roll: ).

Really great, I do like much the variation offered by this cavalry unit, the fact that the captured Italian AT-gun is actually quite mobile, etc., etc. :D

Last thougths (probably, at least!) about this scenario:

-> Very little detail about event text about our cav: "mounted operations in Eritria"... well, it's rather "Eritrea", isn't it? :wink:

-> About event "Sea Mines": :idea: What about targetting an hex closer to the actual spawning location of our ship? As it's basically this ship that reveals all these mines for us... first, let's see or consider this ship.

-> In the "Italian Activation" triggers set, about the 2nd, 5th and 11th Colonial Brigades (and only these if I'm not mistaken)... :idea: Perhaps instead of checking whether a Monastery (hex) belongs to us, just check whether it does no longer belong to the Axis faction!
If we don't fail the sec obj related to monasteries, they will be put as "neutral". So in this case, this AI setup adaptation (go back to help defending Massawa) won't be taken into account...
Anyway, it won't change much, or even anything, to the actual gameplay as once these bunkers are either destroyed or back to neutral, most of the nearby Italian troops should in principle already have been decimated, so... but still. :wink:

Et voilà ! :D


Finally, I'm about to begin playing and discovering the scenario "05OperationExporter"! :D
I do seem to have a mental block about E-R-I-T-R-E-A, don't I? Some may say 17 out of 18 correct (or 18 out of 19 correct if you count "Eritrean") is good enough. NOT I! The final misspelling has been corrected, thanks. :)

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[Except now you are going to bag me on "Étrangère" and "Étranger," aren't you? Go ahead, correct me if necessary. :wink: ]

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I moved the Sea Mines message closer to the investigating British destroyer. It's all just for information, explaining why there is no Red Sea battle included in this one. Note that the ship itself belongs to a neutral faction and it disappears in the next turn. In a nice touch, I believe the sea mines remain revealed in future turns, as a reminder to the player:

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Your suggestion to change the conditions on those triggers to "Not Owned By" the Axis was great and I adopted it for all of those triggers. Similar to what Mascarenhas pointed out about the castle in Operation Exporter, when the monasteries get neutralized, they will now count toward activating these triggers.

I uploaded yet another version with these changes. For OE, make sure you have the latest:

Free France 1940-1945 (five and a half scenarios)
- Bru
bru888
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Re: Free France Campaign

Post by bru888 »

Heh, I discovered in Bir Hakeim that there is not much to brief about! "Hold the darned fortress for 15 days. That is all." Not even a reason to change the "camera" focus. Nevertheless, I believe I came up with some amusing commentary:

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- Bru
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Re: Free France Campaign

Post by GabeKnight »

bru888 wrote: Tue Jan 05, 2021 3:10 pm Experience has shown us that if the designer packs in mines too densely, the AI will merely stop and sit in its tracks. This despite being provided with engineers for clearing them! Too much work, I guess. There will be plenty of mines sprinkled about, but not thickly and not in patterns.
I think that the mine clearing depends on the AI task. The "seek&destroy" does not clear mines, but the "move to" does.
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Re: Free France Campaign

Post by ColonelY »

Yes, about the sea mines and this DD, it works indeed as you expect/describe it, so that's perfectly fine as it is. 8)

Nah, "Légion Étrangère" and "Régiment Étranger", it's perfect like this! :D
(As in French one has to say "une légion", feminine, but "un régiment", masculine, with, of course, the adjective tuned accordingly. :wink: )
Don't worry, if I spot something, I'll point it out. 8)

bru888 wrote: Wed Jan 06, 2021 10:37 pm [...] I uploaded yet another version with these changes. For OE, make sure you have the latest:

Free France 1940-1945 (five and a half scenarios)
Ok, thanks, I'll use this version once I start OE (tomorrow, I hope). :D
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Re: Free France Campaign

Post by bru888 »

ColonelY wrote: Thu Jan 07, 2021 1:09 pm Nah, "Légion Étrangère" and "Régiment Étranger", it's perfect like this! :D
I knew this! Yes, yes I did. :roll: :wink:

Three things that are helping tremendously: First, of course, are the mostly diligent souls who contribute to Wikipedia and provide the translations of certain terms - they seem to get it right a majority of the time. Second, also of course, is Google Translate which seems to have greatly improved over the years. A third gem is WordReference.com which, unlike Google Translate, provides for various shades of meaning (Principales traductions):

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So I use Google Translate for phrases, sentences, and blocks of text and WordReference for fine-tuning individual words according to context.
- Bru
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Re: Free France Campaign

Post by bru888 »

bru888 wrote: Thu Jan 07, 2021 3:57 pm
ColonelY wrote: Thu Jan 07, 2021 1:09 pm Nah, "Légion Étrangère" and "Régiment Étranger", it's perfect like this! :D
I knew this! Yes, yes I did. :roll: :wink:
Not really. I did not know the difference so please feel free to continue proof-reading!
- Bru
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Re: Free France Campaign

Post by bru888 »

bru888 wrote: Mon Jan 04, 2021 12:52 am I am always on the lookout for heroines, and I have found one in Bir Hakeim. She will be featured, for sure.
Three popup messages in Turn 10. With the scroll bar, reading them will be smooth but I had to take multiple snapshots (and erase duplicated text for continuity) to share the story here:

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Her autobiography is available on Amazon: Tomorrow to Be Brave: A Memoir of the Only Woman Ever to Serve in the French Foreign Legion

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- Bru
conboy
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Re: Free France Campaign

Post by conboy »

Damn, Bru, that's an impressive tale, both in fact and in the telling.
Thank you and well done!

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Re: Free France Campaign

Post by terminator »

Susan Travers, « Miss » Légion étrangère (in french):
https://www.facebook.com/france5/videos ... 992056305/
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Re: Free France Campaign

Post by ColonelY »

Yes, that's indeed impressive. :D

Thanks because, as I've written before, I had never heard of this "La Miss" before.

By the way, two very little details: in French, it's "Médaille" (last event title) and "Légion" (almost last word of this event) with accents. :wink:


(I'm now working on the feedback for the excellent Operation Exporter scenario. 8) A little patience, please. :wink: )
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Re: Free France Campaign

Post by bru888 »

conboy wrote: Sat Jan 09, 2021 5:36 am Damn, Bru, that's an impressive tale, both in fact and in the telling.
Thank you and well done!

conboy
Thanks. I pieced it together from three web sites. The "four names and one big heart" is my line, though. :)

Also, I did check out the love affair aspect; I was convinced when I came across a BBC News magazine article written by the person who co-authored Travers' autobiography in which she mentioned it. By the way, I tweaked the wording in this section: "In 1956, the Legion invited her to Paris to receive the Medaille Militaire for her role at Bir Hakeim. Appropriately, and yet ironically, it was Koenig who pinned her medal to the lapel of her coat. Their eyes locked, each one struggling with their emotions. He told her, 'I hope this will remind you of many things. Well done, La Miss.' "
terminator wrote: Sat Jan 09, 2021 5:52 am Susan Travers, « Miss » Légion étrangère (in french):
https://www.facebook.com/france5/videos ... 992056305/
Thanks for this. I have saved it as a bookmark for two reasons: The visuals are interesting to see, even though I cannot follow the commentary, but even so, I may use it to polish my knowledge of French.

It's too bad that I don't have access to some of the "stills" in this video, such as these. The first photo of Susan Travers that I used seems to show her later in life; I would have preferred something like these from her younger years at that point in her story:

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I would even use one of these now if it wasn't for the subtitles. If anybody can find more suitable pictures of a young Susan Travers and post them here, I would be most grateful.
ColonelY wrote: Sat Jan 09, 2021 8:34 am Yes, that's indeed impressive. :D

Thanks because, as I've written before, I had never heard of this "La Miss" before.

By the way, two very little details: in French, it's "Médaille" (last event title) and "Légion" (almost last word of this event) with accents. :wink:


(I'm now working on the feedback for the excellent Operation Exporter scenario. 8) A little patience, please. :wink: )
Thanks for the editing; changes have been made. Take your time with OE.

I will need your help especially with Bir Hakeim. I have never designed a scenario in which the enemy has such an advantage in numbers. I have built in certain defensive enhancements but I don't know if it is feasible to portray this battle accurately in OOB.

By the way, I ordered a copy of the book. From the preview, it seems to have been written in an interesting style.
- Bru
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Re: Free France Campaign

Post by ColonelY »

05OperationExporter: 8)

An excellent scenario. :D

I'll try to make it short but here is a little all I've seen or I suggest, etc.:

***
-> I’ve used a trick against the AI near Palmyra… :twisted: once the town was secured and the entire area actually, I’ve let the Vichy French keep control of the nearby AF, while keeping some units near this AF… with the proximity of this AF and the possibility to refuel there, the enemy planes have stayed long in the area, bombing and so one. But then, they land to refuel… when time comes, simply to be destroyed on ground :lol: by units maintained nearby to that purpose. Most of the enemy bombers have been destroyed that way! :o Thus much too easily…

I know, it’s normal in itself, as the game allow for it, but it’s a little weird anyway.
Well, it may be possible to prevent the AI about doing so, i.e. to adapt/improve it’s northern aerial action tactically! 8)
=> As you’ve one single AI setup group for the fighters and one as well for the bombers :| I won’t talk about giving them the order to move backwards once the AF isn’t much defended (less than XYZ units at XYZ2 hexes away from it), or something, to let them back away to safety before, few turns later, switching them back to their normal aggressive/seek stance… :wink:
=> Or, rather here, :idea: what about making this AF simply surrender once there is not any single Vichy French unit few hexes away of this AF (like 4 or 5?) and once Palmyra has fallen.
*******
-> About sec obj “Disrupt Beirut AA defences”: You’ve written “Disrupt these units by destroying them or at least forcing them to retreat and occupying their former hexes.” Well, it works as you planned, indeed, once the player owns these 4 hexes, yes. But if these AA units have moved forwards to take some shots at nearby planes, then they are somehow “out of position”.

If they are then all destroyed, these famous hexes aren’t yet occupied… so, the player see no more AA unit near Beirut, but this obj still open and no torpedo plane in sight. :shock: :(
:arrow: So, I think you should add another possibility to achieve this obj: :idea: XYZ hexes from the Fort, no more Vichy French land AA unit shall do the trick as well! As this may be achieved before occupying their former hexes.
And perhaps, to avoid any nasty surprise, consider the possibility to shut off the whole folder once either one or the other of these options have been completed/achieved.

(It's easier for the coastal guns, as they don't move! :wink: )
*******
Various:

-> The Free French have 2 units of tanks… for more variability, :idea: what about replacing one of the 2 units of Renault R35 by one unit of Hotchkiss H35?
Same stats, except that the second one moves a tiny little faster. And a little wink to the Gabon scenario with the side-story about Renault tanks! :D

-> About the “Batterie Côtière A” and the “Batterie Côtière B”… What about keeping the very same name each time once the flag changes? :wink:

-> I think the AFs on the map would look better under a flag:wink: Even if there are many flags on several parts of this battlefield. :lol: ( :wink: )

-> I haven’t seen the info that the Vichy French HQ is at Beirut :| ; this could be added somewhere in some text and I suggest replacing, but on map (only), the name “Fort Beirut” by “Fort Beirut (HQ)”. :wink:

-> Add an event once our bombers spawn, when enough enemy fighters have been destroyed, targeting the spawning area, with some cool and immersive (short) text… and a nice picture!
*******
-> Two historical events may be added: :D (our scenario is starting the 8th of June)

18 June:
De Gaulle declares that the war in the Levant is "one of Hitler's most horrible achievements".

24 June:
The day before yesterday, Germany attacked the USSR (Operation Barbarossa). De Gaulle has just declared: "Without agreeing to discuss the vices and even crimes of the Soviet regime, we must proclaim, like Churchill, that we are very frankly with the Russians, since they are fighting the Germans".
*******
-> About the planes: 8)

1. :idea: Offer more variability by replacing one Hurricane unit by one Gloster Gladiator unit in both the “208 Sqn RAF AHQ Iraq” and the “208 Sqn RAF AHQ Palestine”.
2. Add 1 Australian hurricane unit, on the “Palestine” side, as the 3rd Squadron of the RAAF was present (with Tomahawk fighters-bombers, but there is no “Tomahawk” in OoB, so a Hurricane may do the trick!).
3. Perhaps 3 Free French Gloster Gladiator is a little (too) much… maybe just 2 would be better? :wink: (This has then to be adapted on both cases, with or without more XP from campaign variable, of course.)

=> These pts 1 to 3 because more variability & a little more challenge as well (on overall as many planes as before for this part, but 4 Gloster Gladiator units – weaker – instead of the actual 3). And the 1st pt prevent the feeling that the Free French were the single one using these already old fighters…

4. :idea: Directly aces for British (and British only!) as a little boost and, again, more variability between units that otherwise may look a little like “clones”:
Thomas A.F. Elsdon with one fighter group (either Iraq or Palestine, your pick!), William Vale (the new ace from version 8.6.5) with the other fighter group, and Oliver McDowall with the bomber group.

5. The 3 torpedo Swordfish units could be named, as we know that the squadrons 803, 813 and 829 have taken part in the Operation Exporter. :wink:

6. About the (carrier plane) escort of these three torpedo planes unit:
Now that with v8.6.5 we’ve more models of planes, like some carrier fighter(s), as the Fulmar or the Sea Gladiator. And like the old fighter-bomber (Blackburn) Skua.
There was already (historically) some Skua at the time of taking Dakar (something to be added in the very first scenario, by the way… as old and weak, just adding one unit for the historical flavor won’t unbalance all anyway!), so seeing some again in this scenario won’t be a problem. And we’ve some Gladiator planes on this battlefield (even for the British if this suggestion of mine is to be kept), so a Sea Gladiator won’t be too surprising in this scenario…
=> :idea: So, what about adding as escort 1 British Sea Gladiator unit (together with the Fulmar)?

7. :idea: Spawn few enemy fighters at some point. :twisted: ( :wink: )
It’s a relatively long scenario and if the enemy doesn’t get any aerial reinforcements then, once (absolute) air superiority won, there is no more challenge (at all) in the skies…
I made once a research. During Operation Exporter (without taking into account the losses here), the Vichy French had 90 planes from start... but they received 3 groups from the Vichy France and the Vichy French empire in Northwestern Africa (the German let them pass by Greece, I believe, at least for the majority of them!)... so that they’ve had in total 289 planes at the end!
=> So, because it’s based on History and to offer more challenge/action in the skies, here’s what I suggest:
Triggers:
1. Conditions -> “check turn” > 20 & obj “Decimate Axis air forces completed” (as if this is not even successful, don't bother to add another layer!)
2. Effects -> spawn 3 or 4 experienced Vichy French dogfighter units & add an event talking a little about this historical aspect & shut off this trigger when that happens.

=> An argument for these pts 6&7:
You’ve written a nice obj description about AA near Beirut, like: “Once all four AA units are in disarray, British torpedo planes will arrive to deal with the Vichy ships in the harbor. Be mindful of enemy fighters, however.”
Yeah, but for this there should be some left, of these “enemy fighters”… or some new of them! (Pt. 7)
And that’s a good idea, if you expect some enemy fighters, to send some escort with your bombers… (Pt. 6)

... to be continued...
Last edited by ColonelY on Sun Jan 10, 2021 10:15 am, edited 1 time in total.
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Re: Free France Campaign

Post by ColonelY »

More about 05OperationExporter: 8)

-> :idea: A British SBS commando unit to be added, the "No. 11 (Scottish) Commando":

In June, the Allies invaded Vichy French controlled Syria and Lebanon, Operation Exporter. As a part of this operation, No. 11 (Scottish) Commando were tasked with seizing a crossing over the Litani River. This operation has been very famous; they had to lead amphibious assaults…

Sources? Well, here for instance:
https://en.wikipedia.org/wiki/British_C ... _World_War
https://books.google.ch/books?id=eoX3CQ ... 41&f=false

Here it’s mentioned briefly about commandos based in Cyprus for seaborne landings: https://en.wikipedia.org/wiki/Syria%E2% ... _of_battle

=> This unit could be represented by one unit of “Special Boat Service ‘41”. One unit starting just near the beach, on their little boat, ready to jump out of water, deal their sneak attack (costly in terms of RPs) and jump back on the water… :D
It won’t be of course a game-changing unit, but it would add much fun and immersion to the scenario. :wink:
This unit shall appear :idea: together with an event…
*******
In its multiplayer “3v1 Syria 1941 1.3”, Erik has added other commando units: the German “Brandenburger Commando” and two British commando units, some “Special Boat Service ‘41” called “45 Commando” and “20 Commando” (which came from Cyprus!).
So:
-> :idea: A German Fallschirmjäger ’40 (some paratroopers! :P ) unit called “Branderburger Commando” could indeed be deployed near Dimas (keep the MG-fox, it’s perfect here!) and north of Fort Damascus. This one comes together with an event once they become in sight or something. :wink:

But about the two British SBS, even if it could be nice in itself, I don’t see much efficient use of them in the NW part of the map, except some recon, demolishing some MG-fox and damaging perhaps already the “Krak des Chevaliers”, so…

*******
:arrow: So, as commando I suggest simply adding “only” these two: the famous “No. 11 (Scottish) Commando” and the German “Branderburger Commando”! :D
This “No. 11 (Scottish) Commando” can be of better use (than the two others) as already taking part in the actual battle and could later move together with the Australians, so be kept busy for good!
***************
:idea: I think the British income should be a little higher (at least for the start of the scenario, for about 10 turns or so) and perhaps even start with a certain amount of British RPs (like one or two hundreds)… we’ve many planes and armored units to replenish. And now we would even have to use RPs for sneak commando attacks (10 RPs each time)… at least with the SBS from start quite often!
*******
In his multiplayer scenario, Erik has added two “Jewish Bn” deployed in the SW of the map and represented by two units of British Colonial Infantry ‘41...

:idea: Well, historically what can be added is the "Palmach", an unit recruited from Jews in British Palestine, also providing interpreters and guides for the other Allied units. So, Palestinian Jews...
=> The famous “Arab Legion” is already represented, that’s excellent. :D Now the famous “Palmach” has to be added as well… of course together with a cool, historical and immersive event (with a nice picture)! (By the way, both of these units will become famous in the war that was about to oppose them after ww2.)

=> So, I suggest :idea: adding one unit of “Colonial Infantry ’41”, called of course “Palmach”, in the SW of the map, under the British flag, ready to help our Australian units. :D

Sources?
https://en.wikipedia.org/wiki/Palmach
Or here, for example, https://codenames.info/operation/exporter/ one can read:
At dawn on 8 June the Allied forces including the Australian 7th Division, two Free French brigades and the Indian 5th Brigade Group launched thrusts into Vichy French territory from bases in the British mandated territory of Palestine. The ground forces were supported by the gunfire of British and Australian warships, and by ground attack squadrons of the RAF and RAAF. Further support was provided by a force of Palestinian Jews (the Palmach) to disrupt the Vichy French defences and serve as guides.”

=> By the way, here one can read RAF and RAAF as well (yes, RAAF – we’ve mentioned it briefly already! :wink: )… and the early support of some British and Australian warships (we’ll come back to it in a little while!).
*******
-> :idea: Adding submarines for both sides:

For example, one can read here (https://en.wikipedia.org/wiki/Syria%E2% ... n_campaign) this: “the British submarine HMS Parthian torpedoed and sank the French submarine Souffleur”…

According to https://codenames.info/operation/exporter/ the Vichy French had 3 submarines in these waters.

I made a little research and found that there was the Souffleur (of course, as known having been sunk!), but as well the Caïman… I’m not sure about the third one, but it may have been either Requin, Phoque, Espadon or Dauphin... (The French Marine of War was really powerful and they had actually many submarines at the beginning of the war, including the biggest of all at that period.)

And we know that there was one British submarine, the Parthian

In OoB, the British have a model of submarine, the “SS S-class”… :)

=> You know what I’ll suggest here: :idea: add one British submarine named “Parthian” (a nice way to deal some early blows to the fleet near Beirut and a good opportunity to use a sub once – another one will be the Corsica scenario!) and add two or three Vichy French submarines named “Souffleur”, “Caïman” and… your pick! :wink:

... to be continued...
Last edited by ColonelY on Mon Jan 11, 2021 7:10 pm, edited 2 times in total.
ColonelY
Colonel - Ju 88A
Colonel - Ju 88A
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Joined: Tue Jan 07, 2020 8:46 am

Re: Free France Campaign

Post by ColonelY »

Again more about 05OperationExporter: 8)


The Vichy French have a tremendous advantage with their gunpower from warships once we reach the surroundings of Beiruth… some cruiser then 3 DDs shooting at an unit lightly damaged may be enough to make it history. :? And seeing several units vanishing like this without being able to do anything is a little sad. :cry:

Especially when we know that “The ground forces were supported by the gunfire of British and Australian warships” (from previous link)… but right now we’ve just absolutely none! :|

=> So, here I’ll suggest a slight modification: :idea: keep the corresponding sec obj as it is now but spawn less units once this obj is completed.

And these removed units, instead of being spawned at that time, could/should be spawned sooner:wink:

But not directly from start to avoid unbalancing the early part of the fight for the Australians (with a good land fighting while they don’t suffer from enemy warship fire support). Instead, rather, let’s say once the town/objective in the SW has been captured. :idea:

Yes, at least like this we’ll have some sort of early naval support and a possibility to reduce the strength of the enemy warship a little with some early blows and at least to “occupy” these warships a little, so that they can’t any longer focus all their shots on these poor Australians…
Mascarenhas wrote: Wed Jan 06, 2021 6:58 pm […] some heavy losses from the Aussies […] those poor Australians.
Yeah, for now I can only agree with Mascarenhas. :evil: ( :wink: )

But we don’t need too much naval power either, otherwise our Australians will move northwards too fast… :arrow: so, I suggest simply ONE light cruiser (but NOT the New Zealand light cruiser “Leander”, except if you want to adapt the event text as well), TWO British destroyer (perhaps the “Janus”, known to have fought near the Litani River, and the “Isis” – I like this name, it sounds Egyptian!) AND THE British submarine “Parthian”.

But these near our Australians, i.e. in the South of the map and not in the North. :wink:

All the other ships to be spawned as you planned/implemented it (of course avoiding having duplicates!).

(Historically, there was a little naval battle near the Litani River and it’s said that the German Ju 88 "II/Lehrgeschwader 1" attacking on the 15th of June the Allies destroyers… so there WAS some naval forces available from start or almost.)

So, at that time, we’ll have some port to replenish our first naval forces if needed, but we’ll be able to provide at least some sort of support to our land troops, to damage a little the enemy warships and to discover a little more why it’s better to avoid pushing too soon northwards with our navy (the interest of 2 of the sec objs that you’ve put within this great scenario), etc.

The Vichy French naval power seems a little stronger than it was in reality, as I’ve found that: “Two destroyers and three submarines of the French Navy (Marine Nationale) were available to support the Vichy forces in the Levant.” (From https://military.wikia.org/wiki/Army_of ... val_forces )
-> According to this source, it was 2 DDs only… and 3 subs!

But I agree with you, Bru, as I'll suggest here that you don’t reduce their strength, it’s great to have the opportunity of some naval battle in this campaign, so definitely, we can make a stronger challenge here, as it could anyway have been so, that’s for sure!

These Vichy French units won’t last long anyway once their heavier ships have been received some torpedos and once our cruisers show up to take care of their DDs… then our own DDs may seek their subs. And our own sub may have launched one or two torpedo sets meanwhile. :wink:

:arrow: But then, these Vichy Frenchies need their 2 or 3 subs and the player does need some sort of naval support relatively sooner as well (historically, the Australians were covered by massive naval fire at that occasion). :D
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-> History: The (Vichy) French tanker Adour, which was carrying the ENTIRE FUEL SUPPLY for the French forces in the Middle East, was attacked by British torpedo aircraft and badly damaged (the 25th June)… (https://en.wikipedia.org/wiki/Syria%E2% ... n_campaign)

It wasn’t sunk but enough damaged to get in Turkey in order to avoid being sunk for good. It “surrenders” to Turkey then…

An evidence? Take a look at this:
Internement à Isparta en Turquie (juillet 1941 – novembre 1943) = Internment at Isparta in Turkey (July 1941 - November 1943) (from: http://ecole.nav.traditions.free.fr/off ... acques.htm)

This could definitely be considered!
:)

But it happens relatively soon in our scenario, the sea hexes on the map aren’t “wide”, the Vichy fleet blocks the way north for our fleet, we’ve not any single sec obj available (max of 5 already reached – which is perfectly fine!)…
But “nothing” happens either in the NW part of the map! :|

:arrow: Therefore, I suggest: :idea:

At some point, an event together with new obj, a primary objective, something like “Prevent the Vichy French tanker Adour from reaching Beirut” (with some cool description, talking about the entire fluel supply, etc.).
And spawn it somewhere in the NW as well as one unit of Fairey Swordfish using torpedos, together with one single unit of Skua (weak old fighter/bomber added in OoB version 8.6.5) named perhaps “Escort & Recon” (why not, because it’s basically it’s purpose?)…
We don’t know where this ship is, but it should move towards Beirut… we’ve only few turns to find and damage it… once at least XYZ damages has been done to it, then another event saying that it has been badly damaged, changed its route and gone straight to Turkey where it surrendered, etc. So, basically the historical part!

At this time (or at start of the next turn), then just exit this enemy ship and these two air units of ours via triggers. And that’s it! :D

If this obj is failed, then a possible big penalty for us, like “simply” a big boost in RPs for the Vichy French?... (Aside respecting more or less the historical timing, there is another meaningful reason to make it happen “early”, as this Vichy French RP boost would be perfectly useless once the Vichy had almost no unit left to replenish! :wink: )

That will make another side action within this great scenario! :D And we can see another kind of plane on this battlefield, the Skua… :P
And in a sector where nothing was about to happen for a while… :?


... to be continued...
Last edited by ColonelY on Sun Jan 10, 2021 12:11 pm, edited 2 times in total.
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