Kerenski offensive

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trulster
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
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Location: London

Kerenski offensive

Post by trulster »

Enjoying this great mod! One question, since I got a bit burned with the Brussilov offensive event, to make it clear: Does the Kerenski offensive work as written in the manual or has it also been changed?
Robotron
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Brigadier-General - Elite Grenadier
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Re: Kerenski offensive

Post by Robotron »

Okay, here's what will happen, according to the script:

Russia consumes 200 manpower and suffers a collapse point.

Russian units will spawn at the first Russian city still under Russian control from a list of possible cities.

If Belarus is threatened these cities will be checked in the following order: Minsk or Vitebsk or Novgorod.

If Belarus is not threatened these cities will be checked in the following order: Kiev or Gomel or Karkov or Rostov.

Units will appear in a radius of 2 hexes around that city with a 50% chance per hex.
Hexes must be under Russian control and empty.
Units will spawn at unit strength of 8 instead of 10 because of Russian war weariness.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
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