The Standard Wagon
Moderator: rbodleyscott
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- Corporal - Strongpoint
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The Standard Wagon
Please excuse the impatience, but could some one please explain to me how the Standard Wagon unit is suppose to be used in this game?
Having watched some of the YouTube videos circulating at the moment, I am left confused as to whether this unit exerts a unique zone of influence as it were, or is purely a particularly strong unit.
Many thanks.
Having watched some of the YouTube videos circulating at the moment, I am left confused as to whether this unit exerts a unique zone of influence as it were, or is purely a particularly strong unit.
Many thanks.
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- Field of Glory 2
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Re: The Standard Wagon
Here is the section from the manual:
The effect of the latter paragraph is that they are extremely difficult to destroy.
Why didn't didn't we use a simply CT modifier for having a standard wagon? Because it would be OP if it affected the whole army, and it would not reflect their historical effect if it only affected nearby units.
The effect of the latter paragraph is that they are extremely difficult to destroy.
Why didn't didn't we use a simply CT modifier for having a standard wagon? Because it would be OP if it affected the whole army, and it would not reflect their historical effect if it only affected nearby units.
Richard Bodley Scott


Re: The Standard Wagon
^ Very attractive manual !!! Very immersive. Well done.
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- Corporal - Strongpoint
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Re: The Standard Wagon
Thank you for the explanation, and personally I like the game design for this unit.rbodleyscott wrote: ↑Sat Jan 02, 2021 7:39 am Here is the section from the manual:
manual.jpg
The effect of the latter paragraph is that they are extremely difficult to destroy.
Why didn't didn't we use a simply CT modifier for having a standard wagon? Because it would be OP if it affected the whole army, and it would not reflect their historical effect if it only affected nearby units.
The only further question that comes to mind is what defines the centre of an army's deployment, though that can wait.
Cheers.

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- Field of Glory 2
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Re: The Standard Wagon
It is the average of the X and Y positions of all of the non-routed on-map units in the army, weighted 2:1 in favour of non-light units.Bladeheart wrote: ↑Sat Jan 02, 2021 1:48 pmThe only further question that comes to mind is what defines the centre of an army
Richard Bodley Scott


Re: The Standard Wagon
Any thoughts about creating a stationary unit with the same effect as the Standard Wagon, and calling it a "Baggage Camp?" Make it a juicy target somewhere behind the opponents' lines?
Streaming as "Grognerd" on Twitch! https://www.twitch.tv/grognerd
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- Field of Glory 2
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- Corporal - Strongpoint
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Re: The Standard Wagon
Thank you.rbodleyscott wrote: ↑Sat Jan 02, 2021 3:23 pmIt is the average of the X and Y positions of all of the non-routed on-map units in the army, weighted 2:1 in favour of non-light units.Bladeheart wrote: ↑Sat Jan 02, 2021 1:48 pmThe only further question that comes to mind is what defines the centre of an army
Obviously as the battle progresses the 'centre' will shift position, Is there a option to display this on the map? Or has it been found that in practise the '... no more than 4 squares further away from the enemy centre then is their own army's centre.' makes such a feature of little value?
cheers.

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- Field of Glory 2
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Re: The Standard Wagon
As you say, it isn't needed in practice. The rule was only instituted to stop players from keeping their Standard Wagon safe at the back of the map. If they don't try to exploit the rules by putting the Standard Wagon in odd positions, they should never encounter the issue of it not counting.Bladeheart wrote: ↑Sat Jan 02, 2021 9:05 pmThank you.rbodleyscott wrote: ↑Sat Jan 02, 2021 3:23 pmIt is the average of the X and Y positions of all of the non-routed on-map units in the army, weighted 2:1 in favour of non-light units.Bladeheart wrote: ↑Sat Jan 02, 2021 1:48 pmThe only further question that comes to mind is what defines the centre of an army
Obviously as the battle progresses the 'centre' will shift position, Is there a option to display this on the map? Or has it been found that in practise the '... no more than 4 squares further away from the enemy centre then is their own army's centre.' makes such a feature of little value?
Richard Bodley Scott


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- Lieutenant Colonel - Panther D
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Re: The Standard Wagon
Perhaps for a special battle type where one side or the other has a baggage camp/tent/whatever to capture/rout that automatically wins/loses the battle?
We should all Stand With Ukraine.

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- Corporal - Strongpoint
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Re: The Standard Wagon
Cheers.rbodleyscott wrote: ↑Sun Jan 03, 2021 8:16 am As you say, it isn't needed in practice. The rule was only instituted to stop players from keeping their Standard Wagon safe at the back of the map. If they don't try to exploit the rules by putting the Standard Wagon in odd positions, they should never encounter the issue of it not counting.

Re: The Standard Wagon
How does the computer opponent handle the wagon when using or fighting against it? Does it prioritise attacking it? It looks extremely tough and I’m worried it will be too easy to exploit it’s benefits against a cpu army.
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- Field of Glory 2
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Re: The Standard Wagon
It does not prioritise attacking it. As it is a tough nut to crack, AI units are likely to seek an easier target if they have a choice.
Richard Bodley Scott

