Desert Rats campaign:
I.
19FirstAlamein(v6.1):
Unlike many of the previous scenarios, this one is
too difficult right now (
especially from the 12th round where we are outnumbered a little bit all around and on a thin defensive area - why so thin? - an area almost made to create outsupplying opportunities for the IA)...
I was about to write that we need more LCP when I do realize that actually, what is needed/required are
our aux troops, damn!
Look at this, for example, from
https://en.wikipedia.org/wiki/First_Bat ... El_Alamein :
"
The scattering of X Corps at Mersa Matruh disrupted Auchinleck's plan for occupying the Alamein defences. On 29 June, he ordered XXX Corps—the 1st South African, 5th and 10th Indian divisions—to take the coastal sector on the right of the front and XIII Corps—the 2nd New Zealand Division and 4th Indian divisions—to be on the left. The remains of the 1st Armoured Division and the 7th Armoured Division were to be held as a mobile army reserve. His intention was for the fixed defensive positions to channel and disorganise the enemy's advance while mobile units would attack their flanks and rear."

So, where are our aux units,
where are the 1st South African, 5th and 10th Indian divisions, as well as the 2nd New Zealand Division and 4th Indian divisions?

So, of course,
these should be added!
& Then, to avoid unbalancing the scenario from start, you should
reduce our LCPs from start, then let some British reinforcements come in one or two waves during the last third of the scenario (by adding some LCPs for our units or even by spawning simply some British but
auxiliary units from the 1st Armoured Division...
the 7th being the Desert Rats "only"!).

Then you could as well name more German units, precise for the sec obj description to
always hold these locations (to make it more "crystalclear" -
always a good thing! - as it could be to be held at scenario end only), make our controlled area less thin (
why should it be so?... there, the British have moved back, so they're still on overall on their own territory, haven't they?), etc., etc.
Yeah, "
etc.", but anyway, it seems to me that it's not really worth to go here into too much details, am I wrong?

(
According to the last messages, at least.)
II.
'Having restarted the campaign on its version 6.2:
1.
First scen: all units to be deployed but no deploy hex available!
(
'Should be put under "0-1" instead of "0-0" in the Editor!)
2.
Second scen: a strange opening in the NW wall...
3.
Third scen: one secondary objective only?!

You've indeed not picked up common suggestions from terminator and me (if needed, it's there:
viewtopic.php?f=374&t=80862&start=1400 
).
Anyway, at the end, the (single) pri obj stays on the blue "?"...
Why? Well, in the triggers, under "check objective state", basically if it's already
completed, then put it as
completed...

that's what is set up right now.

The first one should instead check of course whether it's still "
open" or not.

Towards the end, on turn 10 or so, your "Rear" team (AI setup 1) should go on full offensive or even try to move South aggressively... otherwise, the player may return his units South once the sec obj has been achieved, then simply let turn pass and store some RPs. On the opposite, with this last AI setup change, this safety option won't be possible, more challenge would be present and still, even towards the end, there may be the possibility to fail the pri obj...
Etc., etc.
Henceforth, without surprise I think, it should be clear that now, honestly, I'm disappointed (
but who cares anyway? 
).
So I'm going to stop testing this campaign!