Yes. I've tried it with the mod active, with the mod inactive and finally with the mod uninstalled; the problem persists regardless. Note that closing the application and restarting it will fix it, so it's not a permanent state.
Bug Reports
Moderator: Panzer Corps 2 Moderators
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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 641
- Joined: Thu Apr 02, 2020 4:20 pm
- Location: Sweden
Re: Bug Reports
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
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- Slitherine
- Posts: 1211
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Double camouflage skins
and in my mind you didn't really pay for duplicates.Templer_12 wrote: ↑Mon Dec 21, 2020 3:44 pmIt's annoying when you spend money on the General Edition and then, in the case of the camouflage skins, you've paid for duplicates.Patrick Ward wrote: ↑Mon Dec 21, 2020 2:47 pm...
I'm sorry if you feel the extra camo supplied in the GE is not worth the money you spent...
Cheers,
Pat
They were two lines thrown into the spreadsheet over a weekend because I thought the proper historical name would be interesting and appreciated by the people whole appreciate such things. Its something I try to do with most of the camo. The GE update did not cost more because of their inclusion. They were freebies. You got more, without paying more.
But I see your point and its mostly down to interpretation. I think you got more for your money, you think you got less. Lets put it down to experience.
For now, its not a bug and removing them could cause issues with saved games so I'm inclined to leave them.
P
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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- Administrative Corporal - SdKfz 251/1
- Posts: 132
- Joined: Mon Nov 28, 2011 9:27 am
Re: Double camouflage skins
Although I care mostly about gameplay, and you'll never see me complaining about (to me) trivial things like game sounds, I would like to say this with regards to your potential issue with saved games.Patrick Ward wrote: ↑Mon Dec 21, 2020 5:26 pm For now, its not a bug and removing them could cause issues with saved games so I'm inclined to leave them.
Pseudocode:
LoadSaveFile{
If (!Unit.Camo.Exists) {Unit.Camo = Default;}
}
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- Slitherine
- Posts: 1211
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Double camouflage skins
You'll have to forgive my ignorance as I have absolutely no involvement in scripting .. but is that already included in the scenario load scripts or is that something you're suggesting?jmacnamara wrote: ↑Tue Dec 22, 2020 1:26 pmAlthough I care mostly about gameplay, and you'll never see me complaining about (to me) trivial things like game sounds, I would like to say this with regards to your potential issue with saved games.Patrick Ward wrote: ↑Mon Dec 21, 2020 5:26 pm For now, its not a bug and removing them could cause issues with saved games so I'm inclined to leave them.
Pseudocode:
LoadSaveFile{
If (!Unit.Camo.Exists) {Unit.Camo = Default;}
}
Pat
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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- Administrative Corporal - SdKfz 251/1
- Posts: 132
- Joined: Mon Nov 28, 2011 9:27 am
Re: Double camouflage skins
I'm a programmer. I suggest when loading a savefile the game parses for references to non-existent camo's and setting them to default when encountered. That way you can safely remove superfluous camo's without breaking functionality. Frankly, I am a surprised this type of defensive programming isn't implemented.Patrick Ward wrote: ↑Tue Dec 22, 2020 10:52 pm You'll have to forgive my ignorance as I have absolutely no involvement in scripting .. but is that already included in the scenario load scripts or is that something you're suggesting?
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- Slitherine
- Posts: 1211
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Double camouflage skins
I'm just a pixel pusher though it almost certanly is done that way since it has to account for differences between base and General editions. But still, just removing database entries and assets from the game without testing isn't something I'm inclined to do so Temple will just have to wait and try not to be so annoyed.jmacnamara wrote: ↑Tue Dec 22, 2020 11:36 pmI'm a programmer. I suggest when loading a savefile the game parses for references to non-existent camo's and setting them to default when encountered. That way you can safely remove superfluous camo's without breaking functionality. Frankly, I am a surprised this type of defensive programming isn't implemented.Patrick Ward wrote: ↑Tue Dec 22, 2020 10:52 pm You'll have to forgive my ignorance as I have absolutely no involvement in scripting .. but is that already included in the scenario load scripts or is that something you're suggesting?
Pat
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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- Administrative Corporal - SdKfz 251/1
- Posts: 132
- Joined: Mon Nov 28, 2011 9:27 am
Re: Double camouflage skins
We're all good, Pat. Personally, I think you all have done a stellar job on this game. And I know from bitter project experience that rolling out the emergency patches to patch the previous emergency patch is the quickest route to the dark side. Take your time.Patrick Ward wrote: ↑Wed Dec 23, 2020 1:31 amI'm just a pixel pusher though it almost certanly is done that way since it has to account for differences between base and General editions. But still, just removing database entries and assets from the game without testing isn't something I'm inclined to do so Temple will just have to wait and try not to be so annoyed.jmacnamara wrote: ↑Tue Dec 22, 2020 11:36 pmI'm a programmer. I suggest when loading a savefile the game parses for references to non-existent camo's and setting them to default when encountered. That way you can safely remove superfluous camo's without breaking functionality. Frankly, I am a surprised this type of defensive programming isn't implemented.Patrick Ward wrote: ↑Tue Dec 22, 2020 10:52 pm You'll have to forgive my ignorance as I have absolutely no involvement in scripting .. but is that already included in the scenario load scripts or is that something you're suggesting?
Pat
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- Sergeant - Panzer IIC
- Posts: 186
- Joined: Thu May 09, 2013 3:57 pm
Re: Bug Reports
I've had a slight issue with the graphical appearance of traits on a unit. Sadly I don't have access to my game where I am right now, so I can't post any screenshots for the time being.
Here's the situation:
Axis Operations 1940
The unit was a Panzer II C, I think. I had assigned Kerscher as a hero, plus two others. That gave the unit five traits from its heroes. Add the unit's regular traits, and traits gained from combat experience, and there were too many traits to fit into the area that shows the traits in the active unit screen in the bottom left. Normally the traits switch from one line to two lines if there are too many to show. But here it switched over to three lines, and that meant that the top line interfered with the number of heroes on the unit, while the bottom line interfered with the strength of the unit.
Maybe widen the unit screen for both you and your enemy so it can hold five or six traits in one row?
Right now it's four I think. And that means the ninth trait will break the design limit.
Here's the situation:
Axis Operations 1940
The unit was a Panzer II C, I think. I had assigned Kerscher as a hero, plus two others. That gave the unit five traits from its heroes. Add the unit's regular traits, and traits gained from combat experience, and there were too many traits to fit into the area that shows the traits in the active unit screen in the bottom left. Normally the traits switch from one line to two lines if there are too many to show. But here it switched over to three lines, and that meant that the top line interfered with the number of heroes on the unit, while the bottom line interfered with the strength of the unit.
Maybe widen the unit screen for both you and your enemy so it can hold five or six traits in one row?
Right now it's four I think. And that means the ninth trait will break the design limit.
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- Slitherine
- Posts: 1211
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Bug Reports
Yes you're right that it needs a rework. When it was designed, there was only a plan for 5 traits on either side. Its since expanded quite a bit.George_Parr wrote: ↑Fri Dec 25, 2020 10:14 am I've had a slight issue with the graphical appearance of traits on a unit. Sadly I don't have access to my game where I am right now, so I can't post any screenshots for the time being.
Here's the situation:
Axis Operations 1940
The unit was a Panzer II C, I think. I had assigned Kerscher as a hero, plus two others. That gave the unit five traits from its heroes. Add the unit's regular traits, and traits gained from combat experience, and there were too many traits to fit into the area that shows the traits in the active unit screen in the bottom left. Normally the traits switch from one line to two lines if there are too many to show. But here it switched over to three lines, and that meant that the top line interfered with the number of heroes on the unit, while the bottom line interfered with the strength of the unit.
Maybe widen the unit screen for both you and your enemy so it can hold five or six traits in one row?
Right now it's four I think. And that means the ninth trait will break the design limit.
P
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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Re: Bug Reports
Question to the Breguet 693:
The captured german version has no attack value, only [4] at air attack
The french version is like the Bf 110 with attack value 4.
Is this a design decision or a bug?
The captured german version has no attack value, only [4] at air attack
The french version is like the Bf 110 with attack value 4.
Is this a design decision or a bug?
Re: Bug Reports
I think it's just how it's displayed in the game in the unit preview window. Similarly Battle Mk.II has air attack of 2 instead of [2] in the unit description when right clicking on it, but it cannot actively attack air targets.
In the Units.csv file this plane only appears once (aside from the special "grounded" variant) and has "stats.attack.air.passive" set to "TRUE".
In the Units.csv file this plane only appears once (aside from the special "grounded" variant) and has "stats.attack.air.passive" set to "TRUE".
Re: Bug Reports
There’s a bug in multiplayer games that prevents the game from continuing if one player surrenders.
Please see this thread for details on the issue: viewtopic.php?t=103250
-Der Keyser
Please see this thread for details on the issue: viewtopic.php?t=103250
-Der Keyser
Re: Bug Reports
If you input "cheat AddMedal AntiInfantryVeteranMedal 2" or "cheat AddMedal AntiTankVeteranMedal 3" or etc, level 2-3 medal gets added, but the perk only gives first tier award, aka "+1 to soft/hard/etc attack" instead of "+2-3 to soft/hard/etc attack".
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Bug Reports
Editor > View > Special Hexes (not functionnal)
Impossible to make Special Hexes disappear in the Editor Menu(v1.01.15.0)
Impossible to make Special Hexes disappear in the Editor Menu(v1.01.15.0)

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- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Bug Reports
Looks like there’s a bug in this camouflage (v1.1.15)
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- Slitherine
- Posts: 1211
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Bug Reports
No its some kind of bug with the aircraft display/icon in the camo panel only. The camo looks as expected on the map as you can see.jeannot le lapin wrote: ↑Wed Jan 20, 2021 10:45 am Looks like there’s a bug in this camouflage (v1.1.15)
We know about it, its on the list, but I've no idea of its priority.
Pat
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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- Private First Class - Opel Blitz
- Posts: 3
- Joined: Mon Sep 05, 2016 3:47 pm
Re: Bug Reports
Игра перестала нормально отображаться в безрамочном оконном режиме. Теперь работает только полноэкранный или оконный режим


WIN 10, RX480, драйвер 20.12.1, версия игры 1.01.15


WIN 10, RX480, драйвер 20.12.1, версия игры 1.01.15
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Bug Reports
Base Entrenchment
Why is Base Entrenchment not applied for the side 2 in the first turn ? Bug ?
The Base Entrenchment was applied for side 2 in the first turn in PanzerCorps 1 :
Edit:
Not really a bug, it is when we import a scenario of Panzercorps 1 in Panzercorps 2, the Entrenchment of imported units is set to zero instead of being set to "default"
Why is Base Entrenchment not applied for the side 2 in the first turn ? Bug ?
The Base Entrenchment was applied for side 2 in the first turn in PanzerCorps 1 :
Edit:
Not really a bug, it is when we import a scenario of Panzercorps 1 in Panzercorps 2, the Entrenchment of imported units is set to zero instead of being set to "default"

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- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Bug Reports
Escape from Stalingrad
Krepinskiy(Victory Hex) gives only 50 Prestige instead of 100 Prestige like the others Victory Hex :
Krepinskiy(Victory Hex) gives only 50 Prestige instead of 100 Prestige like the others Victory Hex :
Re: Bug Reports
If a scenario starts with rain, air transport lose their ability to move even after the rain clears