Damage miscalculation
Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators
Damage miscalculation
I am a new player of FoG2 and basically love the game, especially since I played tabletop games based on the Society of Ancient rules 35 years ago. But there is one thing that is absolutely ridiculous here in the game, and that is the damage calculation! In FoG2, the damage dealt is based, among other things, on the size of the unit receiving the damage and not, as it should be, on the size of the unit doing the damage. Thus, a 240-man unit, with the same weapons, quality and armor, does twice as much damage as a 480-man army when they fight each other. Also, it sometimes seems to me that unprotected units, for example, receive less damage than armored units (cataphracts).
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- Chief of Staff - Elite Maus
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- Joined: Tue Feb 06, 2007 11:31 am
- Location: Manchester
Re: Damage miscalculation
How did you figure that out?
At impact both get the same dice. In melee they will get at least equal dice, but the larger unit will nearly always get more.
Shooting at light foot with crossbows is going to cause less casualties than shooting cataphracts with them
At impact both get the same dice. In melee they will get at least equal dice, but the larger unit will nearly always get more.
Shooting at light foot with crossbows is going to cause less casualties than shooting cataphracts with them
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
Re: Damage miscalculation
You can test this yourself (in ranged combat): check the tooltips of different units you can fire at. You will notice that one and the same unit does different damage against different sized targets. Example. 480 men get 80 damage, 240 men 40 damage and 120 men units get only 20 damage (all fictitious numbers, only the damage ratio is correct), where the smaller units are even mostly without armor. However, the damage should be somewhat equal for all units, since the damage of the SHOOTING unit should have to be taken as a basis, regardless of the size of the target! At the moment it seems to me that a percentage is calculated and then that is converted to the target unit as damage.
Edit: I am speakin of shooting with bows and slings. Till now i did not play any battle where a unit had crossbows.
Edit: I am speakin of shooting with bows and slings. Till now i did not play any battle where a unit had crossbows.
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- Chief of Staff - Elite Maus
- Posts: 8835
- Joined: Tue Feb 06, 2007 11:31 am
- Location: Manchester
Re: Damage miscalculation
Ah, the computer game, not the tabletop game
I have no idea how that works.
You are in the wrong forum I'm afraid
I have no idea how that works.
You are in the wrong forum I'm afraid
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
Re: Damage miscalculation
Oops, i just saw "Fields of Glory". My fault. 
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- Chief of Staff - Elite Maus
- Posts: 8835
- Joined: Tue Feb 06, 2007 11:31 am
- Location: Manchester
Re: Damage miscalculation
No probs, not the first and won't be the last
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!