New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

We hope to release update v0.49 after the weekend
VladSS69
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by VladSS69 »

phcas да спасибо за информацию все понял в восторге от вашего мода жду очередное обновление с уважением из России)))
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

ajs81 wrote: Thu Dec 10, 2020 1:38 pm Hi PAK team, for the last few days I was thinking about how to supply ships at sea. It is very simple. We have unit tanker class 13. We have a problem with fuel on the ship. Every single ship like destroyer, carrier, battleship, cruiser ect have to have second option like here:

10406 Bismarck 12 2000 30 430 52 2 3 14 10 10 -3 20 17 10 9 3 0 0018_Bismarck.png 20.08.1940 12.11.1944 6 18 minekiller 100035
100035 Bismarck 7 175 0 430 1 2 0 4 1 1 0 10 15 14 0 2 0 0018_Bismarck.png 20.08.1940 12.11.1944 5 18 nopurchase noupgrade noreplace 10406
100036 Tanker 13 400 40 500 40 1 0 9 0 0 -3 0 12 8 8 3 0 Tanker.png 01.01.1939 01.01.1946 6 20

it works perfect but... all ships need to have the double option --> normal ship and ship with refueling option (example 100035).
The same you can do with Milchkuh U-boot. We move our tanker on the same hex as our ship at refueling option. After one round we move tanker and our ship is ready to move.
Hello ajs81.

Thank you for thinking about options. It sounds good but I see a few problems. First of all the submarines already are 3 way units (3 double option - Surface / periscope / Deep dive) Second the AI will not understand this so if we make Axis and Allied ships like that it will be possible the Computer set all ships in "Tanker" mode. I tried a thing before. I had added Tanktransporters to tanks. Works well for a human player but the computer putted all his tanks in Tanktransporter modes.

We have to do some testing

Greetings PHCAS
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

VladSS69 wrote: Thu Dec 10, 2020 3:44 pm phcas да спасибо за информацию все понял в восторге от вашего мода жду очередное обновление с уважением из России)))
Рекомендуется использовать Google Translate и размещать тексты на английском языке. Вам легче перевести его один раз, чем всем участникам форума.

Приветствую PHCAS

It is recommended to use Google translate and to place the texts in English. It is easier for you to translate it once than for everyone on the forum to translate it.

Greetings PHCAS
guille1434
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by guille1434 »

phcas wrote: Thu Dec 10, 2020 3:49 pm
ajs81 wrote: Thu Dec 10, 2020 1:38 pm Hi PAK team, for the last few days I was thinking about how to supply ships at sea. It is very simple. We have unit tanker class 13. We have a problem with fuel on the ship. Every single ship like destroyer, carrier, battleship, cruiser ect have to have second option like here:

10406 Bismarck 12 2000 30 430 52 2 3 14 10 10 -3 20 17 10 9 3 0 0018_Bismarck.png 20.08.1940 12.11.1944 6 18 minekiller 100035
100035 Bismarck 7 175 0 430 1 2 0 4 1 1 0 10 15 14 0 2 0 0018_Bismarck.png 20.08.1940 12.11.1944 5 18 nopurchase noupgrade noreplace 10406
100036 Tanker 13 400 40 500 40 1 0 9 0 0 -3 0 12 8 8 3 0 Tanker.png 01.01.1939 01.01.1946 6 20

it works perfect but... all ships need to have the double option --> normal ship and ship with refueling option (example 100035).
The same you can do with Milchkuh U-boot. We move our tanker on the same hex as our ship at refueling option. After one round we move tanker and our ship is ready to move.
Hello ajs81.

Thank you for thinking about options. It sounds good but I see a few problems. First of all the submarines already are 3 way units (3 double option - Surface / periscope / Deep dive) Second the AI will not understand this so if we make Axis and Allied ships like that it will be possible the Computer set all ships in "Tanker" mode. I tried a thing before. I had added Tanktransporters to tanks. Works well for a human player but the computer putted all his tanks in Tanktransporter modes.

We have to do some testing

Greetings PHCAS

This is a very interesting idea, and I wish it worked well, but I see another problem... To put the Naval Fuel Tanker in the "Carrier" (number 13) class, will also allow this "tankers" to refuel any aircraft at sea... Just as any normal aircraft carrier unit.
VladSS69
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by VladSS69 »

yes well sorry. wanted to clarify 0.50 will be the last patch or will you continue working on the mod ??
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

VladSS69 wrote: Thu Dec 10, 2020 6:14 pm yes well sorry. wanted to clarify 0.50 will be the last patch or will you continue working on the mod ??
My friend, we have only just started. This is our life's work :) The updates will come for years to come, we hope. Realize that the people who work on this all also have a regular job. Sometimes that takes more time and sometimes less. So the speed at which the updates appear can vary, but the updates will certainly continue!

Greetings
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by nono hard et heavy »

phcas wrote: Fri Dec 11, 2020 7:17 am
VladSS69 wrote: Thu Dec 10, 2020 6:14 pm yes well sorry. wanted to clarify 0.50 will be the last patch or will you continue working on the mod ??
My friend, we have only just started. This is our life's work :) The updates will come for years to come, we hope. Realize that the people who work on this all also have a regular job. Sometimes that takes more time and sometimes less. So the speed at which the updates appear can vary, but the updates will certainly continue!

Greetings
Hello friends.
All this is understandable. A double life: work and passion (wargames). Not to mention sometimes a lover *laughs*! Moreover, as I understand that the whole team is not based in the same country ... When I was working with Soldberg on his mod: 2 different countries, he from the children, me my child left home.
And we don't all work at the same speed. Then sometimes an almost insoluble problem arises. That's a lot to deal with. I find that since the beginning of the mod there has been a very good follow-up. Let's not be impatient. Greetings.
Bruno
VladSS69
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by VladSS69 »

this is very good news, glad that the mod will be global))
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

New Goliath 1943
Minenpionier in purchase screen now

PM000015_Goliath-42.png
PM000015_Goliath-42.png (72.84 KiB) Viewed 2707 times
PM000015_Goliath-43.png
PM000015_Goliath-43.png (72.27 KiB) Viewed 2707 times
PM000015_Minenpionier-39.png
PM000015_Minenpionier-39.png (71.2 KiB) Viewed 2707 times
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by uzbek2012 »

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I played your mod in a single player scenario for Poland ) It's fun ) my brave poles won the war of 1939 ;) True, the Red Army is passive, but it would help the Germans avoid defeat )
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The mod is just good with each new version ) Strange not one departure in the system was not unlike if you play a single company as it should be for the Germans )
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

PM000062_75mm_GebG36_AR.png
PM000062_75mm_GebG36_AR.png (82.14 KiB) Viewed 2598 times
PM000062_75mm_GebG36_AT.png
PM000062_75mm_GebG36_AT.png (81.83 KiB) Viewed 2598 times
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by AKRebel »

phcas wrote: Fri Dec 11, 2020 7:17 am
VladSS69 wrote: Thu Dec 10, 2020 6:14 pm yes well sorry. wanted to clarify 0.50 will be the last patch or will you continue working on the mod ??
My friend, we have only just started. This is our life's work :) The updates will come for years to come, we hope. Realize that the people who work on this all also have a regular job. Sometimes that takes more time and sometimes less. So the speed at which the updates appear can vary, but the updates will certainly continue!

Greetings
:arrow: I can only agree with phcas ... :D

there will always be things we can improve.
And as long as we don't lose motivation, we will continue to work.
To expand the mod further and further and enrich it with new ideas. ;-)
PeteMitchell
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by PeteMitchell »

Is there a mod/campaign path overview chart by the way?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

PeteMitchell wrote: Mon Dec 14, 2020 7:02 pm Is there a mod/campaign path overview chart by the way?
PC 1939-1945 Campaign (BIG scenarios)

Poland
Norway
Low Countries
France
Battle of Britain
Balkans
Barbarossa
Typhoon

Stalingrad (under construction)
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by uzbek2012 »

phcas wrote: Mon Dec 14, 2020 7:18 pm
PeteMitchell wrote: Mon Dec 14, 2020 7:02 pm Is there a mod/campaign path overview chart by the way?
PC 1939-1945 Campaign (BIG scenarios)

Poland
Norway
Low Countries
France
Battle of Britain
Balkans
Barbarossa
Typhoon

Stalingrad (under construction)

Very good in a single player scenario playing for the Norwegians is fun the Germans are weak )

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Well done guys well done ) Great mod !!!
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

Transports for the Gebirgsgeschütze
PM000145_Packesel.png
PM000145_Packesel.png (82.11 KiB) Viewed 2736 times
PM000145_Lasttier.png
PM000145_Lasttier.png (82.98 KiB) Viewed 2736 times
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

Update Poland scenario. 1,2 and 3 Gebirgs division have their GebG36 now
Naamloos.jpg
Naamloos.jpg (226.91 KiB) Viewed 2017 times
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by uzbek2012 »

phcas wrote: Mon Dec 14, 2020 10:35 pm Update Poland scenario. 1,2 and 3 Gebirgs division have their GebG36 now

Naamloos.jpg

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This pleases me , I continue to play for a turn in the script ))) The air battle for Britain is boring) the Germans are easily shot down ) In Norway it is also easy to be an ally if you get all of them at once )))
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

Do someone have a graphic of this artillery:

75mm GebK15(t)

105mm GebH40
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